/***************************************************************************** The Dark Mod GPL Source Code This file is part of the The Dark Mod Source Code, originally based on the Doom 3 GPL Source Code as published in 2011. The Dark Mod Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For details, see LICENSE.TXT. Project: The Dark Mod (http://www.thedarkmod.com/) ******************************************************************************/ #version 140 // !!ARBvp1.0 #pragma tdm_include "tdm_transform.glsl" in vec3 attr_Bitangent; in vec3 attr_Normal; in vec3 attr_Tangent; in vec4 attr_Color; INATTR_POSITION //in vec4 attr_Position; in vec4 attr_TexCoord; out vec4 var_color; out vec3 var_viewDir; out vec4 var_tc5; out vec3 var_normal; uniform vec4 u_localParam0; uniform vec4 u_viewOriginLocal; void main() { var_viewDir = u_viewOriginLocal.xyz - attr_Position.xyz; var_normal = attr_Normal; var_tc5 = u_localParam0; //MOV result.texcoord[5], program.local[0]; var_color = attr_Color; //MOV result.color, vertex.color; gl_Position = tdm_transform(attr_Position); }