// // socket_holder.hpp // ~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2006 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef BOOST_ASIO_DETAIL_SOCKET_HOLDER_HPP #define BOOST_ASIO_DETAIL_SOCKET_HOLDER_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include #include #include namespace boost { namespace asio { namespace detail { // Implement the resource acquisition is initialisation idiom for sockets. class socket_holder : private noncopyable { public: // Construct as an uninitialised socket. socket_holder() : socket_(invalid_socket) { } // Construct to take ownership of the specified socket. explicit socket_holder(socket_type s) : socket_(s) { } // Destructor. ~socket_holder() { if (socket_ != invalid_socket) socket_ops::close(socket_); } // Get the underlying socket. socket_type get() const { return socket_; } // Reset to an uninitialised socket. void reset() { if (socket_ != invalid_socket) { socket_ops::close(socket_); socket_ = invalid_socket; } } // Reset to take ownership of the specified socket. void reset(socket_type s) { reset(); socket_ = s; } // Release ownership of the socket. socket_type release() { socket_type tmp = socket_; socket_ = invalid_socket; return tmp; } private: // The underlying socket. socket_type socket_; }; } // namespace detail } // namespace asio } // namespace boost #include #endif // BOOST_ASIO_DETAIL_SOCKET_HOLDER_HPP