short: dlopen/dlclose, then dlopen a dynamic library again won't go through C++ static initialization again long: first dlopen: set a break in idTypeInfo constructor ( class typeinfo is static ) nothing happens on dlopen, statics are initialized when resolving symbols ( as they need to be before any C++ code runs ) #0 0x900429ac in kill () #1 0x1ee95074 in idClass::ProcessEventArgPtr(idEventDef const*, int*) () at /Users/timo/SVN/Doom/neo/framework/CmdSystem.h:130 #2 0x1ee94ff4 in idClass::ProcessEventArgPtr(idEventDef const*, int*) () at /Users/timo/SVN/Doom/neo/framework/CmdSystem.h:130 #3 0x1f138d30 in __static_initialization_and_destruction_0(int, int) (__initialize_p=521892804, __priority=520821908) at /Users/timo/SVN/Doom/neo/game/Actor.cpp:339 #4 0x1f138d94 in _GLOBAL__I__ZN11idAnimStateC2Ev () at /Users/timo/SVN/Doom/neo/game/Actor.cpp:106 #5 0x8fe17728 in __dyld_call_module_initializers_for_library () #6 0x8fe174a0 in __dyld_call_module_initializers () #7 0x8fe11704 in __dyld_link_in_need_modules () #8 0x8fe14f50 in __dyld__dyld_NSLookupSymbolInImage () #9 0x900f81f0 in dlsymIntern () #10 0x900f8b1c in dlsym () #11 0x001e71c8 in Sys_DLL_GetProcAddress(int, char const*) (handle=392873136, sym=0x3a0b20 "GetGameAPI") at /Users/timo/SVN/Doom/neo/sys/posix/posix_main.cpp:376 #12 0x0008c968 in idCommonLocal::LoadGameDLL() (this=0x78a85c) at /Users/timo/SVN/Doom/neo/framework/Common.cpp:2589 then do reloadEngine, the DLL will be dlclose, then dlopen again this time no initialization happens ( even though there is another dlsym call, and a call to GetGameAPI ) things in that case pretty much behave like the monolithic build does searched online and found a bunch of people complaining about this problem here and there, but no obvious fix around http://lists.apple.com/archives/darwin-development/2003/Sep/msg00109.html from the dlopen man page and various things online, I think that on top of dlclose, one should also remove the library from the address space to force a fresh start maybe using NSModule ( man 3 NSModule ) would fix those issues?