/*****************************************************************************
The Dark Mod GPL Source Code

This file is part of the The Dark Mod Source Code, originally based
on the Doom 3 GPL Source Code as published in 2011.

The Dark Mod Source Code is free software: you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation, either version 3 of the License,
or (at your option) any later version. For details, see LICENSE.TXT.

Project: The Dark Mod (http://www.thedarkmod.com/)

******************************************************************************/

#ifndef __SURFACE_POLYTOPE_H__
#define __SURFACE_POLYTOPE_H__

/*
===============================================================================

	Polytope surface.

	NOTE: vertexes are not duplicated for texture coordinates.

===============================================================================
*/

class idSurface_Polytope : public idSurface {
public:
						idSurface_Polytope( void ) = default;

	void				FromPlanes( const idPlane *planes, const int numPlanes );

	void				SetupTetrahedron( const idBounds &bounds );
	void				SetupHexahedron( const idBounds &bounds );
	void				SetupOctahedron( const idBounds &bounds );
	void				SetupDodecahedron( const idBounds &bounds );
	void				SetupIcosahedron( const idBounds &bounds );
	void				SetupCylinder( const idBounds &bounds, const int numSides );
	void				SetupCone( const idBounds &bounds, const int numSides );

	int					SplitPolytope( const idPlane &plane, const float epsilon, idSurface_Polytope **front, idSurface_Polytope **back ) const;

protected:

};

#endif /* !__SURFACE_POLYTOPE_H__ */
