/*****************************************************************************
The Dark Mod GPL Source Code

This file is part of the The Dark Mod Source Code, originally based
on the Doom 3 GPL Source Code as published in 2011.

The Dark Mod Source Code is free software: you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation, either version 3 of the License,
or (at your option) any later version. For details, see LICENSE.TXT.

Project: The Dark Mod (http://www.thedarkmod.com/)

******************************************************************************/

#include "precompiled.h"
#pragma hdrstop

#include "renderer/tr_local.h"

//#define TEST_TRACE

/*
=================
R_LocalTrace

If we resort the vertexes so all silverts come first, we can save some work here.
=================
*/
localTrace_t R_LocalTrace( const idVec3 &start, const idVec3 &end, const float radius, bool frontOnly, const srfTriangles_t *tri ) {
	int			i, j;
	byte *		cullBits;
	idPlane		planes[4];
	localTrace_t	hit;
	int			c_testEdges, c_testPlanes, c_intersect;
	idVec3		startDir;
	byte		totalOr;
	float		radiusSqr;

#ifdef TEST_TRACE
	idTimer		trace_timer;
	trace_timer.Start();
#endif

	hit.fraction = 1.0f;

	// create two planes orthogonal to each other that intersect along the trace
	startDir = end - start;
	startDir.Normalize();
	startDir.NormalVectors( planes[0].Normal(), planes[1].Normal() );
	planes[0][3] = - start * planes[0].Normal();
	planes[1][3] = - start * planes[1].Normal();

	// create front and end planes so the trace is on the positive sides of both
	planes[2] = startDir;
	planes[2][3] = - start * planes[2].Normal();
	planes[3] = -startDir;
	planes[3][3] = - end * planes[3].Normal();

	// catagorize each point against the four planes
	cullBits = (byte *) _alloca16( tri->numVerts );
	SIMDProcessor->TracePointCull( cullBits, totalOr, radius, planes, tri->verts, tri->numVerts );

	// if we don't have points on both sides of both the ray planes, no intersection
	if ( ( totalOr ^ ( totalOr >> 4 ) ) & 3 ) {
		//common->Printf( "nothing crossed the trace planes\n" );
		return hit;
	}

	// if we don't have any points between front and end, no intersection
	if ( ( totalOr ^ ( totalOr >> 1 ) ) & 4 ) {
		//common->Printf( "trace didn't reach any triangles\n" );
		return hit;
	}

	// scan for triangles that cross both planes
	c_testPlanes = 0;
	c_testEdges = 0;
	c_intersect = 0;

	radiusSqr = Square( radius );
	startDir = end - start;

	if ( !tri->facePlanes || !tri->facePlanesCalculated ) {
		R_DeriveFacePlanes( const_cast<srfTriangles_t *>( tri ) );
	}

	for ( i = 0, j = 0; i < tri->numIndexes; i += 3, j++ ) {
		float		d1, d2, f, d;
		float		edgeLengthSqr;
		idVec3		point;
		idVec3		dir[3];
		idVec3		cross;
		idVec3		edge;
		byte		triOr;

		// get sidedness info for the triangle
		triOr  = cullBits[ tri->indexes[i+0] ];
		triOr |= cullBits[ tri->indexes[i+1] ];
		triOr |= cullBits[ tri->indexes[i+2] ];

		// if we don't have points on both sides of both the ray planes, no intersection
		if ( ( triOr ^ ( triOr >> 4 ) ) & 3 ) {
			continue;
		}

		// if we don't have any points between front and end, no intersection
		if ( ( triOr ^ ( triOr >> 1 ) ) & 4 ) {
			continue;
		}

		c_testPlanes++;

		idPlane plane = tri->facePlanes[j];
		d1 = plane.Distance( start );
		d2 = plane.Distance( end );

		bool backHit = false;
		if ( d1 < d2 ) {
			// coming at it from behind
			if ( frontOnly ) {
				continue;
			} else {
				backHit = true;
			}
		}

		if ( d1 == d2 ) {
			continue;		// going parallel
		}
		if ( d1 < 0.0f && d2 < 0.0f ) {
			continue;		// fully behind plane
		}
		if ( d1 > 0.0f && d2 > 0.0f ) {
			continue;		// fully in front of the plane
		}

		f = d1 / ( d1 - d2 );
		assert( f >= 0.0f && f <= 1.0f );

		if ( f >= hit.fraction ) {
			continue;		// have already hit something closer
		}

		c_testEdges++;

		// find the exact point of impact with the plane
		point = start + f * startDir;

		// see if the point is within the three edges
		// if radius > 0 the triangle is expanded with a circle in the triangle plane

		dir[0] = tri->verts[ tri->indexes[i+0] ].xyz - point;
		dir[1] = tri->verts[ tri->indexes[i+1] ].xyz - point;

		cross = dir[0].Cross( dir[1] );
		d = plane.Normal() * cross;
		if ( d > 0.0f ) {
			if ( radiusSqr <= 0.0f ) {
				continue;
			}
			edge = tri->verts[ tri->indexes[i+0] ].xyz - tri->verts[ tri->indexes[i+1] ].xyz;
			edgeLengthSqr = edge.LengthSqr();
			if ( cross.LengthSqr() > edgeLengthSqr * radiusSqr ) {
				continue;
			}
			d = edge * dir[0];
			if ( d < 0.0f ) {
				edge = tri->verts[ tri->indexes[i+0] ].xyz - tri->verts[ tri->indexes[i+2] ].xyz;
				d = edge * dir[0];
				if ( d < 0.0f ) {
					if ( dir[0].LengthSqr() > radiusSqr ) {
						continue;
					}
				}
			} else if ( d > edgeLengthSqr ) {
				edge = tri->verts[ tri->indexes[i+1] ].xyz - tri->verts[ tri->indexes[i+2] ].xyz;
				d = edge * dir[1];
				if ( d < 0.0f ) {
					if ( dir[1].LengthSqr() > radiusSqr ) {
						continue;
					}
				}
			}
		}

		dir[2] = tri->verts[ tri->indexes[i+2] ].xyz - point;

		cross = dir[1].Cross( dir[2] );
		d = plane.Normal() * cross;
		if ( d > 0.0f ) {
			if ( radiusSqr <= 0.0f ) {
				continue;
			}
			edge = tri->verts[ tri->indexes[i+1] ].xyz - tri->verts[ tri->indexes[i+2] ].xyz;
			edgeLengthSqr = edge.LengthSqr();
			if ( cross.LengthSqr() > edgeLengthSqr * radiusSqr ) {
				continue;
			}
			d = edge * dir[1];
			if ( d < 0.0f ) {
				edge = tri->verts[ tri->indexes[i+1] ].xyz - tri->verts[ tri->indexes[i+0] ].xyz;
				d = edge * dir[1];
				if ( d < 0.0f ) {
					if ( dir[1].LengthSqr() > radiusSqr ) {
						continue;
					}
				}
			} else if ( d > edgeLengthSqr ) {
				edge = tri->verts[ tri->indexes[i+2] ].xyz - tri->verts[ tri->indexes[i+0] ].xyz;
				d = edge * dir[2];
				if ( d < 0.0f ) {
					if ( dir[2].LengthSqr() > radiusSqr ) {
						continue;
					}
				}
			}
		}

		cross = dir[2].Cross( dir[0] );
		d = plane.Normal() * cross;
		if ( d > 0.0f ) {
			if ( radiusSqr <= 0.0f ) {
				continue;
			}
			edge = tri->verts[ tri->indexes[i+2] ].xyz - tri->verts[ tri->indexes[i+0] ].xyz;
			edgeLengthSqr = edge.LengthSqr();
			if ( cross.LengthSqr() > edgeLengthSqr * radiusSqr ) {
				continue;
			}
			d = edge * dir[2];
			if ( d < 0.0f ) {
				edge = tri->verts[ tri->indexes[i+2] ].xyz - tri->verts[ tri->indexes[i+1] ].xyz;
				d = edge * dir[2];
				if ( d < 0.0f ) {
					if ( dir[2].LengthSqr() > radiusSqr ) {
						continue;
					}
				}
			} else if ( d > edgeLengthSqr ) {
				edge = tri->verts[ tri->indexes[i+0] ].xyz - tri->verts[ tri->indexes[i+1] ].xyz;
				d = edge * dir[0];
				if ( d < 0.0f ) {
					if ( dir[0].LengthSqr() > radiusSqr ) {
						continue;
					}
				}
			}
		}

		// we hit it
		c_intersect++;

		hit.fraction = f;
		hit.normal = plane.Normal();
		hit.point = point;
		hit.backHit = backHit;
		hit.indexes[0] = tri->indexes[i];
		hit.indexes[1] = tri->indexes[i+1];
		hit.indexes[2] = tri->indexes[i+2];
	}

#ifdef TEST_TRACE
	trace_timer.Stop();
	common->Printf( "testVerts:%i c_testPlanes:%i c_testEdges:%i c_intersect:%i msec:%1.4f\n", 
					tri->numVerts, c_testPlanes, c_testEdges, c_intersect, trace_timer.Milliseconds() );
#endif

	return hit;
}

