/*****************************************************************************
The Dark Mod GPL Source Code

This file is part of the The Dark Mod Source Code, originally based
on the Doom 3 GPL Source Code as published in 2011.

The Dark Mod Source Code is free software: you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation, either version 3 of the License,
or (at your option) any later version. For details, see LICENSE.TXT.

Project: The Dark Mod (http://www.thedarkmod.com/)

******************************************************************************/

// brush.h

brush_t *	Brush_Alloc();
void		Brush_Free (brush_t *b, bool bRemoveNode = true);
int			Brush_MemorySize(brush_t *b);
void		Brush_MakeSided (int sides);
void		Brush_MakeSidedCone (int sides);
void		Brush_Move (brush_t *b, const idVec3 move, bool bSnap = true, bool updateOrigin = true);
int			Brush_MoveVertex(brush_t *b, const idVec3 &vertex, const idVec3 &delta, idVec3 &end, bool bSnap);
void		Brush_ResetFaceOriginals(brush_t *b);
brush_t *	Brush_Parse (const idVec3 origin);
face_t *	Brush_Ray (idVec3 origin, idVec3 dir, brush_t *b, float *dist, bool testPrimitive = false);
void		Brush_RemoveFromList (brush_t *b);
void		Brush_AddToList (brush_t *b, brush_t *list);
void		Brush_Build(brush_t *b, bool bSnap = true, bool bMarkMap = true, bool bConvert = false, bool updateLights = true);
void		Brush_BuildWindings( brush_t *b, bool bSnap = true, bool keepOnPlaneWinding = false, bool updateLights = true, bool makeFacePlanes = true );
brush_t *	Brush_Clone (brush_t *b);
brush_t *	Brush_FullClone(brush_t *b);
brush_t *	Brush_Create (idVec3 mins, idVec3 maxs, texdef_t *texdef);
void		Brush_Draw( brush_t *b, bool bSelected = false);
void		Brush_DrawXY(brush_t *b, int nViewType, bool bSelected = false, bool ignoreViewType = false);
void		Brush_SplitBrushByFace (brush_t *in, face_t *f, brush_t **front, brush_t **back);
void		Brush_SelectFaceForDragging (brush_t *b, face_t *f, bool shear);
void		Brush_SetTexture (brush_t *b, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false);
void		Brush_SideSelect (brush_t *b, idVec3 origin, idVec3 dir, bool shear);
void		Brush_SnapToGrid(brush_t *pb);
void		Brush_Rotate(brush_t *b, idVec3 vAngle, idVec3 vOrigin, bool bBuild = true);
void		Brush_MakeSidedSphere(int sides);
void		Brush_Write (brush_t *b, FILE *f, const idVec3 &origin, bool newFormat);
void		Brush_Write (brush_t *b, CMemFile* pMemFile, const idVec3 &origin, bool NewFormat);
void		Brush_RemoveEmptyFaces ( brush_t *b );
idWinding *	Brush_MakeFaceWinding (brush_t *b, face_t *face, bool keepOnPlaneWinding = false);
void		Brush_SetTextureName(brush_t *b, const char *name);
void		Brush_Print(brush_t* b);
void		Brush_FitTexture( brush_t *b, float height, float width );
void		Brush_SetEpair(brush_t *b, const char *pKey, const char *pValue);
const char *Brush_GetKeyValue(brush_t *b, const char *pKey);
const char *Brush_Name(brush_t *b);
void		Brush_RebuildBrush(brush_t *b, idVec3 vMins, idVec3 vMaxs, bool patch = true);
void		Brush_GetBounds( brush_t *b, idBounds &bo );

face_t *	Face_Alloc( void );
void		Face_Free( face_t *f );
face_t *	Face_Clone (face_t *f);
void		Face_MakePlane (face_t *f);
void		Face_Draw( face_t *face );
void		Face_TextureVectors (face_t *f, float STfromXYZ[2][4]);
void		Face_FitTexture( face_t * face, float height, float width );
void		SetFaceTexdef (brush_t *b, face_t *f, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false);

int			AddPlanept (idVec3 *f);
