/***************************************************************************
 *
 * PROJECT: The Dark Mod
 * $Source$
 * $Revision$
 * $Date$
 * $Author$
 *
 * $Log$
 * Revision 1.1  2004/10/30 15:52:03  sparhawk
 * Initial revision
 *
 ***************************************************************************/

model model_mp_labcoat {
	inherit								model_sp_marine
	mesh								models/md5/characters/npcs_as_player/mp_labcoat.md5mesh

	channel torso						( *Waist )
	channel legs						( *origin -*Waist SPINNER eyecontrol)

	skin								skins/characters/player/marine_mp.skin
	
	anim run_forward					models/md5/characters/npcs/playermoves/run_270.md5anim {
		frame 10						rightfoot
		frame 19						leftfoot
	}
	anim walk							models/md5/characters/npcs/playermoves/jog.md5anim 
	anim walk_backwards					models/md5/characters/npcs/playermoves/jog_back.md5anim 

	anim walk_strafe_left				models/md5/characters/npcs/playermoves/walk_strafe_left.md5anim 

	anim walk_strafe_right				models/md5/characters/npcs/playermoves/walk_strafe_right.md5anim 
}


entityDef player_labcoat_mp {
	"inherit"					"player_doommarine_mp"
	"model"						"model_mp_labcoat"

	"def_head"					"head_player"
	"head_joint"					"Shoulders"
	"copy_joint neckcontrol"			"neckcontrol"
	"copy_joint headcontrol"			"headcontrol"
	"copy_joint_world eyecontrol"			"eyecontrol"
}


model model_mp_tshirt {
	inherit								model_sp_marine

	mesh								models/md5/characters/npcs_as_player/mp_tshirt.md5mesh
	
	channel torso						( *Waist )
	channel legs						( *origin -*Waist SPINNER eyecontrol)

	skin								skins/characters/player/marine_mp.skin
	
	anim run_forward					models/md5/characters/npcs/playermoves/run_270.md5anim {
		frame 10						rightfoot
		frame 19						leftfoot
	}
	anim walk							models/md5/characters/npcs/playermoves/jog.md5anim 
	anim walk_backwards					models/md5/characters/npcs/playermoves/jog_back.md5anim 

	anim walk_strafe_left				models/md5/characters/npcs/playermoves/walk_strafe_left.md5anim 

	anim walk_strafe_right				models/md5/characters/npcs/playermoves/walk_strafe_right.md5anim 
}


entityDef player_tshirt_mp {
	"inherit"					"player_doommarine_mp"
	"model"						"model_mp_tshirt "

	"def_head"					"head_player"
	"head_joint"					"Shoulders"
	"copy_joint neckcontrol"			"neckcontrol"
	"copy_joint headcontrol"			"headcontrol"
	"copy_joint_world eyecontrol"			"eyecontrol"
}

model model_mp_jumpsuit {
	inherit								model_sp_marine

	mesh								models/md5/characters/npcs_as_player/mp_jumpsuit.md5mesh

	channel torso						( *Waist )
	channel legs						( *origin -*Waist SPINNER eyecontrol)

	skin								skins/characters/player/marine_mp.skin
	
	anim run_forward					models/md5/characters/npcs/playermoves/run_270.md5anim {
		frame 10						rightfoot
		frame 19						leftfoot
	}
	anim walk							models/md5/characters/npcs/playermoves/jog.md5anim 
	anim walk_backwards					models/md5/characters/npcs/playermoves/jog_back.md5anim 

	anim walk_strafe_left				models/md5/characters/npcs/playermoves/walk_strafe_left.md5anim 

	anim walk_strafe_right				models/md5/characters/npcs/playermoves/walk_strafe_right.md5anim 
}


entityDef player_jumpsuit_mp {
	"inherit"					"player_doommarine_mp"
	"model"						"model_mp_jumpsuit"

	"def_head"					"head_player"
	"head_joint"					"Shoulders"
	"copy_joint neckcontrol"			"neckcontrol"
	"copy_joint headcontrol"			"headcontrol"
	"copy_joint_world eyecontrol"			"eyecontrol"
}

model model_mp_greenarmor {
	inherit								model_sp_marine

	mesh								models/md5/characters/npcs_as_player/mp_greenarmor.md5mesh

	channel torso						( *Waist )
	channel legs						( *origin -*Waist SPINNER eyecontrol)

	skin								skins/characters/player/marine_mp.skin
	
	anim run_forward					models/md5/characters/npcs/playermoves/run_270.md5anim {
		frame 10						rightfoot
		frame 19						leftfoot
	}
	anim walk							models/md5/characters/npcs/playermoves/jog.md5anim 
	anim walk_backwards					models/md5/characters/npcs/playermoves/jog_back.md5anim 

	anim walk_strafe_left				models/md5/characters/npcs/playermoves/walk_strafe_left.md5anim 

	anim walk_strafe_right				models/md5/characters/npcs/playermoves/walk_strafe_right.md5anim 
}


entityDef player_greenarmor_mp {
	"inherit"					"player_doommarine_mp"
	"model"						"model_mp_greenarmor"

	"def_head"					"head_player"
	"head_joint"					"Shoulders"
	"copy_joint neckcontrol"			"neckcontrol"
	"copy_joint headcontrol"			"headcontrol"
	"copy_joint_world eyecontrol"			"eyecontrol"
}

model model_mp_suit {
	inherit								model_sp_marine

	mesh								models/md5/characters/npcs_as_player/mp_suit.md5mesh


	//mesh								models/md5/characters/npcs_as_player/mp_greenarmor.md5mesh
	//mesh								models/md5/characters/npcs_as_player/mp_jumpsuit.md5mesh
	//mesh								models/md5/characters/npcs_as_player/mp_tshirt.md5mesh
	//mesh								models/md5/characters/npcs_as_player/mp_labcoat.md5mesh
	//mesh								models/md5/characters/npcs/playermoves/mpplayer.md5mesh
	//mesh								models/md5/characters/npcs_as_player/mp_security.md5mesh
	//mesh								models/md5/characters/npcs_as_player/mp_soldier.md5mesh

	channel torso						( *Waist )
	channel legs						( *origin -*Waist SPINNER eyecontrol)

	skin								skins/characters/player/marine_mp.skin
	
	anim run_forward					models/md5/characters/npcs/playermoves/run_270.md5anim {
		frame 10						rightfoot
		frame 19						leftfoot
	}
	anim walk							models/md5/characters/npcs/playermoves/jog.md5anim 
	anim walk_backwards					models/md5/characters/npcs/playermoves/jog_back.md5anim 

	anim walk_strafe_left				models/md5/characters/npcs/playermoves/walk_strafe_left.md5anim 

	anim walk_strafe_right				models/md5/characters/npcs/playermoves/walk_strafe_right.md5anim 
}


entityDef player_suit_mp {
	"inherit"					"player_doommarine_mp"
	"model"						"model_mp_suit"

	"def_head"					"head_player"
	"head_joint"					"Shoulders"
	"copy_joint neckcontrol"			"neckcontrol"
	"copy_joint headcontrol"			"headcontrol"
	"copy_joint_world eyecontrol"			"eyecontrol"
}

model model_mp_security {
	inherit								model_sp_marine

	
	mesh								models/md5/characters/npcs_as_player/mp_security.md5mesh

	channel torso						( *Waist )
	channel legs						( *origin -*Waist SPINNER eyecontrol)

	skin								skins/characters/player/marine_mp.skin
	
	anim run_forward					models/md5/characters/npcs/playermoves/run_270.md5anim {
		frame 10						rightfoot
		frame 19						leftfoot
	}
	anim walk							models/md5/characters/npcs/playermoves/jog.md5anim 
	anim walk_backwards					models/md5/characters/npcs/playermoves/jog_back.md5anim 

	anim walk_strafe_left				models/md5/characters/npcs/playermoves/walk_strafe_left.md5anim 

	anim walk_strafe_right				models/md5/characters/npcs/playermoves/walk_strafe_right.md5anim 
}


entityDef player_security_mp {
	"inherit"					"player_doommarine_mp"
	"model"						"model_mp_security"

	"def_head"					"head_security_helmet"
	"head_joint"					"Shoulders"
	"copy_joint neckcontrol"			"neckcontrol"
	"copy_joint headcontrol"			"headcontrol"
	"copy_joint_world eyecontrol"			"eyecontrol"
}