// Copyright 2008 Christophe Henry // henry UNDERSCORE christophe AT hotmail DOT com // This is an extended version of the state machine available in the boost::mpl library // Distributed under the same license as the original. // Copyright for the original version: // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed // under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_MSM_BACK_HISTORY_POLICIES_H #define BOOST_MSM_BACK_HISTORY_POLICIES_H #include namespace boost { namespace msm { namespace back { // policy classes // Default: no history used template class NoHistoryImpl { public: NoHistoryImpl(){} ~NoHistoryImpl(){} void set_initial_states(int* const initial_states) { for (int i=0;i const int* history_entry(Event const& ) { // always come back to the original state return m_initialStates; } NoHistoryImpl& operator=(NoHistoryImpl const& rhs) { for (int i=0; i void serialize(Archive & ar, const unsigned int) { ar & m_initialStates; } private: int m_initialStates[NumberOfRegions]; }; // not UML standard. Always activates history, no matter which event generated the transition template class AlwaysHistoryImpl { public: AlwaysHistoryImpl(){} ~AlwaysHistoryImpl(){} void set_initial_states(int* const initial_states) { for (int i=0;i const int* history_entry(Event const& ) { // always load back the last active state return m_initialStates; } AlwaysHistoryImpl& operator=(AlwaysHistoryImpl const& rhs) { for (int i=0; i void serialize(Archive & ar, const unsigned int) { ar & m_initialStates; } private: int m_initialStates[NumberOfRegions]; }; // UML Shallow history. For deep history, just use this policy for all the contained state machines template class ShallowHistoryImpl { public: ShallowHistoryImpl(){} ~ShallowHistoryImpl(){} void set_initial_states(int* const initial_states) { for (int i=0;i const int* history_entry(Event const&) { if ( ::boost::mpl::contains::value) { return m_currentStates; } // not one of our events, no history return m_initialStates; } ShallowHistoryImpl& operator=(ShallowHistoryImpl const& rhs) { for (int i=0; i void serialize(Archive & ar, const unsigned int) { ar & m_initialStates; ar & m_currentStates; } private: int m_initialStates[NumberOfRegions]; int m_currentStates[NumberOfRegions]; }; struct NoHistory { template struct apply { typedef NoHistoryImpl type; }; }; struct AlwaysHistory { template struct apply { typedef AlwaysHistoryImpl type; }; }; template struct ShallowHistory { template struct apply { typedef ShallowHistoryImpl type; }; }; } } }//boost::msm::back #endif //BOOST_MSM_BACK_HISTORY_POLICIES_H