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*/, 3A537738148E8193006DC4CE /* Inventory */, 81225A760912C42F005D34B9 /* Item.cpp */, 81225A770912C42F005D34B9 /* Item.h */, 81225A780912C42F005D34B9 /* Light.cpp */, 81225A790912C42F005D34B9 /* Light.h */, 3A537744148E8193006DC4CE /* LightController.cpp */, 3A537745148E8193006DC4CE /* LightController.h */, 3A537746148E8193006DC4CE /* LightGem.cpp */, 3A537747148E8193006DC4CE /* LightGem.h */, 3A537748148E8193006DC4CE /* Liquid.cpp */, 3A537749148E8193006DC4CE /* Liquid.h */, 3A53774A148E8193006DC4CE /* MaterialConverter.cpp */, 3A53774B148E8193006DC4CE /* MaterialConverter.h */, 3A53774C148E8193006DC4CE /* MatrixSq.h */, 3A53774D148E8193006DC4CE /* MeleeWeapon.cpp */, 3A53774E148E8193006DC4CE /* MeleeWeapon.h */, 81225A7A0912C42F005D34B9 /* Misc.cpp */, 81225A7B0912C42F005D34B9 /* Misc.h */, 3A53774F148E8193006DC4CE /* Missions */, 3A53775C148E8193006DC4CE /* ModelGenerator.cpp */, 3A53775D148E8193006DC4CE /* ModelGenerator.h */, 3A53775E148E8193006DC4CE /* ModMenu.cpp */, 3A53775F148E8193006DC4CE /* ModMenu.h */, 81225A7C0912C42F005D34B9 /* Moveable.cpp */, 81225A7D0912C42F005D34B9 /* Moveable.h */, 81225A7E0912C42F005D34B9 /* Mover.cpp */, 81225A7F0912C42F005D34B9 /* Mover.h */, 81225A800912C42F005D34B9 /* MultiplayerGame.cpp */, 81225A810912C42F005D34B9 /* MultiplayerGame.h */, 3A537760148E8193006DC4CE /* MultiStateMover.cpp */, 3A537761148E8193006DC4CE /* MultiStateMover.h */, 3A537762148E8193006DC4CE /* MultiStateMoverButton.cpp */, 3A537763148E8193006DC4CE /* MultiStateMoverButton.h */, 3A537764148E8193006DC4CE /* MultiStateMoverPosition.cpp */, 3A537765148E8193006DC4CE /* MultiStateMoverPosition.h */, 3A537684148E80D7006DC4CE /* Objectives */, 3A537798148E81A1006DC4CE /* OverlaySys.cpp */, 3A537799148E81A1006DC4CE /* OverlaySys.h */, 81225A820912C42F005D34B9 /* physics */, 3A53779C148E81C3006DC4CE /* PickableLock.cpp */, 3A53779D148E81C3006DC4CE /* PickableLock.h */, 81225AA50912C42F005D34B9 /* Player.cpp */, 81225AA60912C42F005D34B9 /* Player.h */, 81225A3B0912C42F005D34B9 /* PlayerIcon.cpp */, 3A53779E148E81C3006DC4CE /* PlayerIcon.h */, 81225AA70912C42F005D34B9 /* PlayerView.cpp */, 81225AA80912C42F005D34B9 /* PlayerView.h */, 3A53779F148E81C3006DC4CE /* PositionWithinRangeFinder.cpp */, 3A5377A0148E81C3006DC4CE /* PositionWithinRangeFinder.h */, 81225AA90912C42F005D34B9 /* Projectile.cpp */, 81225AAA0912C42F005D34B9 /* Projectile.h */, 3A5377A1148E81C3006DC4CE /* ProjectileResult.cpp */, 3A5377A2148E81C3006DC4CE /* ProjectileResult.h */, 3A5377A3148E81C3006DC4CE /* pugixml */, 81225AAB0912C42F005D34B9 /* Pvs.cpp */, 81225AAC0912C42F005D34B9 /* Pvs.h */, 3A5377A8148E81C3006DC4CE /* PVSToAASMapping.cpp */, 3A5377A9148E81C3006DC4CE /* PVSToAASMapping.h */, 3A5377AA148E81C3006DC4CE /* randomizer */, 3A5377B6148E81C3006DC4CE /* RawVector.cpp */, 3A5377B7148E81C3006DC4CE /* RawVector.h */, 3A5377B8148E81C3006DC4CE /* Relations.cpp */, 3A5377B9148E81C3006DC4CE /* Relations.h */, 3A5377BA148E81C3006DC4CE /* RevisionTracker.cpp */, 3A5377BB148E81C3006DC4CE /* RevisionTracker.h */, 81225AAD0912C42F005D34B9 /* script */, 81225AB60912C42F005D34B9 /* SecurityCamera.cpp */, 81225AB70912C42F005D34B9 /* SecurityCamera.h */, 3A5377D8148E81D7006DC4CE /* SEED.cpp */, 3A5377D9148E81D7006DC4CE /* SEED.h */, 3A5377DA148E81D7006DC4CE /* Shop */, 81225AB80912C42F005D34B9 /* SmokeParticles.cpp */, 81225AB90912C42F005D34B9 /* SmokeParticles.h */, 3A5377E1148E81D7006DC4CE /* SndProp.cpp */, 3A5377E2148E81D7006DC4CE /* SndProp.h */, 3A5377E3148E81D7006DC4CE /* SndPropLoader.cpp */, 3A5377E4148E81D7006DC4CE /* SndPropLoader.h */, 81225ABA0912C42F005D34B9 /* Sound.cpp */, 81225ABB0912C42F005D34B9 /* Sound.h */, 3A5377E5148E81D7006DC4CE /* sourcehook */, 3A5377F1148E81D7006DC4CE /* StaticMulti.cpp */, 3A5377F2148E81D7006DC4CE /* StaticMulti.h */, 3A5377F3148E81D7006DC4CE /* StimResponse */, 81225ABC0912C42F005D34B9 /* Target.cpp */, 81225ABD0912C42F005D34B9 /* Target.h */, 3A537801148E81D7006DC4CE /* TimerManager.cpp */, 3A537802148E81D7006DC4CE /* TimerManager.h */, 81225ABE0912C42F005D34B9 /* Trigger.cpp */, 81225ABF0912C42F005D34B9 /* Trigger.h */, 3A537803148E81D7006DC4CE /* UserManager.cpp */, 3A537804148E81D7006DC4CE /* UserManager.h */, 81225AC00912C42F005D34B9 /* Weapon.cpp */, 81225AC10912C42F005D34B9 /* Weapon.h */, 81225AC20912C42F005D34B9 /* WorldSpawn.cpp */, 81225AC30912C42F005D34B9 /* WorldSpawn.h */, 3A537805148E81D7006DC4CE /* ZipLoader */, ); name = Source; sourceTree = ""; }; 1AB674ADFE9D54B511CA2CBB /* Products */ = { isa = PBXGroup; children = ( D2AAC0630554660B00DB518D /* game.dylib */, ); name = Products; sourceTree = ""; }; 3A176A11149359330077AB23 /* Products */ = { isa = PBXGroup; children = ( 3A176A18149359330077AB23 /* libziploader.a */, ); name = Products; sourceTree = ""; }; 3A176BE7149363140077AB23 /* Products */ = { isa = PBXGroup; children = ( 3A176BEB149363140077AB23 /* libjpeg.a */, ); name = Products; sourceTree = ""; }; 3A176CD1149366330077AB23 /* Products */ = { isa = PBXGroup; children = ( 3A176CD8149366330077AB23 /* libpng.a */, ); name = Products; sourceTree = ""; }; 3A176D171493675B0077AB23 /* Products */ = { isa = PBXGroup; children = ( 3A176D1B1493675B0077AB23 /* libdevil.a */, ); name = Products; sourceTree = ""; }; 3A537684148E80D7006DC4CE /* Objectives */ = { isa = PBXGroup; children = ( 3A537685148E80FA006DC4CE /* BoolParseNode.h */, 3A537686148E80FA006DC4CE /* CampaignStatistics.cpp */, 3A537687148E80FA006DC4CE /* CampaignStatistics.h */, 3A537688148E80FA006DC4CE /* EMissionResult.h */, 3A537689148E80FA006DC4CE /* MissionData.cpp */, 3A53768A148E80FA006DC4CE /* MissionData.h */, 3A53768B148E80FA006DC4CE /* MissionStatistics.cpp */, 3A53768C148E80FA006DC4CE /* MissionStatistics.h */, 3A53768D148E80FA006DC4CE /* Objective.cpp */, 3A53768E148E80FA006DC4CE /* Objective.h */, 3A53768F148E80FA006DC4CE /* ObjectiveComponent.cpp */, 3A537690148E80FA006DC4CE /* ObjectiveComponent.h */, 3A537691148E80FA006DC4CE /* ObjectiveCondition.cpp */, 3A537692148E80FA006DC4CE /* ObjectiveCondition.h */, 3A537693148E80FA006DC4CE /* ObjectiveLocation.cpp */, 3A537694148E80FA006DC4CE /* ObjectiveLocation.h */, ); name = Objectives; sourceTree = ""; }; 3A537721148E817F006DC4CE /* Http */ = { isa = PBXGroup; children = ( 3A537722148E817F006DC4CE /* HttpConnection.cpp */, 3A537723148E817F006DC4CE /* HttpConnection.h */, 3A537724148E817F006DC4CE /* HttpRequest.cpp */, 3A537725148E817F006DC4CE /* HttpRequest.h */, ); name = Http; path = ../../game/Http; sourceTree = SOURCE_ROOT; }; 3A537738148E8193006DC4CE /* Inventory */ = { isa = PBXGroup; children = ( 3A537739148E8193006DC4CE /* Category.cpp */, 3A53773A148E8193006DC4CE /* Category.h */, 3A53773B148E8193006DC4CE /* Cursor.cpp */, 3A53773C148E8193006DC4CE /* Cursor.h */, 3A53773D148E8193006DC4CE /* Inventory.cpp */, 3A53773E148E8193006DC4CE /* Inventory.h */, 3A53773F148E8193006DC4CE /* InventoryItem.cpp */, 3A537740148E8193006DC4CE /* InventoryItem.h */, 3A537741148E8193006DC4CE /* LootType.h */, 3A537742148E8193006DC4CE /* WeaponItem.cpp */, 3A537743148E8193006DC4CE /* WeaponItem.h */, ); name = Inventory; path = ../../game/Inventory; sourceTree = SOURCE_ROOT; }; 3A53774F148E8193006DC4CE /* Missions */ = { isa = PBXGroup; children = ( 3A537750148E8193006DC4CE /* Download.cpp */, 3A537751148E8193006DC4CE /* Download.h */, 3A537752148E8193006DC4CE /* DownloadManager.cpp */, 3A537753148E8193006DC4CE /* DownloadManager.h */, 3A537754148E8193006DC4CE /* MissionDB.cpp */, 3A537755148E8193006DC4CE /* MissionDB.h */, 3A537756148E8193006DC4CE /* MissionManager.cpp */, 3A537757148E8193006DC4CE /* MissionManager.h */, 3A537758148E8193006DC4CE /* ModInfo.cpp */, 3A537759148E8193006DC4CE /* ModInfo.h */, 3A53775A148E8193006DC4CE /* ModInfoDecl.cpp */, 3A53775B148E8193006DC4CE /* ModInfoDecl.h */, ); name = Missions; path = ../../game/Missions; sourceTree = SOURCE_ROOT; }; 3A5377A3148E81C3006DC4CE /* pugixml */ = { isa = PBXGroup; children = ( 3A5377A4148E81C3006DC4CE /* pugiconfig.hpp */, 3A5377A5148E81C3006DC4CE /* pugixml.cpp */, 3A5377A6148E81C3006DC4CE /* pugixml.hpp */, 3A5377A7148E81C3006DC4CE /* pugixpath.cpp */, ); name = pugixml; path = ../../game/pugixml; sourceTree = SOURCE_ROOT; }; 3A5377AA148E81C3006DC4CE /* randomizer */ = { isa = PBXGroup; children = ( 3A5377AB148E81C3006DC4CE /* _lrotl.h */, 3A5377AD148E81C3006DC4CE /* licence.htm */, 3A5377AE148E81C3006DC4CE /* mersenne.cpp */, 3A5377AF148E81C3006DC4CE /* mother.cpp */, 3A5377B0148E81C3006DC4CE /* rancombi.h */, 3A5377B1148E81C3006DC4CE /* randomc.h */, 3A5377B2148E81C3006DC4CE /* randomc.htm */, 3A5377B3148E81C3006DC4CE /* ranrotb.cpp */, 3A5377B4148E81C3006DC4CE /* ranrotw.cpp */, 3A5377B5148E81C3006DC4CE /* userintf.cpp */, ); name = randomizer; path = ../../game/randomizer; sourceTree = SOURCE_ROOT; }; 3A5377DA148E81D7006DC4CE /* Shop */ = { isa = PBXGroup; children = ( 3A5377DB148E81D7006DC4CE /* LootRuleSet.cpp */, 3A5377DC148E81D7006DC4CE /* LootRuleSet.h */, 3A5377DD148E81D7006DC4CE /* Shop.cpp */, 3A5377DE148E81D7006DC4CE /* Shop.h */, 3A5377DF148E81D7006DC4CE /* ShopItem.cpp */, 3A5377E0148E81D7006DC4CE /* ShopItem.h */, ); name = Shop; path = ../../game/Shop; sourceTree = SOURCE_ROOT; }; 3A5377E5148E81D7006DC4CE /* sourcehook */ = { isa = PBXGroup; children = ( 3A5377E6148E81D7006DC4CE /* FastDelegate.h */, 3A5377E7148E81D7006DC4CE /* sh_list.h */, 3A5377E8148E81D7006DC4CE /* sh_memfuncinfo.h */, 3A5377E9148E81D7006DC4CE /* sh_memory.h */, 3A5377EA148E81D7006DC4CE /* sh_stack.h */, 3A5377EB148E81D7006DC4CE /* sh_string.h */, 3A5377EC148E81D7006DC4CE /* sh_tinyhash.h */, 3A5377ED148E81D7006DC4CE /* sh_vector.h */, 3A5377EE148E81D7006DC4CE /* sourcehook.cpp */, 3A5377EF148E81D7006DC4CE /* sourcehook.h */, 3A5377F0148E81D7006DC4CE /* sourcehook_impl.h */, ); name = sourcehook; path = ../../game/sourcehook; sourceTree = SOURCE_ROOT; }; 3A5377F3148E81D7006DC4CE /* StimResponse */ = { isa = PBXGroup; children = ( 3A5377F4148E81D7006DC4CE /* Response.cpp */, 3A5377F5148E81D7006DC4CE /* Response.h */, 3A5377F6148E81D7006DC4CE /* ResponseEffect.cpp */, 3A5377F7148E81D7006DC4CE /* ResponseEffect.h */, 3A5377F8148E81D7006DC4CE /* Stim.cpp */, 3A5377F9148E81D7006DC4CE /* Stim.h */, 3A5377FA148E81D7006DC4CE /* StimResponse.cpp */, 3A5377FB148E81D7006DC4CE /* StimResponse.h */, 3A5377FC148E81D7006DC4CE /* StimResponseCollection.cpp */, 3A5377FD148E81D7006DC4CE /* StimResponseCollection.h */, 3A5377FE148E81D7006DC4CE /* StimResponseTimer.cpp */, 3A5377FF148E81D7006DC4CE /* StimResponseTimer.h */, 3A537800148E81D7006DC4CE /* StimType.h */, ); name = StimResponse; path = ../../game/StimResponse; sourceTree = SOURCE_ROOT; }; 3A537805148E81D7006DC4CE /* ZipLoader */ = { isa = PBXGroup; children = ( 3A537806148E81D7006DC4CE /* ZipLoader.cpp */, 3A537807148E81D7006DC4CE /* ZipLoader.h */, ); name = ZipLoader; path = ../../game/ZipLoader; sourceTree = SOURCE_ROOT; }; 3A537838148E81F1006DC4CE /* Conversation */ = { isa = PBXGroup; children = ( 3A537839148E81F1006DC4CE /* Conversation.cpp */, 3A53783A148E81F1006DC4CE /* Conversation.h */, 3A53783B148E81F1006DC4CE /* ConversationCommand.cpp */, 3A53783C148E81F1006DC4CE /* ConversationCommand.h */, 3A53783D148E81F1006DC4CE /* ConversationSystem.cpp */, 3A53783E148E81F1006DC4CE /* ConversationSystem.h */, ); path = Conversation; sourceTree = ""; }; 3A537841148E81F1006DC4CE /* EAS */ = { isa = PBXGroup; children = ( 3A537842148E81F1006DC4CE /* ClusterInfo.h */, 3A537843148E81F1006DC4CE /* EAS.cpp */, 3A537844148E81F1006DC4CE /* EAS.h */, 3A537845148E81F1006DC4CE /* ElevatorStationInfo.h */, 3A537846148E81F1006DC4CE /* RouteInfo.cpp */, 3A537847148E81F1006DC4CE /* RouteInfo.h */, 3A537848148E81F1006DC4CE /* RouteNode.cpp */, 3A537849148E81F1006DC4CE /* RouteNode.h */, ); path = EAS; sourceTree = ""; }; 3A537854148E81F1006DC4CE /* States */ = { isa = PBXGroup; children = ( 3A537855148E81F1006DC4CE /* AgitatedSearchingState.cpp */, 3A537856148E81F1006DC4CE /* AgitatedSearchingState.h */, 3A537857148E81F1006DC4CE /* AgitatedSearchingStateLanternBot.cpp */, 3A537858148E81F1006DC4CE /* AgitatedSearchingStateLanternBot.h */, 3A537859148E81F1006DC4CE /* AlertIdleState.cpp */, 3A53785A148E81F1006DC4CE /* AlertIdleState.h */, 3A53785B148E81F1006DC4CE /* BlindedState.cpp */, 3A53785C148E81F1006DC4CE /* BlindedState.h */, 3A53785D148E81F1006DC4CE /* CombatState.cpp */, 3A53785E148E81F1006DC4CE /* CombatState.h */, 3A53785F148E81F1006DC4CE /* ConversationState.cpp */, 3A537860148E81F1006DC4CE /* ConversationState.h */, 3A537861148E81F1006DC4CE /* DeadState.cpp */, 3A537862148E81F1006DC4CE /* DeadState.h */, 3A537863148E81F1006DC4CE /* EmergeFromCoverState.cpp */, 3A537864148E81F1006DC4CE /* EmergeFromCoverState.h */, 3A537865148E81F1006DC4CE /* ExamineRopeState.cpp */, 3A537866148E81F1006DC4CE /* ExamineRopeState.h */, 3A537867148E81F1006DC4CE /* FailedKnockoutState.cpp */, 3A537868148E81F1006DC4CE /* FailedKnockoutState.h */, 3A537869148E81F1006DC4CE /* FleeDoneState.cpp */, 3A53786A148E81F1006DC4CE /* FleeDoneState.h */, 3A53786B148E81F1006DC4CE /* FleeState.cpp */, 3A53786C148E81F1006DC4CE /* FleeState.h */, 3A53786D148E81F1006DC4CE /* IdleSleepState.cpp */, 3A53786E148E81F1006DC4CE /* IdleSleepState.h */, 3A53786F148E81F1006DC4CE /* IdleState.cpp */, 3A537870148E81F1006DC4CE /* IdleState.h */, 3A537871148E81F1006DC4CE /* KnockedOutState.cpp */, 3A537872148E81F1006DC4CE /* KnockedOutState.h */, 3A537873148E81F1006DC4CE /* LostTrackOfEnemyState.cpp */, 3A537874148E81F1006DC4CE /* LostTrackOfEnemyState.h */, 3A537875148E81F1006DC4CE /* ObservantState.cpp */, 3A537876148E81F1006DC4CE /* ObservantState.h */, 3A537877148E81F1006DC4CE /* PainState.cpp */, 3A537878148E81F1006DC4CE /* PainState.h */, 3A537879148E81F1006DC4CE /* SearchingState.cpp */, 3A53787A148E81F1006DC4CE /* SearchingState.h */, 3A53787B148E81F1006DC4CE /* State.cpp */, 3A53787C148E81F1006DC4CE /* State.h */, 3A53787D148E81F1006DC4CE /* StayInCoverState.cpp */, 3A53787E148E81F1006DC4CE /* StayInCoverState.h */, 3A53787F148E81F1006DC4CE /* SuspiciousState.cpp */, 3A537880148E81F1006DC4CE /* SuspiciousState.h */, 3A537881148E81F1006DC4CE /* SwitchOnLightState.cpp */, 3A537882148E81F1006DC4CE /* SwitchOnLightState.h */, 3A537883148E81F1006DC4CE /* TakeCoverState.cpp */, 3A537884148E81F1006DC4CE /* TakeCoverState.h */, 3A537885148E81F1006DC4CE /* UnreachableTargetState.cpp */, 3A537886148E81F1006DC4CE /* UnreachableTargetState.h */, ); path = States; sourceTree = ""; }; 3A537889148E81F1006DC4CE /* Tasks */ = { isa = PBXGroup; children = ( 3A53788A148E81F1006DC4CE /* AnimalPatrolTask.cpp */, 3A53788B148E81F1006DC4CE /* AnimalPatrolTask.h */, 3A53788C148E81F1006DC4CE /* ChaseEnemyRangedTask.cpp */, 3A53788D148E81F1006DC4CE /* ChaseEnemyRangedTask.h */, 3A53788E148E81F1006DC4CE /* ChaseEnemyTask.cpp */, 3A53788F148E81F1006DC4CE /* ChaseEnemyTask.h */, 3A537890148E81F1006DC4CE /* CombatTask.cpp */, 3A537891148E81F1006DC4CE /* CombatTask.h */, 3A537892148E81F1006DC4CE /* CommunicationTask.cpp */, 3A537893148E81F1006DC4CE /* CommunicationTask.h */, 3A537894148E81F1006DC4CE /* CommWaitTask.cpp */, 3A537895148E81F1006DC4CE /* CommWaitTask.h */, 3A537896148E81F1006DC4CE /* FleeTask.cpp */, 3A537897148E81F1006DC4CE /* FleeTask.h */, 3A537898148E81F1006DC4CE /* FollowActorTask.cpp */, 3A537899148E81F1006DC4CE /* FollowActorTask.h */, 3A53789A148E81F1006DC4CE /* GreetingBarkTask.cpp */, 3A53789B148E81F1006DC4CE /* GreetingBarkTask.h */, 3A53789C148E81F1006DC4CE /* HandleDoorTask.cpp */, 3A53789D148E81F1006DC4CE /* HandleDoorTask.h */, 3A53789E148E81F1006DC4CE /* HandleElevatorTask.cpp */, 3A53789F148E81F1006DC4CE /* HandleElevatorTask.h */, 3A5378A0148E81F1006DC4CE /* IdleAnimationTask.cpp */, 3A5378A1148E81F1006DC4CE /* IdleAnimationTask.h */, 3A5378A2148E81F1006DC4CE /* InteractionTask.cpp */, 3A5378A3148E81F1006DC4CE /* InteractionTask.h */, 3A5378A4148E81F1006DC4CE /* InvestigateSpotTask.cpp */, 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/* RangedCombatTask.cpp */, 3A5378CD148E81F1006DC4CE /* RangedCombatTask.h */, 3A5378CE148E81F1006DC4CE /* RepeatedBarkTask.cpp */, 3A5378CF148E81F1006DC4CE /* RepeatedBarkTask.h */, 3A5378D0148E81F1006DC4CE /* ResolveMovementBlockTask.cpp */, 3A5378D1148E81F1006DC4CE /* ResolveMovementBlockTask.h */, 3A5378D2148E81F1006DC4CE /* ScriptTask.cpp */, 3A5378D3148E81F1006DC4CE /* ScriptTask.h */, 3A5378D4148E81F1006DC4CE /* SingleBarkTask.cpp */, 3A5378D5148E81F1006DC4CE /* SingleBarkTask.h */, 3A5378D6148E81F1006DC4CE /* Task.h */, 3A5378D7148E81F1006DC4CE /* ThrowObjectTask.cpp */, 3A5378D8148E81F1006DC4CE /* ThrowObjectTask.h */, 3A5378D9148E81F1006DC4CE /* WaitTask.cpp */, 3A5378DA148E81F1006DC4CE /* WaitTask.h */, 3A5378DB148E81F1006DC4CE /* WanderInLocationTask.cpp */, 3A5378DC148E81F1006DC4CE /* WanderInLocationTask.h */, ); path = Tasks; sourceTree = ""; }; 81225A1C0912C3A4005D34B9 /* Products */ = { isa = PBXGroup; children = ( 81225A210912C3A4005D34B9 /* libidlib_pic.a */, 81225A230912C3A4005D34B9 /* libidlib_nopic.a */, ); name = Products; sourceTree = ""; }; 81225A420912C42F005D34B9 /* ai */ = { isa = PBXGroup; children = ( 3A537834148E81F1006DC4CE /* AreaManager.cpp */, 3A537835148E81F1006DC4CE /* AreaManager.h */, 3A537836148E81F1006DC4CE /* CommunicationSubsystem.cpp */, 3A537837148E81F1006DC4CE /* CommunicationSubsystem.h */, 3A537838148E81F1006DC4CE /* Conversation */, 3A53783F148E81F1006DC4CE /* DoorInfo.cpp */, 3A537840148E81F1006DC4CE /* DoorInfo.h */, 3A537841148E81F1006DC4CE /* EAS */, 3A53784A148E81F1006DC4CE /* Library.h */, 3A53784B148E81F1006DC4CE /* Memory.cpp */, 3A53784C148E81F1006DC4CE /* Memory.h */, 3A53784D148E81F1006DC4CE /* Mind.cpp */, 3A53784E148E81F1006DC4CE /* Mind.h */, 3A53784F148E81F1006DC4CE /* MovementSubsystem.cpp */, 3A537850148E81F1006DC4CE /* MovementSubsystem.h */, 3A537851148E81F1006DC4CE /* MoveState.cpp */, 3A537852148E81F1006DC4CE /* MoveState.h */, 3A537853148E81F1006DC4CE /* Queue.h */, 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Anim_Import.cpp */, 81225A530912C42F005D34B9 /* Anim_Testmodel.cpp */, 81225A540912C42F005D34B9 /* Anim_Testmodel.h */, ); name = anim; path = ../../game/anim; sourceTree = SOURCE_ROOT; }; 81225A640912C42F005D34B9 /* gamesys */ = { isa = PBXGroup; children = ( 81225A650912C42F005D34B9 /* Class.cpp */, 81225A660912C42F005D34B9 /* Class.h */, 81225A670912C42F005D34B9 /* DebugGraph.cpp */, 81225A680912C42F005D34B9 /* DebugGraph.h */, 81225A690912C42F005D34B9 /* Event.cpp */, 81225A6A0912C42F005D34B9 /* Event.h */, 81225A6B0912C42F005D34B9 /* NoGameTypeInfo.h */, 81225A6C0912C42F005D34B9 /* SaveGame.cpp */, 81225A6D0912C42F005D34B9 /* SaveGame.h */, 81225A6E0912C42F005D34B9 /* SysCmds.cpp */, 81225A6F0912C42F005D34B9 /* SysCmds.h */, 81225A700912C42F005D34B9 /* SysCvar.cpp */, 81225A710912C42F005D34B9 /* SysCvar.h */, 81225A720912C42F005D34B9 /* TypeInfo.cpp */, 81225A730912C42F005D34B9 /* TypeInfo.h */, ); name = gamesys; path = ../../game/gamesys; sourceTree = SOURCE_ROOT; }; 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