# -*- mode: python -*- # coding=utf-8 #***************************************************************************** # The Dark Mod GPL Source Code # # This file is part of the The Dark Mod Source Code, originally based # on the Doom 3 GPL Source Code as published in 2011. # # The Dark Mod Source Code is free software: you can redistribute it # and/or modify it under the terms of the GNU General Public License as # published by the Free Software Foundation, either version 3 of the License, # or (at your option) any later version. For details, see LICENSE.TXT. # # Project: The Dark Mod Packager (http://www.thedarkmod.com/) # # $Revision$ (Revision of last commit) # $Date$ (Date of last commit) # $Author$ (Author of last commit) # #***************************************************************************** # The Dark Mod Packager build script for Linux # Based on id's game sconscript # Author: greebo import sys, os, time, commands, re, pickle, StringIO, commands, pdb, string import SCons # choose configuration variables which should be saved between runs # ( we handle all those as strings ) serialized=['CC', 'CXX', 'JOBS', 'BUILD'] # global build mode ------------------------------ # help ------------------------------------------- help_string = """ Usage: scons [OPTIONS] [TARGET] [OPTIONS] and [TARGET] are covered in command line options, use scons -H CC (default gcc) CXX (default g++) Specify C and C++ compilers (defaults gcc and g++) ex: CC="gcc-3.3" You can use ccache and distcc, for instance: CC="ccache distcc gcc" CXX="ccache distcc g++" JOBS (default 1) Parallel build BUILD (default debug) Use debug-all/debug/release to select build settings ex: BUILD="release" debug-all: no optimisations, debugging symbols debug: -O -g release: all optimisations, including CPU target etc. MACOSX_TARGET_ARCH (default 'i386') The target architecture when building in Mac OS X. valid values: 'ppc' or 'i386'. LINUX_TARGET_ARCH (default: 'i386') The target architecture when building in Linux. valid values: 'i386' or 'debian50-amd64' """ Help( help_string ) # end help --------------------------------------- # sanity ----------------------------------------- EnsureSConsVersion( 0, 98 ) # end sanity ------------------------------------- # system detection ------------------------------- # CPU type cpu = commands.getoutput('uname -m') exp = re.compile('.*i?86.*') if exp.match(cpu): cpu = 'x86' else: cpu = commands.getoutput('uname -p') if ( cpu == 'powerpc' ): cpu = 'ppc' else: cpu = 'cpu' if sys.platform == 'darwin': g_os = 'MacOSX' else: g_os = 'Linux' # end system detection --------------------------- # default settings ------------------------------- CC = 'gcc' CXX = 'g++' JOBS = '1' BUILD = 'debug' BASEFLAGS = '' MACOSX_TARGET_ARCH = 'i386' LINUX_TARGET_ARCH = 'i386' # end default settings --------------------------- # command line settings -------------------------- for k in ARGUMENTS.keys(): exec_cmd = k + '=\'' + ARGUMENTS[k] + '\'' print 'Command line: ' + exec_cmd exec( exec_cmd ) # end command line settings ---------------------- # general configuration, target selection -------- g_build = './build/' + BUILD SConsignFile( 'scons.signatures' ) Decider('MD5-timestamp') SetOption('num_jobs', JOBS) LINK = CXX # common flags # BASE + CORE + OPT for engine # BASE + GAME + OPT for game # _noopt versions of the environements are built without the OPT BASECPPFLAGS = [ ] CORECPPPATH = [ ] CORELIBPATH = [ ] CORECPPFLAGS = [ ] BASELINKFLAGS = [ ] # for release build, further optimisations that may not work on all files OPTCPPFLAGS = [ ] BASECPPFLAGS.append( BASEFLAGS ) BASECPPFLAGS.append( '-pipe' ) # warn all BASECPPFLAGS.append( '-Wall' ) # Don't throw warnings for unknown pragmas (used by VC++) BASECPPFLAGS.append('-Wno-unknown-pragmas') # this define is necessary to make sure threading support is enabled in X CORECPPFLAGS.append( '-DXTHREADS' ) # don't wrap gcc messages BASECPPFLAGS.append( '-fmessage-length=0' ) if ( g_os == 'Linux' or g_os == 'MacOSX' ): if g_os == 'Linux': if LINUX_TARGET_ARCH == 'i386': # get the 64 bit machines on the distcc array to produce 32 bit binaries :) BASECPPFLAGS.append( '-m32' ) BASELINKFLAGS.append( '-m32' ) # help 64 bit machines to find the compatibility 32bit libraries BASELINKFLAGS.append( '-L/lib32' ) BASELINKFLAGS.append( '-L/usr/lib32' ) BASELINKFLAGS.append( '-pthread' ) BASELINKFLAGS.append( '-lrt' ) # Add the __linux__ define BASECPPFLAGS.append('-D__linux__') else: # Mac OS X # get the 64 bit machines on the distcc array to produce 32 bit binaries :) BASECPPFLAGS.append( '-m32' ) BASELINKFLAGS.append( '-m32' ) BASECPPFLAGS.append('-DMACOS_X') if MACOSX_TARGET_ARCH == 'i386': # Perform an Intel build BASECPPFLAGS.append(['-arch', 'i386', '-D__i386__']) BASELINKFLAGS.append(['-arch', 'i386']) elif MACOSX_TARGET_ARCH == 'ppc': # Perform a PowerPC build BASECPPFLAGS.append(['-arch', 'ppc', '-D__ppc__']) BASELINKFLAGS.append(['-arch', 'ppc']) if ( BUILD == 'debug' ): OPTCPPFLAGS = [ '-g', '-O1', '-D_DEBUG' ] elif ( BUILD == 'release' ): # -fomit-frame-pointer: "-O also turns on -fomit-frame-pointer on machines where doing so does not interfere with debugging." # on x86 have to set it explicitely # -finline-functions: implicit at -O3 # -fschedule-insns2: implicit at -O2 # no-unsafe-math-optimizations: that should be on by default really. hit some wonko bugs in physics code because of that OPTCPPFLAGS = [ '-O3', '-ffast-math', '-fno-unsafe-math-optimizations', '-fomit-frame-pointer' ] else: print 'Unknown build configuration ' + BUILD sys.exit(0) # Use libsvn for tdm_package LIBTDM_USES_LIBSVN = 1 # create the build environements g_base_env = Environment( ENV = os.environ, CC = CC, CXX = CXX, LINK = LINK, CPPFLAGS = BASECPPFLAGS, LINKFLAGS = BASELINKFLAGS, CPPPATH = CORECPPPATH, LIBPATH = CORELIBPATH ) g_base_env.Append(CPPPATH = '#/') g_base_env.Append(CPPPATH = '#/../../include') g_base_env.Append(CPPPATH = '#/../../include/zlib') if LIBTDM_USES_LIBSVN == 1: # Tell the code to compile the SVN clients (LIBTDM_UPDATE_WITH_LIBSVN) g_base_env.Append(CPPFLAGS = '-DUSE_LIBSVN') # greebo: Add the subversion and apr header directories, they are not added to PATH when installing the packages? g_base_env.Append(CPPPATH = '/usr/include/subversion-1') g_base_env.Append(CPPPATH = '/usr/include/apr-1.0') if g_os == 'MacOSX': g_base_env.Append(CPPPATH = '/Developer/SDKs/MacOSX10.6.sdk/usr/include/apr-1/') g_base_env.Append(BASELINKFLAGS = '-L/usr/lib/apr-1.0') g_base_env.Append(LIBS = ['svn_client-1', 'svn_subr-1']) g_env = g_base_env.Clone() g_env['CPPFLAGS'] += OPTCPPFLAGS g_env.Append( CPPFLAGS = '-fno-strict-aliasing' ) g_env['CPPFLAGS'] += CORECPPFLAGS minizip_list = [] libtdm_update_list = [] # mark the globals GLOBALS = 'g_env g_os OPTCPPFLAGS LINUX_TARGET_ARCH' # end general configuration ---------------------- # targets ---------------------------------------- Export( 'GLOBALS ' + GLOBALS ) BuildDir( g_build, '.', duplicate = 0 ) Export( 'GLOBALS ' + GLOBALS ) # Build the packager SConscript('#/SConscript.tdm_package') # end targets ------------------------------------