// Boost.Geometry (aka GGL, Generic Geometry Library) // Copyright (c) 2007-2012 Barend Gehrels, Amsterdam, the Netherlands. // Copyright (c) 2008-2012 Bruno Lalande, Paris, France. // Copyright (c) 2009-2012 Mateusz Loskot, London, UK. // Parts of Boost.Geometry are redesigned from Geodan's Geographic Library // (geolib/GGL), copyright (c) 1995-2010 Geodan, Amsterdam, the Netherlands. // Use, modification and distribution is subject to the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_GEOMETRY_ALGORITHMS_TOUCHES_HPP #define BOOST_GEOMETRY_ALGORITHMS_TOUCHES_HPP #include #include #include #include #include #include #include namespace boost { namespace geometry { namespace detail { namespace touches { template inline bool ok_for_touch(Turn const& turn) { return turn.both(detail::overlay::operation_union) || turn.both(detail::overlay::operation_blocked) || turn.combination(detail::overlay::operation_union, detail::overlay::operation_blocked) ; } template inline bool has_only_turns(Turns const& turns) { bool has_touch = false; typedef typename boost::range_iterator::type iterator_type; for (iterator_type it = boost::begin(turns); it != boost::end(turns); ++it) { if (it->has(detail::overlay::operation_intersection)) { return false; } switch(it->method) { case detail::overlay::method_crosses: return false; case detail::overlay::method_equal: // Segment spatially equal means: at the right side // the polygon internally overlaps. So return false. return false; case detail::overlay::method_touch: case detail::overlay::method_touch_interior: case detail::overlay::method_collinear: if (ok_for_touch(*it)) { has_touch = true; } else { return false; } break; case detail::overlay::method_none : case detail::overlay::method_disjoint : case detail::overlay::method_error : break; } } return has_touch; } }} /*! \brief \brief_check{has at least one touching point (self-tangency)} \note This function can be called for one geometry (self-tangency) and also for two geometries (touch) \ingroup touches \tparam Geometry \tparam_geometry \param geometry \param_geometry \return \return_check{is self-touching} \qbk{distinguish,one geometry} \qbk{[def __one_parameter__]} \qbk{[include reference/algorithms/touches.qbk]} */ template inline bool touches(Geometry const& geometry) { concept::check(); typedef detail::overlay::turn_info < typename geometry::point_type::type > turn_info; typedef detail::overlay::get_turn_info < typename point_type::type, typename point_type::type, turn_info, detail::overlay::assign_null_policy > policy_type; std::deque turns; detail::self_get_turn_points::no_interrupt_policy policy; detail::self_get_turn_points::get_turns < Geometry, std::deque, policy_type, detail::self_get_turn_points::no_interrupt_policy >::apply(geometry, turns, policy); return detail::touches::has_only_turns(turns); } /*! \brief \brief_check2{have at least one touching point (tangent - non overlapping)} \ingroup touches \tparam Geometry1 \tparam_geometry \tparam Geometry2 \tparam_geometry \param geometry1 \param_geometry \param geometry2 \param_geometry \return \return_check2{touch each other} \qbk{distinguish,two geometries} \qbk{[include reference/algorithms/touches.qbk]} */ template inline bool touches(Geometry1 const& geometry1, Geometry2 const& geometry2) { concept::check(); concept::check(); typedef detail::overlay::turn_info < typename geometry::point_type::type > turn_info; typedef detail::overlay::get_turn_info < typename point_type::type, typename point_type::type, turn_info, detail::overlay::assign_null_policy > policy_type; std::deque turns; detail::get_turns::no_interrupt_policy policy; boost::geometry::get_turns < false, false, detail::overlay::assign_null_policy >(geometry1, geometry2, turns, policy); return detail::touches::has_only_turns(turns) && ! geometry::detail::disjoint::rings_containing(geometry1, geometry2) && ! geometry::detail::disjoint::rings_containing(geometry2, geometry1) ; } }} // namespace boost::geometry #endif // BOOST_GEOMETRY_ALGORITHMS_TOUCHES_HPP