// Boost.Geometry (aka GGL, Generic Geometry Library) // Copyright (c) 2007-2012 Barend Gehrels, Amsterdam, the Netherlands. // Copyright (c) 2008-2012 Bruno Lalande, Paris, France. // Copyright (c) 2009-2012 Mateusz Loskot, London, UK. // Parts of Boost.Geometry are redesigned from Geodan's Geographic Library // (geolib/GGL), copyright (c) 1995-2010 Geodan, Amsterdam, the Netherlands. // Use, modification and distribution is subject to the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_GEOMETRY_STRATEGIES_SIDE_INFO_HPP #define BOOST_GEOMETRY_STRATEGIES_SIDE_INFO_HPP #include namespace boost { namespace geometry { /*! \brief Class side_info: small class wrapping for sides (-1,0,1) */ class side_info { public : inline side_info(int side_a1 = 0, int side_a2 = 0, int side_b1 = 0, int side_b2 = 0) { sides[0].first = side_a1; sides[0].second = side_a2; sides[1].first = side_b1; sides[1].second = side_b2; } template inline void set(int first, int second) { sides[Which].first = first; sides[Which].second = second; } template inline void correct_to_zero() { if (Index == 0) { sides[Which].first = 0; } else { sides[Which].second = 0; } } template inline int get() const { return Index == 0 ? sides[Which].first : sides[Which].second; } // Returns true if both lying on the same side WRT the other // (so either 1,1 or -1-1) template inline bool same() const { return sides[Which].first * sides[Which].second == 1; } inline bool collinear() const { return sides[0].first == 0 && sides[0].second == 0 && sides[1].first == 0 && sides[1].second == 0; } inline bool crossing() const { return sides[0].first * sides[0].second == -1 && sides[1].first * sides[1].second == -1; } inline bool touching() const { return (sides[0].first * sides[1].first == -1 && sides[0].second == 0 && sides[1].second == 0) || (sides[1].first * sides[0].first == -1 && sides[1].second == 0 && sides[0].second == 0); } template inline bool one_touching() const { // This is normally a situation which can't occur: // If one is completely left or right, the other cannot touch return one_zero() && sides[1 - Which].first * sides[1 - Which].second == 1; } inline bool meeting() const { // Two of them (in each segment) zero, two not return one_zero<0>() && one_zero<1>(); } template inline bool zero() const { return sides[Which].first == 0 && sides[Which].second == 0; } template inline bool one_zero() const { return (sides[Which].first == 0 && sides[Which].second != 0) || (sides[Which].first != 0 && sides[Which].second == 0); } inline bool one_of_all_zero() const { int const sum = std::abs(sides[0].first) + std::abs(sides[0].second) + std::abs(sides[1].first) + std::abs(sides[1].second); return sum == 3; } template inline int zero_index() const { return sides[Which].first == 0 ? 0 : 1; } inline void debug() const { std::cout << sides[0].first << " " << sides[0].second << " " << sides[1].first << " " << sides[1].second << std::endl; } inline void reverse() { std::swap(sides[0], sides[1]); } //private : std::pair sides[2]; }; }} // namespace boost::geometry #endif // BOOST_GEOMETRY_STRATEGIES_SIDE_INFO_HPP