# -*- mode: python -*- import sys, os, string, time, commands, re, pickle, StringIO, popen2, commands, pdb, zipfile, tempfile import SCons # need an Environment and a matching buffered_spawn API .. encapsulate class idBuffering: silent = False def buffered_spawn( self, sh, escape, cmd, args, env ): stderr = StringIO.StringIO() stdout = StringIO.StringIO() command_string = '' for i in args: if ( len( command_string ) ): command_string += ' ' command_string += i try: retval = self.env['PSPAWN']( sh, escape, cmd, args, env, stdout, stderr ) except OSError, x: if x.errno != 10: raise x print 'OSError ignored on command: %s' % command_string retval = 0 print command_string if ( retval != 0 or not self.silent ): sys.stdout.write( stdout.getvalue() ) sys.stderr.write( stderr.getvalue() ) return retval class idSetupBase: def SimpleCommand( self, cmd ): print cmd ret = commands.getstatusoutput( cmd ) if ( len( ret[ 1 ] ) ): sys.stdout.write( ret[ 1 ] ) sys.stdout.write( '\n' ) if ( ret[ 0 ] != 0 ): raise 'command failed' return ret[ 1 ] def TrySimpleCommand( self, cmd ): print cmd ret = commands.getstatusoutput( cmd ) sys.stdout.write( ret[ 1 ] ) def M4Processing( self, file, d ): file_out = file[:-3] cmd = 'm4 ' for ( key, val ) in d.items(): cmd += '--define=%s="%s" ' % ( key, val ) cmd += '%s > %s' % ( file, file_out ) self.SimpleCommand( cmd ) def ExtractProtocolVersion( self ): f = open( 'framework/Licensee.h' ) l = f.readlines() f.close() major = 'X' p = re.compile( '^#define ASYNC_PROTOCOL_MAJOR\t*(.*)' ) for i in l: if ( p.match( i ) ): major = p.match( i ).group(1) break f = open( 'framework/async/AsyncNetwork.h' ) l = f.readlines() f.close() minor = 'X' p = re.compile( '^const int ASYNC_PROTOCOL_MINOR\t*= (.*);' ) for i in l: if ( p.match( i ) ): minor = p.match( i ).group(1) break return '%s.%s' % ( major, minor ) def ExtractEngineVersion( self ): f = open( 'framework/Licensee.h' ) l = f.readlines() f.close() version = 'X' p = re.compile( '^#define.*ENGINE_VERSION\t*"DOOM (.*)"' ) for i in l: if ( p.match( i ) ): version = p.match( i ).group(1) break return version def ExtractBuildVersion( self ): f = open( 'framework/BuildVersion.h' ) l = f.readlines()[ 4 ] f.close() pat = re.compile( '.* = (.*);\n' ) return pat.split( l )[ 1 ] def checkLDD( target, source, env ): file = target[0] if (not os.path.isfile(file.abspath)): print('ERROR: CheckLDD: target %s not found\n' % target[0]) Exit(1) ( status, output ) = commands.getstatusoutput( 'ldd -r %s' % file ) if ( status != 0 ): print 'ERROR: ldd command returned with exit code %d' % ldd_ret os.system( 'rm %s' % target[ 0 ] ) sys.exit(1) lines = string.split( output, '\n' ) have_undef = 0 for i_line in lines: #print repr(i_line) regex = re.compile('undefined symbol: (.*)\t\\((.*)\\)') if ( regex.match(i_line) ): symbol = regex.sub('\\1', i_line) try: env['ALLOWED_SYMBOLS'].index(symbol) except: have_undef = 1 if ( have_undef ): print output print "ERROR: undefined symbols" os.system('rm %s' % target[0]) sys.exit(1) def SharedLibrarySafe( env, target, source ): ret = env.SharedLibrary( target, source ) env.AddPostAction( ret, checkLDD ) return ret def NotImplementedStub( *whatever ): print 'Not Implemented' sys.exit( 1 ) # -------------------------------------------------------------------- class idGamePaks( idSetupBase ): def BuildGamePak( self, target = None, source = None, env = None ): # NOTE: ew should have done with zipfile module temp_dir = tempfile.mkdtemp( prefix = 'gamepak' ) self.SimpleCommand( 'cp %s %s' % ( source[0].abspath, os.path.join( temp_dir, 'gamex86.so' ) ) ) self.SimpleCommand( 'strip %s' % os.path.join( temp_dir, 'gamex86.so' ) ) self.SimpleCommand( 'echo 2 > %s' % ( os.path.join( temp_dir, 'binary.conf' ) ) ) self.SimpleCommand( 'cd %s ; zip %s gamex86.so binary.conf' % ( temp_dir, os.path.join( temp_dir, target[0].abspath ) ) ) self.SimpleCommand( 'rm -r %s' % temp_dir ) return None # -------------------------------------------------------------------- # get a clean error output when running multiple jobs def SetupBufferedOutput( env, silent ): buf = idBuffering() buf.silent = silent buf.env = env env['SPAWN'] = buf.buffered_spawn # setup utilities on an environement def SetupUtils( env ): gamepaks = idGamePaks() env.BuildGamePak = gamepaks.BuildGamePak env.SharedLibrarySafe = SharedLibrarySafe try: import SDK sdk = SDK.idSDK() env.PreBuildSDK = sdk.PreBuildSDK env.BuildSDK = sdk.BuildSDK except: print 'SDK.py hookup failed' env.PreBuildSDK = NotImplementedStub env.BuildSDK = NotImplementedStub try: import Setup setup = Setup.idSetup() env.BuildSetup = setup.BuildSetup except: print 'Setup.py hookup failed' env.BuildSetup = NotImplementedStub def BuildList( s_prefix, s_string ): s_list = string.split( s_string ) for i in range( len( s_list ) ): s_list[ i ] = s_prefix + '/' + s_list[ i ] return s_list