/*************************************************************************** * * PROJECT: The Dark Mod * $Source$ * $Revision$ * $Date$ * $Author$ * * $Log$ * Revision 1.1 2004/10/30 15:52:03 sparhawk * Initial revision * ***************************************************************************/ model model_mp_labcoat { inherit model_sp_marine mesh models/md5/characters/npcs_as_player/mp_labcoat.md5mesh channel torso ( *Waist ) channel legs ( *origin -*Waist SPINNER eyecontrol) skin skins/characters/player/marine_mp.skin anim run_forward models/md5/characters/npcs/playermoves/run_270.md5anim { frame 10 rightfoot frame 19 leftfoot } anim walk models/md5/characters/npcs/playermoves/jog.md5anim anim walk_backwards models/md5/characters/npcs/playermoves/jog_back.md5anim anim walk_strafe_left models/md5/characters/npcs/playermoves/walk_strafe_left.md5anim anim walk_strafe_right models/md5/characters/npcs/playermoves/walk_strafe_right.md5anim } entityDef player_labcoat_mp { "inherit" "player_doommarine_mp" "model" "model_mp_labcoat" "def_head" "head_player" "head_joint" "Shoulders" "copy_joint neckcontrol" "neckcontrol" "copy_joint headcontrol" "headcontrol" "copy_joint_world eyecontrol" "eyecontrol" } model model_mp_tshirt { inherit model_sp_marine mesh models/md5/characters/npcs_as_player/mp_tshirt.md5mesh channel torso ( *Waist ) channel legs ( *origin -*Waist SPINNER eyecontrol) skin skins/characters/player/marine_mp.skin anim run_forward models/md5/characters/npcs/playermoves/run_270.md5anim { frame 10 rightfoot frame 19 leftfoot } anim walk models/md5/characters/npcs/playermoves/jog.md5anim anim walk_backwards models/md5/characters/npcs/playermoves/jog_back.md5anim anim walk_strafe_left models/md5/characters/npcs/playermoves/walk_strafe_left.md5anim anim walk_strafe_right models/md5/characters/npcs/playermoves/walk_strafe_right.md5anim } entityDef player_tshirt_mp { "inherit" "player_doommarine_mp" "model" "model_mp_tshirt " "def_head" "head_player" "head_joint" "Shoulders" "copy_joint neckcontrol" "neckcontrol" "copy_joint headcontrol" "headcontrol" "copy_joint_world eyecontrol" "eyecontrol" } model model_mp_jumpsuit { inherit model_sp_marine mesh models/md5/characters/npcs_as_player/mp_jumpsuit.md5mesh channel torso ( *Waist ) channel legs ( *origin -*Waist SPINNER eyecontrol) skin skins/characters/player/marine_mp.skin anim run_forward models/md5/characters/npcs/playermoves/run_270.md5anim { frame 10 rightfoot frame 19 leftfoot } anim walk models/md5/characters/npcs/playermoves/jog.md5anim anim walk_backwards models/md5/characters/npcs/playermoves/jog_back.md5anim anim walk_strafe_left models/md5/characters/npcs/playermoves/walk_strafe_left.md5anim anim walk_strafe_right models/md5/characters/npcs/playermoves/walk_strafe_right.md5anim } entityDef player_jumpsuit_mp { "inherit" "player_doommarine_mp" "model" "model_mp_jumpsuit" "def_head" "head_player" "head_joint" "Shoulders" "copy_joint neckcontrol" "neckcontrol" "copy_joint headcontrol" "headcontrol" "copy_joint_world eyecontrol" "eyecontrol" } model model_mp_greenarmor { inherit model_sp_marine mesh models/md5/characters/npcs_as_player/mp_greenarmor.md5mesh channel torso ( *Waist ) channel legs ( *origin -*Waist SPINNER eyecontrol) skin skins/characters/player/marine_mp.skin anim run_forward models/md5/characters/npcs/playermoves/run_270.md5anim { frame 10 rightfoot frame 19 leftfoot } anim walk models/md5/characters/npcs/playermoves/jog.md5anim anim walk_backwards models/md5/characters/npcs/playermoves/jog_back.md5anim anim walk_strafe_left models/md5/characters/npcs/playermoves/walk_strafe_left.md5anim anim walk_strafe_right models/md5/characters/npcs/playermoves/walk_strafe_right.md5anim } entityDef player_greenarmor_mp { "inherit" "player_doommarine_mp" "model" "model_mp_greenarmor" "def_head" "head_player" "head_joint" "Shoulders" "copy_joint neckcontrol" "neckcontrol" "copy_joint headcontrol" "headcontrol" "copy_joint_world eyecontrol" "eyecontrol" } model model_mp_suit { inherit model_sp_marine mesh models/md5/characters/npcs_as_player/mp_suit.md5mesh //mesh models/md5/characters/npcs_as_player/mp_greenarmor.md5mesh //mesh models/md5/characters/npcs_as_player/mp_jumpsuit.md5mesh //mesh models/md5/characters/npcs_as_player/mp_tshirt.md5mesh //mesh models/md5/characters/npcs_as_player/mp_labcoat.md5mesh //mesh models/md5/characters/npcs/playermoves/mpplayer.md5mesh //mesh models/md5/characters/npcs_as_player/mp_security.md5mesh //mesh models/md5/characters/npcs_as_player/mp_soldier.md5mesh channel torso ( *Waist ) channel legs ( *origin -*Waist SPINNER eyecontrol) skin skins/characters/player/marine_mp.skin anim run_forward models/md5/characters/npcs/playermoves/run_270.md5anim { frame 10 rightfoot frame 19 leftfoot } anim walk models/md5/characters/npcs/playermoves/jog.md5anim anim walk_backwards models/md5/characters/npcs/playermoves/jog_back.md5anim anim walk_strafe_left models/md5/characters/npcs/playermoves/walk_strafe_left.md5anim anim walk_strafe_right models/md5/characters/npcs/playermoves/walk_strafe_right.md5anim } entityDef player_suit_mp { "inherit" "player_doommarine_mp" "model" "model_mp_suit" "def_head" "head_player" "head_joint" "Shoulders" "copy_joint neckcontrol" "neckcontrol" "copy_joint headcontrol" "headcontrol" "copy_joint_world eyecontrol" "eyecontrol" } model model_mp_security { inherit model_sp_marine mesh models/md5/characters/npcs_as_player/mp_security.md5mesh channel torso ( *Waist ) channel legs ( *origin -*Waist SPINNER eyecontrol) skin skins/characters/player/marine_mp.skin anim run_forward models/md5/characters/npcs/playermoves/run_270.md5anim { frame 10 rightfoot frame 19 leftfoot } anim walk models/md5/characters/npcs/playermoves/jog.md5anim anim walk_backwards models/md5/characters/npcs/playermoves/jog_back.md5anim anim walk_strafe_left models/md5/characters/npcs/playermoves/walk_strafe_left.md5anim anim walk_strafe_right models/md5/characters/npcs/playermoves/walk_strafe_right.md5anim } entityDef player_security_mp { "inherit" "player_doommarine_mp" "model" "model_mp_security" "def_head" "head_security_helmet" "head_joint" "Shoulders" "copy_joint neckcontrol" "neckcontrol" "copy_joint headcontrol" "headcontrol" "copy_joint_world eyecontrol" "eyecontrol" }