/* boost random/uniform_on_sphere.hpp header file * * Copyright Jens Maurer 2000-2001 * Distributed under the Boost Software License, Version 1.0. (See * accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org for most recent version including documentation. * * $Id: uniform_on_sphere.hpp 60755 2010-03-22 00:45:06Z steven_watanabe $ * * Revision history * 2001-02-18 moved to individual header files */ #ifndef BOOST_RANDOM_UNIFORM_ON_SPHERE_HPP #define BOOST_RANDOM_UNIFORM_ON_SPHERE_HPP #include #include // std::transform #include // std::bind2nd, std::divides #include #include namespace boost { /** * Instantiations of class template uniform_on_sphere model a * \random_distribution. Such a distribution produces random * numbers uniformly distributed on the unit sphere of arbitrary * dimension @c dim. The @c Cont template parameter must be a STL-like * container type with begin and end operations returning non-const * ForwardIterators of type @c Cont::iterator. Each invocation of the * @c UniformRandomNumberGenerator shall result in a floating-point * value in the range [0,1). */ template > class uniform_on_sphere { public: typedef RealType input_type; typedef Cont result_type; /** * Constructs a @c uniform_on_sphere distribution. * @c dim is the dimension of the sphere. */ explicit uniform_on_sphere(int dim = 2) : _container(dim), _dim(dim) { } // compiler-generated copy ctor and assignment operator are fine void reset() { _normal.reset(); } template const result_type & operator()(Engine& eng) { RealType sqsum = 0; for(typename Cont::iterator it = _container.begin(); it != _container.end(); ++it) { RealType val = _normal(eng); *it = val; sqsum += val * val; } #ifndef BOOST_NO_STDC_NAMESPACE using std::sqrt; #endif // for all i: result[i] /= sqrt(sqsum) std::transform(_container.begin(), _container.end(), _container.begin(), std::bind2nd(std::divides(), sqrt(sqsum))); return _container; } #ifndef BOOST_RANDOM_NO_STREAM_OPERATORS template friend std::basic_ostream& operator<<(std::basic_ostream& os, const uniform_on_sphere& sd) { os << sd._dim; return os; } template friend std::basic_istream& operator>>(std::basic_istream& is, uniform_on_sphere& sd) { is >> std::ws >> sd._dim; sd._container.resize(sd._dim); return is; } #endif private: normal_distribution _normal; result_type _container; int _dim; }; } // namespace boost #endif // BOOST_RANDOM_UNIFORM_ON_SPHERE_HPP