/*****************************************************************************
                    The Dark Mod GPL Source Code
 
 This file is part of the The Dark Mod Source Code, originally based 
 on the Doom 3 GPL Source Code as published in 2011.
 
 The Dark Mod Source Code is free software: you can redistribute it 
 and/or modify it under the terms of the GNU General Public License as 
 published by the Free Software Foundation, either version 3 of the License, 
 or (at your option) any later version. For details, see LICENSE.TXT.
 
 Project: The Dark Mod (http://www.thedarkmod.com/)
 
 $Revision$ (Revision of last commit) 
 $Date$ (Date of last commit)
 $Author$ (Author of last commit)
 
******************************************************************************/

#include "precompiled_engine.h"
#pragma hdrstop

static bool versioned = RegisterVersionedFile("$Id$");

#include "DebuggerApp.h"

/*
================
rvDebuggerClient::rvDebuggerClient
================
*/
rvDebuggerClient::rvDebuggerClient ( )
{
	mConnected = false;
	mWaitFor   = DBMSG_UNKNOWN;
}

/*
================
rvDebuggerClient::~rvDebuggerClient
================
*/
rvDebuggerClient::~rvDebuggerClient ( )
{
	ClearBreakpoints ( );	
	ClearCallstack ( );
	ClearThreads ( );
}

/*
================
rvDebuggerClient::Initialize

Initialize the debugger client
================
*/
bool rvDebuggerClient::Initialize ( void )
{
	// Nothing else can run with the debugger
	com_editors = EDITOR_DEBUGGER;

	// Initialize the network connection
	if ( !mPort.InitForPort ( 27981 ) )
	{
		return false;
	}

	// Server must be running on the local host on port 28980
	Sys_StringToNetAdr ( "localhost", &mServerAdrt, true );
	mServerAdr.port = 27980;
	
	// Attempt to let the server know we are here.  The server may not be running so this
	// message will just get ignored.
	SendMessage ( DBMSG_CONNECT );

	return true;
}	

/*
================
rvDebuggerClient::Shutdown

Shutdown the debugger client and let the debugger server
know we are shutting down
================
*/
void rvDebuggerClient::Shutdown ( void )
{
	if ( mConnected )
	{
		SendMessage ( DBMSG_DISCONNECT );
		mConnected = false;
	}	
}

/*
================
rvDebuggerClient::ProcessMessages

Process all incomding messages from the debugger server
================
*/
bool rvDebuggerClient::ProcessMessages ( void )
{
	netadr_t adrFrom;
	msg_t	 msg;
	byte	 buffer[MAX_MSGLEN];

	MSG_Init( &msg, buffer, sizeof( buffer ) );

	// Check for pending udp packets on the debugger port
	while ( mPort.GetPacket ( adrFrom, msg.data, msg.cursize, msg.maxsize ) )
	{
		unsigned short command;

		// Only accept packets from the debugger server for security reasons
		if ( !Sys_CompareNetAdrBase ( adrFrom, mServerAdr ) )
		{
			continue;
		}

		command = (unsigned short) MSG_ReadShort ( &msg );
		
		// Is this what we are waiting for?
		if ( command == mWaitFor )
		{
			mWaitFor = DBMSG_UNKNOWN;
		}
		
		switch ( command )
		{
			case DBMSG_CONNECT:
				mConnected = true;
				SendMessage ( DBMSG_CONNECTED );
				SendBreakpoints ( );
				break;
				
			case DBMSG_CONNECTED:
				mConnected = true;
				SendBreakpoints ( );
				break;
				
			case DBMSG_DISCONNECT:
				mConnected = false;
				break;
				
			case DBMSG_BREAK:
				HandleBreak ( &msg );				
				break;
				
			// Callstack being send to the client
			case DBMSG_INSPECTCALLSTACK:
				HandleInspectCallstack ( &msg );
				break;
				
			// Thread list is being sent to the client
			case DBMSG_INSPECTTHREADS:
				HandleInspectThreads ( &msg );
				break;
				
			case DBMSG_INSPECTVARIABLE:
				HandleInspectVariable ( &msg );
				break;			
		}			
		
		// Give the window a chance to process the message
		msg.readcount = 0;		
		msg.bit = 0;
		gDebuggerApp.GetWindow().ProcessNetMessage ( &msg );
	}

	return true;
}

/*
================
rvDebuggerClient::HandleBreak

Handle the DBMSG_BREAK message send from the server.  This message is handled
by caching the file and linenumber where the break occured. 
================
*/
void rvDebuggerClient::HandleBreak ( msg_t* msg )
{
	char filename[MAX_PATH];

	mBreak = true;

	// Line number
	mBreakLineNumber = MSG_ReadLong ( msg );
	
	// Filename
	MSG_ReadString ( msg, filename, MAX_PATH );
	mBreakFilename   = filename;
	
	// Clear the variables
	mVariables.Clear ( );

	// Request the callstack and threads
	SendMessage ( DBMSG_INSPECTCALLSTACK );
	WaitFor ( DBMSG_INSPECTCALLSTACK, 2000 );
	
	SendMessage ( DBMSG_INSPECTTHREADS );
	WaitFor ( DBMSG_INSPECTTHREADS, 2000 );
}

/*
================
rvDebuggerClient::InspectVariable

Instructs the client to inspect the given variable at the given callstack depth.  The
variable is inspected by sending a DBMSG_INSPECTVARIABLE message to the server which
will in turn respond back to the client with the variable value
================
*/
void rvDebuggerClient::InspectVariable ( const char* name, int callstackDepth )
{
	msg_t	 msg;
	byte	 buffer[MAX_MSGLEN];
	
	MSG_Init( &msg, buffer, sizeof( buffer ) );
	MSG_WriteShort ( &msg, (int)DBMSG_INSPECTVARIABLE );
	MSG_WriteShort ( &msg, (short)(mCallstack.Num()-callstackDepth) );
	MSG_WriteString ( &msg, name );
	
	SendPacket ( msg.data, msg.cursize );
}

/*
================
rvDebuggerClient::HandleInspectCallstack

Handle the message DBMSG_INSPECTCALLSTACK being sent from the server.  This message
is handled by adding the callstack entries to a list for later lookup.
================
*/
void rvDebuggerClient::HandleInspectCallstack ( msg_t* msg )
{
	int depth;	
	
	ClearCallstack ( );

	// Read all of the callstack entries specfied in the message		
	for ( depth = (short)MSG_ReadShort ( msg ) ; depth > 0; depth -- )
	{
		rvDebuggerCallstack* entry = new rvDebuggerCallstack;
	
		char temp[1024];

		// Function name
		MSG_ReadString ( msg, temp, 1024 );
		entry->mFunction = temp;

		// Filename
		MSG_ReadString ( msg, temp, 1024 );
		entry->mFilename = temp;

		// Line Number
		entry->mLineNumber = MSG_ReadLong ( msg );

		// Add to list
		mCallstack.Append ( entry );
	}
}

/*
================
rvDebuggerClient::HandleInspectThreads

Handle the message DBMSG_INSPECTTHREADS being sent from the server.  This message
is handled by adding the list of threads to a list for later lookup.
================
*/
void rvDebuggerClient::HandleInspectThreads ( msg_t* msg )
{
	int	count;

	ClearThreads ( );

	// Loop over the number of threads in the message	
	for ( count = (short)MSG_ReadShort ( msg ) ; count > 0; count -- )
	{
		rvDebuggerThread* entry = new rvDebuggerThread;
	
		char temp[1024];

		// Thread name
		MSG_ReadString ( msg, temp, 1024 );
		entry->mName = temp;

		// Thread ID
		entry->mID = MSG_ReadLong ( msg );

		// Thread state
		entry->mCurrent = MSG_ReadBits ( msg, 1 ) ? true : false;
		entry->mDoneProcessing = MSG_ReadBits ( msg, 1 ) ? true : false;
		entry->mWaiting = MSG_ReadBits ( msg, 1 ) ? true : false;
		entry->mDying = MSG_ReadBits ( msg, 1 ) ? true : false;

		// Add thread to list
		mThreads.Append ( entry );
	}
}

/*
================
rvDebuggerClient::HandleInspectVariable

Handle the message DBMSG_INSPECTVARIABLE being sent from the server.  This message
is handled by adding the inspected variable to a dictionary for later lookup
================
*/
void rvDebuggerClient::HandleInspectVariable ( msg_t* msg )
{
	char	var[1024];
	char	value[1024];
	int		callDepth;
	
	callDepth = (short)MSG_ReadShort ( msg );
	MSG_ReadString ( msg, var, 1024 );
	MSG_ReadString ( msg, value, 1024 );
	
	mVariables.Set ( va("%d:%s", mCallstack.Num()-callDepth, var), value );	
}

/*
================
rvDebuggerClient::WaitFor

Waits the given amount of time for the specified message to be received by the 
debugger client.
================
*/
bool rvDebuggerClient::WaitFor ( EDebuggerMessage msg, int time )
{
	int start;
	
	// Cant wait if not connected
	if ( !mConnected )
	{
		return false;
	}
	
	start    = Sys_Milliseconds ( );
	mWaitFor = msg;
	
	while ( mWaitFor != DBMSG_UNKNOWN && Sys_Milliseconds()-start < time )
	{
		ProcessMessages ( );
		Sleep ( 0 );
	}
	
	if ( mWaitFor != DBMSG_UNKNOWN )
	{
		mWaitFor = DBMSG_UNKNOWN;
		return false;
	}
	
	return true;
}

/*
================
rvDebuggerClient::FindBreakpoint

Searches for a breakpoint that maches the given filename and linenumber
================
*/
rvDebuggerBreakpoint* rvDebuggerClient::FindBreakpoint ( const char* filename, int linenumber )
{
	int i;
	
	for ( i = 0; i < mBreakpoints.Num(); i ++ )
	{
		rvDebuggerBreakpoint* bp = mBreakpoints[i];
		
		if ( linenumber == bp->GetLineNumber ( ) && !idStr::Icmp ( bp->GetFilename ( ), filename ) )
		{
			return bp;
		}
	}
	
	return NULL;
}

/*
================
rvDebuggerClient::ClearBreakpoints

Removes all breakpoints from the client and server
================
*/
void rvDebuggerClient::ClearBreakpoints ( void )
{
	int i;
	
	for ( i = 0; i < GetBreakpointCount(); i ++ )
	{
		rvDebuggerBreakpoint* bp = mBreakpoints[i];
		assert ( bp );
		
		SendRemoveBreakpoint ( *bp );
		delete bp;		
	}
	
	mBreakpoints.Clear ( );
}

/*
================
rvDebuggerClient::AddBreakpoint

Adds a breakpoint to the client and server with the give nfilename and linenumber
================
*/
int rvDebuggerClient::AddBreakpoint ( const char* filename, int lineNumber, bool onceOnly )
{
	int index = mBreakpoints.Append ( new rvDebuggerBreakpoint ( filename, lineNumber ) );		
	
	SendAddBreakpoint ( *mBreakpoints[index] );
	
	return index;
}

/*
================
rvDebuggerClient::RemoveBreakpoint

Removes the breakpoint with the given ID from the client and server
================
*/
bool rvDebuggerClient::RemoveBreakpoint ( int bpID )
{
	int index;
	
	for ( index = 0; index < GetBreakpointCount(); index ++ )
	{	
		if ( mBreakpoints[index]->GetID ( ) == bpID )
		{
			SendRemoveBreakpoint ( *mBreakpoints[index] );
			delete mBreakpoints[index];
			mBreakpoints.RemoveIndex ( index );
			return true;
		}
	}
	
	return false;
}

/*
================
rvDebuggerClient::SendMessage

Send a message with no data to the debugger server
================
*/
void rvDebuggerClient::SendMessage ( EDebuggerMessage dbmsg )
{
	msg_t	 msg;
	byte	 buffer[MAX_MSGLEN];

	MSG_Init( &msg, buffer, sizeof( buffer ) );
	MSG_WriteShort ( &msg, (int)dbmsg );
		
	SendPacket ( msg.data, msg.cursize );
}

/*
================
rvDebuggerClient::SendBreakpoints

Send all breakpoints to the debugger server
================
*/
void rvDebuggerClient::SendBreakpoints ( void )
{
	int i;

	if ( !mConnected )
	{
		return;
	}
	
	// Send all the breakpoints to the server
	for ( i = 0; i < mBreakpoints.Num(); i ++ )
	{
		SendAddBreakpoint ( *mBreakpoints[i] );
	}
}

/*
================
rvDebuggerClient::SendAddBreakpoint

Send an individual breakpoint over to the debugger server
================
*/
void rvDebuggerClient::SendAddBreakpoint ( rvDebuggerBreakpoint& bp, bool onceOnly )
{
	msg_t	 msg;
	byte	 buffer[MAX_MSGLEN];
	
	if ( !mConnected )
	{
		return;
	}
	
	MSG_Init( &msg, buffer, sizeof( buffer ) );
	MSG_WriteShort ( &msg, (int)DBMSG_ADDBREAKPOINT );
	MSG_WriteBits ( &msg, onceOnly?1:0, 1 );
	MSG_WriteLong ( &msg, (unsigned long) bp.GetLineNumber ( ) );
	MSG_WriteLong ( &msg, bp.GetID ( ) );
	MSG_WriteString ( &msg, bp.GetFilename() );
	
	SendPacket ( msg.data, msg.cursize );
}

/*
================
rvDebuggerClient::SendRemoveBreakpoint

Sends a remove breakpoint message to the debugger server
================
*/
void rvDebuggerClient::SendRemoveBreakpoint ( rvDebuggerBreakpoint& bp )
{
	msg_t	 msg;
	byte	 buffer[MAX_MSGLEN];

	if ( !mConnected )
	{
		return;
	}
	
	MSG_Init( &msg, buffer, sizeof( buffer ) );
	MSG_WriteShort ( &msg, (int)DBMSG_REMOVEBREAKPOINT );
	MSG_WriteLong ( &msg, bp.GetID() );
	
	SendPacket ( msg.data, msg.cursize );
}

/*
================
rvDebuggerClient::ClearCallstack

Clear all callstack entries
================
*/
void rvDebuggerClient::ClearCallstack ( void )
{
	int depth;
	
	for ( depth = 0; depth < mCallstack.Num(); depth ++ )
	{
		delete mCallstack[depth];
	}

	mCallstack.Clear ( );
}

/*
================
rvDebuggerClient::ClearThreads

Clear all thread entries
================
*/
void rvDebuggerClient::ClearThreads ( void )
{
	int i;
	
	for ( i = 0; i < mThreads.Num(); i ++ )
	{
		delete mThreads[i];
	}
	
	mThreads.Clear ( );
}

