/*****************************************************************************
                    The Dark Mod GPL Source Code
 
 This file is part of the The Dark Mod Source Code, originally based 
 on the Doom 3 GPL Source Code as published in 2011.
 
 The Dark Mod Source Code is free software: you can redistribute it 
 and/or modify it under the terms of the GNU General Public License as 
 published by the Free Software Foundation, either version 3 of the License, 
 or (at your option) any later version. For details, see LICENSE.TXT.
 
 Project: The Dark Mod (http://www.thedarkmod.com/)
 
 $Revision$ (Revision of last commit) 
 $Date$ (Date of last commit)
 $Author$ (Author of last commit)
 
******************************************************************************/

#ifndef __MATH_SIMD_SSE_H__
#define __MATH_SIMD_SSE_H__

/*
===============================================================================

	SSE implementation of idSIMDProcessor

===============================================================================
*/

class idSIMD_SSE : public idSIMD_MMX {
public:
#if defined(MACOS_X) && defined(__i386__)
	virtual const char * VPCALL GetName( void ) const;
	virtual void VPCALL Dot( float *dst,			const idPlane &constant,const idDrawVert *src,	const int count );	
	virtual	void VPCALL MinMax( idVec3 &min,		idVec3 &max,			const idDrawVert *src,	const int *indexes,		const int count );	
	virtual void VPCALL Dot( float *dst,			const idVec3 &constant,	const idPlane *src,		const int count );	

#elif defined(_WIN32)
	virtual const char * VPCALL GetName( void ) const;

	virtual void VPCALL Add( float *dst,			const float constant,	const float *src,		const int count );
	virtual void VPCALL Add( float *dst,			const float *src0,		const float *src1,		const int count );
	virtual void VPCALL Sub( float *dst,			const float constant,	const float *src,		const int count );
	virtual void VPCALL Sub( float *dst,			const float *src0,		const float *src1,		const int count );
	virtual void VPCALL Mul( float *dst,			const float constant,	const float *src,		const int count );
	virtual void VPCALL Mul( float *dst,			const float *src0,		const float *src1,		const int count );
	virtual void VPCALL Div( float *dst,			const float constant,	const float *src,		const int count );
	virtual void VPCALL Div( float *dst,			const float *src0,		const float *src1,		const int count );
	virtual void VPCALL MulAdd( float *dst,			const float constant,	const float *src,		const int count );
	virtual void VPCALL MulAdd( float *dst,			const float *src0,		const float *src1,		const int count );
	virtual void VPCALL MulSub( float *dst,			const float constant,	const float *src,		const int count );
	virtual void VPCALL MulSub( float *dst,			const float *src0,		const float *src1,		const int count );

	virtual void VPCALL Dot( float *dst,			const idVec3 &constant,	const idVec3 *src,		const int count );
	virtual void VPCALL Dot( float *dst,			const idVec3 &constant,	const idPlane *src,		const int count );
	virtual void VPCALL Dot( float *dst,			const idVec3 &constant,	const idDrawVert *src,	const int count );
	virtual void VPCALL Dot( float *dst,			const idPlane &constant,const idVec3 *src,		const int count );
	virtual void VPCALL Dot( float *dst,			const idPlane &constant,const idPlane *src,		const int count );
	virtual void VPCALL Dot( float *dst,			const idPlane &constant,const idDrawVert *src,	const int count );
	virtual void VPCALL Dot( float *dst,			const idVec3 *src0,		const idVec3 *src1,		const int count );
	virtual void VPCALL Dot( float &dot,			const float *src1,		const float *src2,		const int count );

	virtual void VPCALL CmpGT( byte *dst,			const float *src0,		const float constant,	const int count );
	virtual void VPCALL CmpGT( byte *dst,			const byte bitNum,		const float *src0,		const float constant,	const int count );
	virtual void VPCALL CmpGE( byte *dst,			const float *src0,		const float constant,	const int count );
	virtual void VPCALL CmpGE( byte *dst,			const byte bitNum,		const float *src0,		const float constant,	const int count );
	virtual void VPCALL CmpLT( byte *dst,			const float *src0,		const float constant,	const int count );
	virtual void VPCALL CmpLT( byte *dst,			const byte bitNum,		const float *src0,		const float constant,	const int count );
	virtual void VPCALL CmpLE( byte *dst,			const float *src0,		const float constant,	const int count );
	virtual void VPCALL CmpLE( byte *dst,			const byte bitNum,		const float *src0,		const float constant,	const int count );

	virtual void VPCALL MinMax( float &min,			float &max,				const float *src,		const int count );
	virtual	void VPCALL MinMax( idVec2 &min,		idVec2 &max,			const idVec2 *src,		const int count );
	virtual void VPCALL MinMax( idVec3 &min,		idVec3 &max,			const idVec3 *src,		const int count );
	virtual	void VPCALL MinMax( idVec3 &min,		idVec3 &max,			const idDrawVert *src,	const int count );
	virtual	void VPCALL MinMax( idVec3 &min,		idVec3 &max,			const idDrawVert *src,	const int *indexes,		const int count );

	virtual void VPCALL Clamp( float *dst,			const float *src,		const float min,		const float max,		const int count );
	virtual void VPCALL ClampMin( float *dst,		const float *src,		const float min,		const int count );
	virtual void VPCALL ClampMax( float *dst,		const float *src,		const float max,		const int count );

	virtual void VPCALL Zero16( float *dst,			const int count );
	virtual void VPCALL Negate16( float *dst,		const int count );
	virtual void VPCALL Copy16( float *dst,			const float *src,		const int count );
	virtual void VPCALL Add16( float *dst,			const float *src1,		const float *src2,		const int count );
	virtual void VPCALL Sub16( float *dst,			const float *src1,		const float *src2,		const int count );
	virtual void VPCALL Mul16( float *dst,			const float *src1,		const float constant,	const int count );
	virtual void VPCALL AddAssign16( float *dst,	const float *src,		const int count );
	virtual void VPCALL SubAssign16( float *dst,	const float *src,		const int count );
	virtual void VPCALL MulAssign16( float *dst,	const float constant,	const int count );

	virtual void VPCALL MatX_MultiplyVecX( idVecX &dst, const idMatX &mat, const idVecX &vec );
	virtual void VPCALL MatX_MultiplyAddVecX( idVecX &dst, const idMatX &mat, const idVecX &vec );
	virtual void VPCALL MatX_MultiplySubVecX( idVecX &dst, const idMatX &mat, const idVecX &vec );
	virtual void VPCALL MatX_TransposeMultiplyVecX( idVecX &dst, const idMatX &mat, const idVecX &vec );
	virtual void VPCALL MatX_TransposeMultiplyAddVecX( idVecX &dst, const idMatX &mat, const idVecX &vec );
	virtual void VPCALL MatX_TransposeMultiplySubVecX( idVecX &dst, const idMatX &mat, const idVecX &vec );
	virtual void VPCALL MatX_MultiplyMatX( idMatX &dst, const idMatX &m1, const idMatX &m2 );
	virtual void VPCALL MatX_TransposeMultiplyMatX( idMatX &dst, const idMatX &m1, const idMatX &m2 );
	virtual void VPCALL MatX_LowerTriangularSolve( const idMatX &L, float *x, const float *b, const int n, int skip = 0 );
	virtual void VPCALL MatX_LowerTriangularSolveTranspose( const idMatX &L, float *x, const float *b, const int n );
	virtual bool VPCALL MatX_LDLTFactor( idMatX &mat, idVecX &invDiag, const int n );

	virtual void VPCALL BlendJoints( idJointQuat *joints, const idJointQuat *blendJoints, const float lerp, const int *index, const int numJoints );
	virtual void VPCALL ConvertJointQuatsToJointMats( idJointMat *jointMats, const idJointQuat *jointQuats, const int numJoints );
	virtual void VPCALL ConvertJointMatsToJointQuats( idJointQuat *jointQuats, const idJointMat *jointMats, const int numJoints );
	virtual void VPCALL TransformJoints( idJointMat *jointMats, const int *parents, const int firstJoint, const int lastJoint );
	virtual void VPCALL UntransformJoints( idJointMat *jointMats, const int *parents, const int firstJoint, const int lastJoint );
	virtual void VPCALL TransformVerts( idDrawVert *verts, const int numVerts, const idJointMat *joints, const idVec4 *weights, const int *index, const int numWeights );
	virtual void VPCALL TracePointCull( byte *cullBits, byte &totalOr, const float radius, const idPlane *planes, const idDrawVert *verts, const int numVerts );
	virtual void VPCALL DecalPointCull( byte *cullBits, const idPlane *planes, const idDrawVert *verts, const int numVerts );
	virtual void VPCALL OverlayPointCull( byte *cullBits, idVec2 *texCoords, const idPlane *planes, const idDrawVert *verts, const int numVerts );
	virtual void VPCALL DeriveTriPlanes( idPlane *planes, const idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes );
	virtual void VPCALL DeriveTangents( idPlane *planes, idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes );
	virtual void VPCALL DeriveUnsmoothedTangents( idDrawVert *verts, const dominantTri_s *dominantTris, const int numVerts );
	virtual void VPCALL NormalizeTangents( idDrawVert *verts, const int numVerts );
	virtual void VPCALL CreateTextureSpaceLightVectors( idVec3 *lightVectors, const idVec3 &lightOrigin, const idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes );
	virtual void VPCALL CreateSpecularTextureCoords( idVec3 *texCoords, const idVec3 &lightOrigin, const idVec3 &viewOrigin, const idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes );
	virtual int  VPCALL CreateShadowCache( idVec4 *vertexCache, int *vertRemap, const idVec3 &lightOrigin, const idDrawVert *verts, const int numVerts );
	virtual int  VPCALL CreateVertexProgramShadowCache( idVec4 *vertexCache, const idDrawVert *verts, const int numVerts );

	virtual void VPCALL UpSamplePCMTo44kHz( float *dest, const short *pcm, const int numSamples, const int kHz, const int numChannels );
	virtual void VPCALL UpSampleOGGTo44kHz( float *dest, const float * const *ogg, const int numSamples, const int kHz, const int numChannels );
	virtual void VPCALL MixSoundTwoSpeakerMono( float *mixBuffer, const float *samples, const int numSamples, const float lastV[2], const float currentV[2] );
	virtual void VPCALL MixSoundTwoSpeakerStereo( float *mixBuffer, const float *samples, const int numSamples, const float lastV[2], const float currentV[2] );
	virtual void VPCALL MixSoundSixSpeakerMono( float *mixBuffer, const float *samples, const int numSamples, const float lastV[6], const float currentV[6] );
	virtual void VPCALL MixSoundSixSpeakerStereo( float *mixBuffer, const float *samples, const int numSamples, const float lastV[6], const float currentV[6] );
	virtual void VPCALL MixedSoundToSamples( short *samples, const float *mixBuffer, const int numSamples );

#endif
};

#endif /* !__MATH_SIMD_SSE_H__ */
