/*****************************************************************************
                    The Dark Mod GPL Source Code
 
 This file is part of the The Dark Mod Source Code, originally based 
 on the Doom 3 GPL Source Code as published in 2011.
 
 The Dark Mod Source Code is free software: you can redistribute it 
 and/or modify it under the terms of the GNU General Public License as 
 published by the Free Software Foundation, either version 3 of the License, 
 or (at your option) any later version. For details, see LICENSE.TXT.
 
 Project: The Dark Mod (http://www.thedarkmod.com/)
 
 $Revision$ (Revision of last commit) 
 $Date$ (Date of last commit)
 $Author$ (Author of last commit)
 
******************************************************************************/

#ifndef __FORCE_CONSTANT_H__
#define __FORCE_CONSTANT_H__

/*
===============================================================================

	Constant force

===============================================================================
*/

class idForce_Constant : public idForce {

public:
	CLASS_PROTOTYPE( idForce_Constant );

						idForce_Constant( void );
	virtual				~idForce_Constant( void );


	void				Save( idSaveGame *savefile ) const;
	void				Restore( idRestoreGame *savefile );

						// constant force
	void				SetForce( const idVec3 &force );
						// set force position
	void				SetPosition( idPhysics *physics, int id, const idVec3 &point );

	void				SetPhysics( idPhysics *physics );

public: // common force interface
	virtual void		Evaluate( int time );
	virtual void		RemovePhysics( const idPhysics *phys );

private:
	// force properties
	idVec3				force;
	idPhysics *			physics;
	int					id;
	idVec3				point;
};

#endif /* !__FORCE_CONSTANT_H__ */
