/*****************************************************************************
                    The Dark Mod GPL Source Code
 
 This file is part of the The Dark Mod Source Code, originally based 
 on the Doom 3 GPL Source Code as published in 2011.
 
 The Dark Mod Source Code is free software: you can redistribute it 
 and/or modify it under the terms of the GNU General Public License as 
 published by the Free Software Foundation, either version 3 of the License, 
 or (at your option) any later version. For details, see LICENSE.TXT.
 
 Project: The Dark Mod (http://www.thedarkmod.com/)
 
******************************************************************************/

#ifndef __AI_BLINDED_STATE_H__
#define __AI_BLINDED_STATE_H__

#include "../AI.h"
#include "State.h"

namespace ai
{

#define STATE_BLINDED "Blinded"

class BlindedState :
	public State
{
private:
	int   _endTime;
	float _oldVisAcuity; // to restore visual acuity
	float _oldAudAcuity; // Smoke #2829 - to restore audio acuity
	bool  _staring;		 // grayman #3431 (true = staring at ground)
	bool  _initialized;  // grayman #4270

public:
	// Get the name of this state
	virtual const idStr& GetName() const;

	// This is called when the state is first attached to the AI's Mind.
	virtual void Init(idAI* owner);

	// Gets called each time the mind is thinking
	virtual void Think(idAI* owner);

	// Save/Restore methods
	virtual void Save(idSaveGame* savefile) const;
	virtual void Restore(idRestoreGame* savefile);

	static StatePtr CreateInstance();
};

} // namespace ai

#endif /* __AI_BLINDED_STATE_H__ */
