[{num}]{{...}} m_Size m_Pointer Eptr (empty) Eptr (num = {spawnId & 0x1FFF}, spId = {spawnId >> 13}) set = {spawnId >> 13} != {gameLocal.spawnIds[spawnId & 0x1FFF]} = stored gameLocal.entities[spawnId & 0x1FFF] Entity {name}: num={entityNumber} def={entityDefNumber} CVar {((idInternalCVar*)internalVar)->nameString} is: {((idInternalCVar*)internalVar)->valueString} (default:{((idInternalCVar*)internalVar)->resetString}) CVar {name,na} is: {value,na} Decl {name} from {sourceFile->fileName} DeclFile {fileName} ({numLines} lines) decls nextInFile this expand [Raw View] to see members VarDef {name->name}: {typeDef->type} *typeDef void namespace stack[{value.stackOffset}] {value.intPtr[0] != 0} {value.floatPtr[0]} {value.vectorPtr[0]} {value.stringPtr,s} {value.functionPtr[0]} {value.virtualFunction} {value.jumpOffset} {value.argSize} {value.ptrOffset} value initialized {name->name} name scope expand [Raw View] to see members {type} {name} {op}:{idCompiler::opcodes[op].opname,sb} idCompiler::opcodes[op] *a *b *c {file}:{gameLocal.program.fileList.list[file],s} linenumber [{m_Size} / {m_Capacity}] m_Size m_Pointer this (emptyCommand_t*)next (baseCommand_t*)this {commandId} *(drawSurfsCommand_t*)this *(setBufferCommand_t*)this *(copyRenderCommand_t*)this