#version 140 // !!ARBfp1.0 in vec4 var_tc2; out vec4 draw_Color; uniform sampler2D u_texture0; uniform vec4 u_scaleWindowToUnit; void main() { // OPTION ARB_precision_hint_fastest; vec4 A, C; //TEMP A, C; A = (gl_FragCoord) * (u_scaleWindowToUnit); //MUL A, fragment.position, program.env[1]; C = texture(u_texture0, A.xy); //TEX C, A, texture[0], 2D; draw_Color = C; //MOV result.color, C; draw_Color.a = var_tc2.x; //MOV result.color.a, fragment.texcoord[2].x; }