# Fresnel shader written by inolen 2005 # http://www.inolen.com ################# # vertex shader # ################# !!ARBvp1.0 OPTION ARB_position_invariant; TEMP R1, R2, R3, R4; SUB R1, program.env[5], vertex.position; DP3 R2, R1, R1; RSQ R2, R2.x; MUL R1, R1, R2.x; DP3 R2, R1, vertex.normal; SUB R3, 1.0, R2; MUL R4, R3, R3; MUL R4, R4, R3; MUL R4, R4, R3; MUL R4, R4, R3; SUB R3, 1.0, program.local[0]; MAD result.texcoord[2].x, R4, R3, program.local[0]; END ################ # pixel shader # ################ !!ARBfp1.0 OPTION ARB_precision_hint_fastest; TEMP A, C; MUL A, fragment.position, program.env[1]; TEX C, A, texture[0], 2D; MOV result.color, C; MOV result.color.a, fragment.texcoord[2].x; END