#version 140 // !!ARBvp1.0 #pragma tdm_include "tdm_transform.glsl" in vec4 attr_Color; INATTR_POSITION //in vec4 attr_Position; in vec4 attr_TexCoord; out vec4 var_color; out vec4 var_tc0; void main() { // OPTION ARB_position_invariant; var_tc0 = attr_TexCoord; //MOV result.texcoord, vertex.attrib[8]; var_color = attr_Color; //MOV result.color, vertex.attrib[3]; gl_Position = tdm_transform(attr_Position); }