#version 140 uniform sampler2D u_texture0; uniform sampler2D u_texture1; uniform vec4 u_blendColor; in vec4 var_TexCoord0; in vec4 var_TexCoord1; out vec4 FragColor; void main() { vec4 texel0 = texture(u_texture0, var_TexCoord0.xy); vec4 texel1 = texture(u_texture1, var_TexCoord1.xy); FragColor = u_blendColor*texel0*texel1; }