#version 140 in vec2 var_TexCoord; out vec4 draw_Color; uniform sampler2D u_texture; uniform sampler2D u_bloomTex; uniform float u_bloomWeight; void main() { vec4 color = texture(u_texture, var_TexCoord.xy); vec4 bloom = texture(u_bloomTex, var_TexCoord.xy); draw_Color = color + u_bloomWeight * bloom; }