#version 140 // !!ARBvp1.0 OPTION ARB_position_invariant ; #pragma tdm_include "tdm_transform.glsl" INATTR_POSITION //in vec4 attr_Position; out vec4 var_tc0; uniform vec4 u_localParam0; void main() { //from sobel filter by John Rittenhouse vec4 size = vec4(0.0016); //PARAM size = 0.0016; var_tc0 = (size) * (u_localParam0); //MUL result.texcoord[0], size, program.local[0]; gl_Position = tdm_transform(attr_Position); }