/***************************************************************************** The Dark Mod GPL Source Code This file is part of the The Dark Mod Source Code, originally based on the Doom 3 GPL Source Code as published in 2011. The Dark Mod Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For details, see LICENSE.TXT. Project: The Dark Mod (http://www.thedarkmod.com/) ******************************************************************************/ #version 140 #pragma tdm_include "tdm_transform.glsl" INATTR_POSITION //in vec4 attr_Position; in vec3 attr_TexCoord; in vec3 attr_Tangent; in vec3 attr_Bitangent; in vec3 attr_Normal; uniform mat4 u_textureMatrix; uniform vec3 u_viewOrigin; uniform mat4 u_modelMatrix; uniform bool u_skybox; out mat3 var_TangentBinormalNormalMatrix; out vec3 var_viewDir; out vec4 var_TexCoord0; void main() { if(u_skybox) { var_TexCoord0 = attr_Position - vec4(u_viewOrigin, 1); } else var_TexCoord0 = u_textureMatrix * vec4(attr_TexCoord, 1); gl_Position = tdm_transform(attr_Position); var_TangentBinormalNormalMatrix = mat3( attr_Tangent, attr_Bitangent, attr_Normal ); var_viewDir = u_viewOrigin - (attr_Position * u_modelMatrix).xyz; }