/***************************************************************************** The Dark Mod GPL Source Code This file is part of the The Dark Mod Source Code, originally based on the Doom 3 GPL Source Code as published in 2011. The Dark Mod Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For details, see LICENSE.TXT. Project: The Dark Mod (http://www.thedarkmod.com/) ******************************************************************************/ #version 330 core in vec4 attr_Position; in vec2 attr_TexCoord; in int attr_DrawId; uniform ViewParamsBlock { uniform mat4 u_projectionMatrix; }; #pragma tdm_include "stages/depth/depth.params.glsl" uniform vec4 u_clipPlane; uniform mat4 u_inverseView; out float clipPlaneDist; out vec4 var_TexCoord0; flat out int var_DrawId; void main() { var_TexCoord0 = params[attr_DrawId].textureMatrix * vec4(attr_TexCoord, 0, 1); vec4 viewPos = params[attr_DrawId].modelViewMatrix * attr_Position; clipPlaneDist = dot(u_inverseView * viewPos, u_clipPlane); gl_Position = u_projectionMatrix * viewPos; var_DrawId = attr_DrawId; }