<_ProjectFileVersion>10.0.40219.1 <_PropertySheetDisplayName>TheDarkMod Executable $(SolutionDir)..\darkmod\ $(TdmExecutableName) $(SolutionDir)framework;%(AdditionalIncludeDirectories) __DOOM__;CURL_STATICLIB;AL_LIBTYPE_STATIC;IL_STATIC_LIB;LIBJPEG_STATIC;%(PreprocessorDefinitions) Use Level3 glfw3.lib;xinput9_1_0.lib;pugixml.lib;zlib.lib;minizip.lib;libcurl.lib;OpenAL32.lib;ogg.lib;vorbis.lib;vorbisfile.lib;libjpeg.lib;libpng16.lib;mbedtls.lib;mbedcrypto.lib;mbedx509.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;bcrypt.lib;Shell32.lib;Gdi32.lib;Advapi32.lib;dbghelp.lib;dinput8.lib;iphlpapi.lib;odbc32.lib;odbccp32.lib;winmm.lib;wsock32.lib;%(AdditionalDependencies) Windows 16777216 16777216 true true false NotSet /NATVIS:sys\msvc\natvis\idlib.natvis /NATVIS:sys\msvc\natvis\game.natvis %(AdditionalOptions) PerMonitorHighDPIAware robocopy $(SolutionDir)glprogs $(OutDir)glprogs * /s /nfl /ndl /njh /njs if %errorlevel% leq 3 exit 0 Copy glprogs (shaders) cd $(ProjectDir) call gen_svnversion.cmd Insert SVN revision number into svnversion.h