/***************************************************************************** The Dark Mod GPL Source Code This file is part of the The Dark Mod Source Code, originally based on the Doom 3 GPL Source Code as published in 2011. The Dark Mod Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For details, see LICENSE.TXT. Project: The Dark Mod (http://www.thedarkmod.com/) ******************************************************************************/ #version 140 uniform samplerCube u_texture0; in vec3 var_normalLocal; in vec3 var_toEyeLocal; in vec4 var_color; out vec4 draw_Color; void main() { vec3 normal = normalize(var_normalLocal); vec3 toEye = normalize(var_toEyeLocal); // calculate reflection vector float dotEN = dot(toEye, normal); vec3 reflectionVector = 2 * normal * dotEN - toEye; draw_Color = texture(u_texture0, reflectionVector) * var_color; }