/***************************************************************************** The Dark Mod GPL Source Code This file is part of the The Dark Mod Source Code, originally based on the Doom 3 GPL Source Code as published in 2011. The Dark Mod Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For details, see LICENSE.TXT. Project: The Dark Mod (http://www.thedarkmod.com/) ******************************************************************************/ #version 140 uniform sampler2D u_texture0; uniform sampler2D u_texture1; uniform vec3 u_fogColor; uniform float u_fogAlpha; in vec4 var_TexCoord0; in vec4 var_TexCoord1; in vec4 var_worldPosition; out vec4 FragColor; void main() { vec4 texel0 = texture(u_texture0, var_TexCoord0.xy); vec4 texel1 = texture(u_texture1, var_TexCoord1.xy); FragColor = vec4(u_fogColor, 1)*texel0*texel1; FragColor.a *= u_fogAlpha; }