/***************************************************************************** The Dark Mod GPL Source Code This file is part of the The Dark Mod Source Code, originally based on the Doom 3 GPL Source Code as published in 2011. The Dark Mod Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For details, see LICENSE.TXT. Project: The Dark Mod (http://www.thedarkmod.com/) ******************************************************************************/ #version 330 #pragma tdm_include "heatHazeCommon.glsl" in vec2 texcoordOriginal; in vec2 texcoordScrolled; in vec2 deformationMagnitude; out vec4 draw_Color; uniform sampler2D u_texture0; // _currentRender uniform sampler2D u_texture1; // displacement texture uniform vec4 u_scaleWindowToUnit; // inverse size of currently rendered image void main() { vec3 color = heatHazeFragmentShader( texcoordOriginal, texcoordScrolled, deformationMagnitude, gl_FragCoord, u_scaleWindowToUnit.xy, u_texture0, u_texture1, false, u_texture0, false, u_texture0, 0.0 ); draw_Color = vec4(color, 1); }