Debug with inlines and memory log Win32 Debug with inlines Win32 Debug Without MFC Win32 Debug Win32 Dedicated Debug with inlines Win32 Dedicated Debug Win32 Dedicated Release Win32 Release Without MFC Win32 Release Win32 Game {49BEC5C6-B964-417A-851E-808886B57430} Game Win32Proj DynamicLibrary MultiByte v100 false DynamicLibrary MultiByte v100 false DynamicLibrary MultiByte v100 false DynamicLibrary MultiByte v100 false DynamicLibrary MultiByte v100 false DynamicLibrary MultiByte v100 false DynamicLibrary MultiByte v100 false DynamicLibrary MultiByte v100 DynamicLibrary MultiByte v100 false <_ProjectFileVersion>10.0.40219.1 AllRules.ruleset AllRules.ruleset AllRules.ruleset AllRules.ruleset AllRules.ruleset AllRules.ruleset AllRules.ruleset AllRules.ruleset AllRules.ruleset $(DXSDK_DIR)include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include; $(DXSDK_DIR)lib\$(PlatformShortName);$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib $(SolutionDir)..\darkmod_2.03\ false false $(SolutionDir)..\darkmod_2.03\ false $(SolutionDir)..\darkmod_2.03\ false $(SolutionDir)..\darkmod_2.03\ false $(SolutionDir)..\darkmod_2.03\ false $(SolutionDir)..\darkmod_2.03\ false false $(SolutionDir)..\darkmod_2.03\ false $(SolutionDir)..\darkmod_2.03\ $(SolutionDir)..\darkmod_2.03\ Use NO_MFC;%(PreprocessorDefinitions) Use precompiled_game.h libcmtd.lib;ZipLoader.lib;DevIL.lib;libpng.lib;libjpeg.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;ws2_32.lib;libcurl.lib;libpolarssl.lib LIBCMT.lib;%(IgnoreSpecificDefaultLibraries) Windows Use Use Use Use Use NO_MFC;%(PreprocessorDefinitions) Use precompiled_game.h libcmt.lib;ZipLoader.lib;DevIL.lib;libpng.lib;libjpeg.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;ws2_32.lib;libcurl.lib;libpolarssl.lib Windows precompiled_game.h Windows precompiled_game.h Windows precompiled_game.h LIBCMT.lib;%(IgnoreSpecificDefaultLibraries) Windows precompiled_game.h Windows precompiled_game.h Windows precompiled_game.h Windows precompiled_game.h Use Windows NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing Create Create Create Create Create Create Create Create Create {49bec5c6-b964-417a-851e-808886b57400} false {6ea6406f-3e65-47d9-8246-d6660a81606f} false