Miscellaneous Controls
Spawn Class Drop Down
Collates the entity types by spawn class for easier navigation of ModView. Whenever a new spawn class is selected, the entity type drop down box is populated with all the entity types that have the just selected spawn class. A loaded mesh will have the spawn class of "<file>".
Entity Type Drop Down
A list of entity types with the above selected spawn class. Whenever an entity type is selected, the associated mesh is loaded and displayed. The def file is parsed and the relevant animations are added to the "Animations Available" list view box. A loaded mesh will have the entity type of it's filename within chevrons. eg. "<models/md5/meshes/player.md5mesh>".
Animations Available List
This lists the animations found in the def file. You can select one or many and move them to the current animation sequence with the ">>" button to the right of this list. If an animation will not go to the sequence window, then it was not found or there was some other problem with it. Loaded animations will go here as their filename, and also to the "Animations Loaded" list. These loaded animations will be remembered as associated to this spawn class/entity type combination as long as ModView is running.
Animations Loaded List
This is the list of animations that have been successfully loaded and can be played or stepped through using the toolbar controls. Unchecking a particular animation in the list will temporarily disable the playback of this animation in the sequence. Selecting one or more animations and pressing the delete key will remove them from the list permenantly; that is, until you re add them from the "Animations Available" list.
Animation Frame Slider & Text
The slider displays the current frame of animation in the current sequence of animations and takes into account deleted and disabled animations. Hitting either end of the slider acts the same as pressing the stop toolbar control but steps one frame at a time in the desired direction. Hitting the slider bar either side of the button advances the animation ten frames in the desired direction. The slider button can be dragged to a specific frame. The text above this slider shows the exact frame number out of how many frames, and the current playing animation in brackets.
Timescale Slider
The slider sets the global speed of the animation playback. It defaults to 1.0 and can go from the minimum of 0.02 to the maximum of 2.0 (double the playback speed).
Light Intensity Sliders
There are six lights surrounding the model and these sliders adjust their brightness. The range is from 0 (completely black) to 255 (bright white). The starting default is 128 (medium grey). There are no current options for multicoloured lights.