// Boost.Geometry (aka GGL, Generic Geometry Library) // Copyright (c) 2007-2012 Barend Gehrels, Amsterdam, the Netherlands. // Copyright (c) 2008-2012 Bruno Lalande, Paris, France. // Copyright (c) 2009-2012 Mateusz Loskot, London, UK. // Parts of Boost.Geometry are redesigned from Geodan's Geographic Library // (geolib/GGL), copyright (c) 1995-2010 Geodan, Amsterdam, the Netherlands. // Use, modification and distribution is subject to the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_GEOMETRY_STRATEGIES_TRANSFORM_INVERSE_TRANSFORMER_HPP #define BOOST_GEOMETRY_STRATEGIES_TRANSFORM_INVERSE_TRANSFORMER_HPP // Remove the ublas checking, otherwise the inverse might fail // (while nothing seems to be wrong) #define BOOST_UBLAS_TYPE_CHECK 0 #include #include #include namespace boost { namespace geometry { namespace strategy { namespace transform { /*! \brief Transformation strategy to do an inverse transformation in a Cartesian coordinate system \ingroup strategies */ template < typename CalculationType, std::size_t Dimension1, std::size_t Dimension2 > class inverse_transformer : public ublas_transformer { public : template inline inverse_transformer(Transformer const& input) { typedef boost::numeric::ublas::matrix matrix_type; // create a working copy of the input matrix_type copy(input.matrix()); // create a permutation matrix for the LU-factorization typedef boost::numeric::ublas::permutation_matrix<> permutation_matrix; permutation_matrix pm(copy.size1()); // perform LU-factorization int res = boost::numeric::ublas::lu_factorize(copy, pm); if( res == 0 ) { // create identity matrix this->m_matrix.assign(boost::numeric::ublas::identity_matrix(copy.size1())); // backsubstitute to get the inverse boost::numeric::ublas::lu_substitute(copy, pm, this->m_matrix); } } }; }} // namespace strategy::transform }} // namespace boost::geometry #endif // BOOST_GEOMETRY_STRATEGIES_TRANSFORM_INVERSE_TRANSFORMER_HPP