// Boost.Geometry (aka GGL, Generic Geometry Library) // Copyright (c) 2012-2014 Barend Gehrels, Amsterdam, the Netherlands. // Use, modification and distribution is subject to the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_GEOMETRY_STRATEGIES_AGNOSTIC_BUFFER_DISTANCE_ASYMMETRIC_HPP #define BOOST_GEOMETRY_STRATEGIES_AGNOSTIC_BUFFER_DISTANCE_ASYMMETRIC_HPP #include #include namespace boost { namespace geometry { namespace strategy { namespace buffer { /*! \brief Let the buffer for linestrings be asymmetric \ingroup strategies \tparam NumericType \tparam_numeric \details This strategy can be used as DistanceStrategy for the buffer algorithm. It can be applied for (multi)linestrings. It uses a (potentially) different distances for left and for right. This means the (multi)linestrings are interpreted having a direction. \qbk{ [heading Example] [buffer_distance_asymmetric] [heading Output] [$img/strategies/buffer_distance_asymmetric.png] [heading See also] \* [link geometry.reference.algorithms.buffer.buffer_7_with_strategies buffer (with strategies)] \* [link geometry.reference.strategies.strategy_buffer_distance_symmetric distance_symmetric] } */ template class distance_asymmetric { public : //! \brief Constructs the strategy, two distances must be specified //! \param left The distance (or radius) of the buffer on the left side //! \param right The distance on the right side distance_asymmetric(NumericType const& left, NumericType const& right) : m_left(left) , m_right(right) {} #ifndef DOXYGEN_SHOULD_SKIP_THIS //! Returns the distance-value for the specified side template inline NumericType apply(Point const& , Point const& , buffer_side_selector side) const { NumericType result = side == buffer_side_left ? m_left : m_right; return negative() ? math::abs(result) : result; } //! Used internally, returns -1 for deflate, 1 for inflate inline int factor() const { return negative() ? -1 : 1; } //! Returns true if both distances are negative inline bool negative() const { return m_left < 0 && m_right < 0; } //! Returns the max distance distance up to the buffer will reach template inline NumericType max_distance(JoinStrategy const& join_strategy, EndStrategy const& end_strategy) const { NumericType const left = geometry::math::abs(m_left); NumericType const right = geometry::math::abs(m_right); NumericType const dist = (std::max)(left, right); return (std::max)(join_strategy.max_distance(dist), end_strategy.max_distance(dist)); } //! Returns the distance at which the input is simplified before the buffer process inline NumericType simplify_distance() const { NumericType const left = geometry::math::abs(m_left); NumericType const right = geometry::math::abs(m_right); return (std::min)(left, right) / 1000.0; } #endif // DOXYGEN_SHOULD_SKIP_THIS private : NumericType m_left; NumericType m_right; }; }} // namespace strategy::buffer }} // namespace boost::geometry #endif // BOOST_GEOMETRY_STRATEGIES_AGNOSTIC_BUFFER_DISTANCE_ASYMMETRIC_HPP