<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup> <Filter Include="CM"> <UniqueIdentifier>{0b350a6a-58d3-441e-bdcf-1115ff7edc1d}</UniqueIdentifier> </Filter> <Filter Include="Framework"> <UniqueIdentifier>{f5d345cb-9f26-4da2-9ef1-335e871dcce5}</UniqueIdentifier> </Filter> <Filter Include="Framework\Async"> <UniqueIdentifier>{78d0b2e7-608c-46f4-8945-a3fbf061ccae}</UniqueIdentifier> </Filter> <Filter Include="Renderer"> <UniqueIdentifier>{19b363f5-76a7-4256-b7f0-7a6ec012d09d}</UniqueIdentifier> </Filter> <Filter Include="Sound"> <UniqueIdentifier>{2b6b512d-2388-41b9-8880-402e156ec20b}</UniqueIdentifier> </Filter> <Filter Include="Sound\vorbissrc"> <UniqueIdentifier>{63e32bc7-65cb-4ee2-8b8f-2d546502dbf4}</UniqueIdentifier> </Filter> <Filter Include="Sound\vorbissrc\books"> <UniqueIdentifier>{40269b4b-9ecd-432f-a25a-a802a60ad93d}</UniqueIdentifier> </Filter> <Filter Include="Sound\vorbissrc\modes"> <UniqueIdentifier>{ce6b537e-d981-4a37-9907-5460db169903}</UniqueIdentifier> </Filter> <Filter Include="Sound\vorbis"> <UniqueIdentifier>{cae44ca7-f71e-479d-b9a2-f7a9b8676924}</UniqueIdentifier> </Filter> <Filter Include="Sound\oggsrc"> <UniqueIdentifier>{4bd5585c-21a4-4c0b-a27c-d41a167f5f43}</UniqueIdentifier> </Filter> <Filter Include="Sound\ogg"> <UniqueIdentifier>{9a23ae4a-a963-4984-a90b-6902bf5665c5}</UniqueIdentifier> </Filter> <Filter Include="Sys"> <UniqueIdentifier>{8672dd57-2df1-454a-be5e-1ea2d6647cef}</UniqueIdentifier> </Filter> <Filter Include="Sys\RC"> <UniqueIdentifier>{c4397186-0c42-4057-82b4-17dea14c173f}</UniqueIdentifier> </Filter> <Filter Include="Sys\RC\res"> <UniqueIdentifier>{900f9550-2a58-4b22-82a9-298f01f6ac51}</UniqueIdentifier> </Filter> <Filter Include="Tools"> <UniqueIdentifier>{af0039d7-487e-4e9c-859d-c7b4c194b985}</UniqueIdentifier> </Filter> <Filter Include="Tools\AF"> <UniqueIdentifier>{de4b7a7a-3038-4cac-a5d1-95b015b026ec}</UniqueIdentifier> </Filter> <Filter Include="Tools\ComAfx"> <UniqueIdentifier>{1041a97c-8f17-4731-a48e-a94cf40753fe}</UniqueIdentifier> </Filter> <Filter Include="Tools\Common"> <UniqueIdentifier>{082fe765-698a-408b-ae96-04db4f62a5dc}</UniqueIdentifier> </Filter> <Filter Include="Tools\Common\PropTree"> <UniqueIdentifier>{e51aaa76-0800-450c-9cf5-63484392d7a3}</UniqueIdentifier> </Filter> <Filter Include="Tools\Compilers"> <UniqueIdentifier>{83ad091e-339c-4f64-ad0d-e0776c4fe142}</UniqueIdentifier> </Filter> <Filter Include="Tools\Compilers\AAS"> <UniqueIdentifier>{07d88fa0-f779-44b7-87b1-2c0d8214aa3f}</UniqueIdentifier> </Filter> <Filter Include="Tools\Compilers\DMap"> <UniqueIdentifier>{6984ce76-c3bf-4003-97cf-64b50f951fe8}</UniqueIdentifier> </Filter> <Filter Include="Tools\Compilers\RenderBump"> <UniqueIdentifier>{4533a5c7-30f7-4306-9a19-f4a7d8e453b5}</UniqueIdentifier> </Filter> <Filter Include="Tools\Compilers\RoqVQ"> <UniqueIdentifier>{c53bab3f-79ce-44fe-916e-04c51a7d93a9}</UniqueIdentifier> </Filter> <Filter Include="Tools\Decl"> <UniqueIdentifier>{6b6929e6-0646-465b-9c53-e0b8535bf175}</UniqueIdentifier> </Filter> <Filter Include="Tools\GuiEd"> <UniqueIdentifier>{33958bbe-2c45-4c6c-bf13-2bdea604a1f1}</UniqueIdentifier> </Filter> <Filter Include="Tools\Sound"> <UniqueIdentifier>{44a955ea-0e6e-4cd1-aeb0-5e355aabe9bc}</UniqueIdentifier> </Filter> <Filter Include="Tools\MaterialEditor"> <UniqueIdentifier>{e245eb22-9902-436d-b292-1bd362aee648}</UniqueIdentifier> </Filter> <Filter Include="Tools\Particle"> <UniqueIdentifier>{527cec37-a4ca-4466-9d91-f925361a7aea}</UniqueIdentifier> </Filter> <Filter Include="Tools\Radiant"> <UniqueIdentifier>{60417518-1848-4aa4-87d8-b8d81c6c1ac4}</UniqueIdentifier> </Filter> <Filter Include="Tools\Script"> <UniqueIdentifier>{1116e2f3-d474-4b47-b913-d95b022f80b2}</UniqueIdentifier> </Filter> <Filter Include="Ui"> <UniqueIdentifier>{b3166d25-0562-49da-bc8d-961006fe1785}</UniqueIdentifier> </Filter> </ItemGroup> <ItemGroup> <ClInclude Include="cm\CollisionModel.h"> <Filter>CM</Filter> </ClInclude> <ClInclude Include="cm\CollisionModel_local.h"> <Filter>CM</Filter> </ClInclude> <ClInclude Include="framework\BuildDefines.h"> <Filter>Framework</Filter> </ClInclude> <ClInclude Include="framework\CmdSystem.h"> <Filter>Framework</Filter> </ClInclude> <ClInclude Include="framework\Common.h"> <Filter>Framework</Filter> </ClInclude> <ClInclude Include="framework\Compressor.h"> <Filter>Framework</Filter> </ClInclude> <ClInclude Include="framework\Console.h"> <Filter>Framework</Filter> </ClInclude> <ClInclude Include="framework\CVarSystem.h"> <Filter>Framework</Filter> </ClInclude> <ClInclude Include="framework\DeclAF.h"> <Filter>Framework</Filter> </ClInclude> <ClInclude Include="framework\DeclEntityDef.h"> <Filter>Framework</Filter> </ClInclude> <ClInclude Include="framework\DeclFX.h"> <Filter>Framework</Filter> </ClInclude> <ClInclude Include="framework\DeclManager.h"> <Filter>Framework</Filter> </ClInclude> <ClInclude Include="framework\DeclParticle.h"> <Filter>Framework</Filter> </ClInclude> <ClInclude Include="framework\DeclSkin.h"> <Filter>Framework</Filter> </ClInclude> <ClInclude Include="framework\DeclTable.h"> <Filter>Framework</Filter> </ClInclude> <ClInclude Include="framework\DemoFile.h"> <Filter>Framework</Filter> </ClInclude> <ClInclude Include="framework\EditField.h"> <Filter>Framework</Filter> </ClInclude> <ClInclude Include="framework\EventLoop.h"> <Filter>Framework</Filter> </ClInclude> <ClInclude Include="framework\File.h"> <Filter>Framework</Filter> </ClInclude> <ClInclude Include="framework\FileSystem.h"> <Filter>Framework</Filter> </ClInclude> <ClInclude Include="framework\KeyInput.h"> <Filter>Framework</Filter> </ClInclude> <ClInclude Include="framework\Licensee.h"> <Filter>Framework</Filter> </ClInclude> <ClInclude Include="framework\Session.h"> <Filter>Framework</Filter> </ClInclude> <ClInclude Include="framework\Session_local.h"> <Filter>Framework</Filter> </ClInclude> <ClInclude Include="framework\Unzip.h"> <Filter>Framework</Filter> </ClInclude> <ClInclude Include="framework\UsercmdGen.h"> <Filter>Framework</Filter> </ClInclude> <ClInclude Include="framework\async\AsyncClient.h"> <Filter>Framework\Async</Filter> </ClInclude> <ClInclude Include="framework\async\AsyncNetwork.h"> <Filter>Framework\Async</Filter> </ClInclude> <ClInclude Include="framework\async\AsyncServer.h"> <Filter>Framework\Async</Filter> </ClInclude> <ClInclude Include="framework\async\MsgChannel.h"> <Filter>Framework\Async</Filter> </ClInclude> <ClInclude Include="framework\async\NetworkSystem.h"> <Filter>Framework\Async</Filter> </ClInclude> <ClInclude Include="framework\async\ServerScan.h"> <Filter>Framework\Async</Filter> </ClInclude> <ClInclude Include="renderer\Cinematic.h"> <Filter>Renderer</Filter> </ClInclude> <ClInclude Include="renderer\glext.h"> <Filter>Renderer</Filter> </ClInclude> <ClInclude Include="renderer\GuiModel.h"> <Filter>Renderer</Filter> </ClInclude> <ClInclude Include="renderer\Image.h"> <Filter>Renderer</Filter> </ClInclude> <ClInclude Include="renderer\Interaction.h"> <Filter>Renderer</Filter> </ClInclude> <ClInclude Include="renderer\Material.h"> <Filter>Renderer</Filter> </ClInclude> <ClInclude Include="renderer\MegaTexture.h"> <Filter>Renderer</Filter> </ClInclude> <ClInclude Include="renderer\Model.h"> <Filter>Renderer</Filter> </ClInclude> <ClInclude Include="renderer\Model_ase.h"> <Filter>Renderer</Filter> </ClInclude> <ClInclude Include="renderer\Model_local.h"> <Filter>Renderer</Filter> </ClInclude> <ClInclude Include="renderer\Model_lwo.h"> <Filter>Renderer</Filter> </ClInclude> <ClInclude Include="renderer\Model_ma.h"> <Filter>Renderer</Filter> </ClInclude> <ClInclude Include="renderer\Model_md3.h"> <Filter>Renderer</Filter> </ClInclude> <ClInclude Include="renderer\ModelDecal.h"> <Filter>Renderer</Filter> </ClInclude> <ClInclude Include="renderer\ModelManager.h"> <Filter>Renderer</Filter> </ClInclude> <ClInclude Include="renderer\ModelOverlay.h"> <Filter>Renderer</Filter> </ClInclude> <ClInclude Include="renderer\qgl.h"> <Filter>Renderer</Filter> </ClInclude> <ClInclude Include="renderer\qgl_linked.h"> <Filter>Renderer</Filter> </ClInclude> <ClInclude Include="renderer\RenderSystem.h"> <Filter>Renderer</Filter> </ClInclude> <ClInclude Include="renderer\RenderWorld.h"> <Filter>Renderer</Filter> </ClInclude> <ClInclude Include="renderer\RenderWorld_local.h"> <Filter>Renderer</Filter> </ClInclude> <ClInclude Include="renderer\simplex.h"> <Filter>Renderer</Filter> </ClInclude> <ClInclude Include="renderer\tr_local.h"> <Filter>Renderer</Filter> </ClInclude> <ClInclude Include="renderer\VertexCache.h"> <Filter>Renderer</Filter> </ClInclude> <ClInclude Include="sound\snd_local.h"> <Filter>Sound</Filter> </ClInclude> <ClInclude Include="sound\sound.h"> <Filter>Sound</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\backends.h"> <Filter>Sound\vorbissrc</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\bitrate.h"> <Filter>Sound\vorbissrc</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\codebook.h"> <Filter>Sound\vorbissrc</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\codec_internal.h"> <Filter>Sound\vorbissrc</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\envelope.h"> <Filter>Sound\vorbissrc</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\highlevel.h"> <Filter>Sound\vorbissrc</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\lookup.h"> <Filter>Sound\vorbissrc</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\lookup_data.h"> <Filter>Sound\vorbissrc</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\lpc.h"> <Filter>Sound\vorbissrc</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\lsp.h"> <Filter>Sound\vorbissrc</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\masking.h"> <Filter>Sound\vorbissrc</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\mdct.h"> <Filter>Sound\vorbissrc</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\misc.h"> <Filter>Sound\vorbissrc</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\os.h"> <Filter>Sound\vorbissrc</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\psy.h"> <Filter>Sound\vorbissrc</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\registry.h"> <Filter>Sound\vorbissrc</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\scales.h"> <Filter>Sound\vorbissrc</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\smallft.h"> <Filter>Sound\vorbissrc</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\window.h"> <Filter>Sound\vorbissrc</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\books\floor\floor_books.h"> <Filter>Sound\vorbissrc\books</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\books\coupled\res_books_stereo.h"> <Filter>Sound\vorbissrc\books</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\books\uncoupled\res_books_uncoupled.h"> <Filter>Sound\vorbissrc\books</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\modes\floor_all.h"> <Filter>Sound\vorbissrc\modes</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\modes\psych_11.h"> <Filter>Sound\vorbissrc\modes</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\modes\psych_16.h"> <Filter>Sound\vorbissrc\modes</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\modes\psych_44.h"> <Filter>Sound\vorbissrc\modes</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\modes\psych_8.h"> <Filter>Sound\vorbissrc\modes</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\modes\residue_16.h"> <Filter>Sound\vorbissrc\modes</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\modes\residue_44.h"> <Filter>Sound\vorbissrc\modes</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\modes\residue_44u.h"> <Filter>Sound\vorbissrc\modes</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\modes\residue_8.h"> <Filter>Sound\vorbissrc\modes</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\modes\setup_11.h"> <Filter>Sound\vorbissrc\modes</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\modes\setup_16.h"> <Filter>Sound\vorbissrc\modes</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\modes\setup_22.h"> <Filter>Sound\vorbissrc\modes</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\modes\setup_32.h"> <Filter>Sound\vorbissrc\modes</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\modes\setup_44.h"> <Filter>Sound\vorbissrc\modes</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\modes\setup_44u.h"> <Filter>Sound\vorbissrc\modes</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\modes\setup_8.h"> <Filter>Sound\vorbissrc\modes</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbissrc\modes\setup_X.h"> <Filter>Sound\vorbissrc\modes</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbis\codec.h"> <Filter>Sound\vorbis</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbis\vorbisenc.h"> <Filter>Sound\vorbis</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\vorbis\vorbisfile.h"> <Filter>Sound\vorbis</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\ogg\ogg.h"> <Filter>Sound\ogg</Filter> </ClInclude> <ClInclude Include="sound\OggVorbis\ogg\os_types.h"> <Filter>Sound\ogg</Filter> </ClInclude> <ClInclude Include="sys\sys_local.h"> <Filter>Sys</Filter> </ClInclude> <ClInclude Include="sys\sys_public.h"> <Filter>Sys</Filter> </ClInclude> <ClInclude Include="sys\win32\win_local.h"> <Filter>Sys</Filter> </ClInclude> <ClInclude Include="sys\win32\rc\AFEditor_resource.h"> <Filter>Sys\RC</Filter> </ClInclude> <ClInclude Include="sys\win32\rc\Common_resource.h"> <Filter>Sys\RC</Filter> </ClInclude> <ClInclude Include="sys\win32\rc\CreateResourceIDs.h"> <Filter>Sys\RC</Filter> </ClInclude> <ClInclude Include="sys\win32\rc\Debugger_resource.h"> <Filter>Sys\RC</Filter> </ClInclude> <ClInclude Include="sys\win32\rc\DeclEditor_resource.h"> <Filter>Sys\RC</Filter> </ClInclude> <ClInclude Include="sys\win32\rc\doom_resource.h"> <Filter>Sys\RC</Filter> </ClInclude> <ClInclude Include="sys\win32\rc\GuiEd_resource.h"> <Filter>Sys\RC</Filter> </ClInclude> <ClInclude Include="sys\win32\rc\MaterialEditor_Resource.h"> <Filter>Sys\RC</Filter> </ClInclude> <ClInclude Include="sys\win32\rc\ParticleEditor_resource.h"> <Filter>Sys\RC</Filter> </ClInclude> <ClInclude Include="sys\win32\rc\PropTree_resource.h"> <Filter>Sys\RC</Filter> </ClInclude> <ClInclude Include="sys\win32\rc\Radiant_resource.h"> <Filter>Sys\RC</Filter> </ClInclude> <ClInclude Include="sys\win32\rc\ScriptEditor_resource.h"> <Filter>Sys\RC</Filter> </ClInclude> <ClInclude Include="sys\win32\rc\SoundEditor_resource.h"> <Filter>Sys\RC</Filter> </ClInclude> <ClInclude Include="tools\compilers\compiler_public.h"> <Filter>Tools\Compilers</Filter> </ClInclude> <ClInclude Include="tools\compilers\aas\AASBuild_local.h"> <Filter>Tools\Compilers\AAS</Filter> </ClInclude> <ClInclude Include="tools\compilers\aas\AASCluster.h"> <Filter>Tools\Compilers\AAS</Filter> </ClInclude> <ClInclude Include="tools\compilers\aas\AASFile.h"> <Filter>Tools\Compilers\AAS</Filter> </ClInclude> <ClInclude Include="tools\compilers\aas\AASFile_local.h"> <Filter>Tools\Compilers\AAS</Filter> </ClInclude> <ClInclude Include="tools\compilers\aas\AASFileManager.h"> <Filter>Tools\Compilers\AAS</Filter> </ClInclude> <ClInclude Include="tools\compilers\aas\AASReach.h"> <Filter>Tools\Compilers\AAS</Filter> </ClInclude> <ClInclude Include="tools\compilers\aas\Brush.h"> <Filter>Tools\Compilers\AAS</Filter> </ClInclude> <ClInclude Include="tools\compilers\aas\BrushBSP.h"> <Filter>Tools\Compilers\AAS</Filter> </ClInclude> <ClInclude Include="tools\compilers\dmap\dmap.h"> <Filter>Tools\Compilers\DMap</Filter> </ClInclude> <ClInclude Include="tools\compilers\roqvq\codec.h"> <Filter>Tools\Compilers\RoqVQ</Filter> </ClInclude> <ClInclude Include="tools\compilers\roqvq\gdefs.h"> <Filter>Tools\Compilers\RoqVQ</Filter> </ClInclude> <ClInclude Include="tools\compilers\roqvq\quaddefs.h"> <Filter>Tools\Compilers\RoqVQ</Filter> </ClInclude> <ClInclude Include="tools\compilers\roqvq\roq.h"> <Filter>Tools\Compilers\RoqVQ</Filter> </ClInclude> <ClInclude Include="tools\compilers\roqvq\roqParam.h"> <Filter>Tools\Compilers\RoqVQ</Filter> </ClInclude> <ClInclude Include="ui\BindWindow.h"> <Filter>Ui</Filter> </ClInclude> <ClInclude Include="ui\ChoiceWindow.h"> <Filter>Ui</Filter> </ClInclude> <ClInclude Include="ui\DeviceContext.h"> <Filter>Ui</Filter> </ClInclude> <ClInclude Include="ui\EditWindow.h"> <Filter>Ui</Filter> </ClInclude> <ClInclude Include="ui\FieldWindow.h"> <Filter>Ui</Filter> </ClInclude> <ClInclude Include="ui\GuiScript.h"> <Filter>Ui</Filter> </ClInclude> <ClInclude Include="ui\ListGUI.h"> <Filter>Ui</Filter> </ClInclude> <ClInclude Include="ui\ListGUILocal.h"> <Filter>Ui</Filter> </ClInclude> <ClInclude Include="ui\ListWindow.h"> <Filter>Ui</Filter> </ClInclude> <ClInclude Include="ui\MarkerWindow.h"> <Filter>Ui</Filter> </ClInclude> <ClInclude Include="ui\Rectangle.h"> <Filter>Ui</Filter> </ClInclude> <ClInclude Include="ui\RegExp.h"> <Filter>Ui</Filter> </ClInclude> <ClInclude Include="ui\RenderWindow.h"> <Filter>Ui</Filter> </ClInclude> <ClInclude Include="ui\SimpleWindow.h"> <Filter>Ui</Filter> </ClInclude> <ClInclude Include="ui\SliderWindow.h"> <Filter>Ui</Filter> </ClInclude> <ClInclude Include="ui\UserInterface.h"> <Filter>Ui</Filter> </ClInclude> <ClInclude Include="ui\UserInterfaceLocal.h"> <Filter>Ui</Filter> </ClInclude> <ClInclude Include="ui\Window.h"> <Filter>Ui</Filter> </ClInclude> <ClInclude Include="ui\Winvar.h"> <Filter>Ui</Filter> </ClInclude> <ClInclude Include="framework\precompiled_engine.h" /> <ClInclude Include="framework\I18N.h"> <Filter>Framework</Filter> </ClInclude> <ClInclude Include="sys\win32\wglext.h"> <Filter>Sys</Filter> </ClInclude> <ClInclude Include="sys\win32\rc\PDAEditor_resource.h" /> <ClInclude Include="sound\efxlib.h"> <Filter>Sound</Filter> </ClInclude> <ClInclude Include="renderer\CinematicFFMpeg.h"> <Filter>Renderer</Filter> </ClInclude> <ClInclude Include="sys\win32\dxerr.h"> <Filter>Sys</Filter> </ClInclude> </ItemGroup> <ItemGroup> <ClCompile Include="cm\CollisionModel_contacts.cpp"> <Filter>CM</Filter> </ClCompile> <ClCompile Include="cm\CollisionModel_contents.cpp"> <Filter>CM</Filter> </ClCompile> <ClCompile Include="cm\CollisionModel_debug.cpp"> <Filter>CM</Filter> </ClCompile> <ClCompile Include="cm\CollisionModel_files.cpp"> <Filter>CM</Filter> </ClCompile> <ClCompile Include="cm\CollisionModel_load.cpp"> <Filter>CM</Filter> </ClCompile> <ClCompile Include="cm\CollisionModel_rotate.cpp"> <Filter>CM</Filter> </ClCompile> <ClCompile Include="cm\CollisionModel_trace.cpp"> <Filter>CM</Filter> </ClCompile> <ClCompile Include="cm\CollisionModel_translate.cpp"> <Filter>CM</Filter> </ClCompile> <ClCompile Include="framework\CmdSystem.cpp"> <Filter>Framework</Filter> </ClCompile> <ClCompile Include="framework\Common.cpp"> <Filter>Framework</Filter> </ClCompile> <ClCompile Include="framework\Compressor.cpp"> <Filter>Framework</Filter> </ClCompile> <ClCompile Include="framework\Console.cpp"> <Filter>Framework</Filter> </ClCompile> <ClCompile Include="framework\CVarSystem.cpp"> <Filter>Framework</Filter> </ClCompile> <ClCompile Include="framework\DeclAF.cpp"> <Filter>Framework</Filter> </ClCompile> <ClCompile Include="framework\DeclEntityDef.cpp"> <Filter>Framework</Filter> </ClCompile> <ClCompile Include="framework\DeclFX.cpp"> <Filter>Framework</Filter> </ClCompile> <ClCompile Include="framework\DeclManager.cpp"> <Filter>Framework</Filter> </ClCompile> <ClCompile Include="framework\DeclParticle.cpp"> <Filter>Framework</Filter> </ClCompile> <ClCompile Include="framework\DeclSkin.cpp"> <Filter>Framework</Filter> </ClCompile> <ClCompile Include="framework\DeclTable.cpp"> <Filter>Framework</Filter> </ClCompile> <ClCompile Include="framework\DemoFile.cpp"> <Filter>Framework</Filter> </ClCompile> <ClCompile Include="framework\EditField.cpp"> <Filter>Framework</Filter> </ClCompile> <ClCompile Include="framework\EventLoop.cpp"> <Filter>Framework</Filter> </ClCompile> <ClCompile Include="framework\File.cpp"> <Filter>Framework</Filter> </ClCompile> <ClCompile Include="framework\FileSystem.cpp"> <Filter>Framework</Filter> </ClCompile> <ClCompile Include="framework\KeyInput.cpp"> <Filter>Framework</Filter> </ClCompile> <ClCompile Include="framework\Session.cpp"> <Filter>Framework</Filter> </ClCompile> <ClCompile Include="framework\Session_menu.cpp"> <Filter>Framework</Filter> </ClCompile> <ClCompile Include="framework\Unzip.cpp"> <Filter>Framework</Filter> </ClCompile> <ClCompile Include="framework\UsercmdGen.cpp"> <Filter>Framework</Filter> </ClCompile> <ClCompile Include="framework\async\AsyncClient.cpp"> <Filter>Framework\Async</Filter> </ClCompile> <ClCompile Include="framework\async\AsyncNetwork.cpp"> <Filter>Framework\Async</Filter> </ClCompile> <ClCompile Include="framework\async\AsyncServer.cpp"> <Filter>Framework\Async</Filter> </ClCompile> <ClCompile Include="framework\async\MsgChannel.cpp"> <Filter>Framework\Async</Filter> </ClCompile> <ClCompile Include="framework\async\NetworkSystem.cpp"> <Filter>Framework\Async</Filter> </ClCompile> <ClCompile Include="framework\async\ServerScan.cpp"> <Filter>Framework\Async</Filter> </ClCompile> <ClCompile Include="renderer\Cinematic.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\draw_arb2.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\draw_common.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\GuiModel.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\Image_files.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\Image_init.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\Image_load.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\Image_process.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\Image_program.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\Interaction.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\Material.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\MegaTexture.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\Model.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\Model_ase.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\Model_beam.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\Model_liquid.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\Model_lwo.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\Model_ma.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\Model_md3.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\Model_md5.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\Model_prt.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\Model_sprite.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\ModelDecal.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\ModelManager.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\ModelOverlay.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\RenderEntity.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\RenderSystem.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\RenderSystem_init.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\RenderWorld.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\RenderWorld_demo.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\RenderWorld_load.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\RenderWorld_portals.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\tr_backend.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\tr_deform.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\tr_font.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\tr_guisurf.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\tr_light.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\tr_lightrun.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\tr_main.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\tr_orderIndexes.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\tr_polytope.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\tr_render.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\tr_rendertools.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\tr_shadowbounds.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\tr_stencilshadow.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\tr_subview.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\tr_trace.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\tr_trisurf.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\tr_turboshadow.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="renderer\VertexCache.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="sound\snd_cache.cpp"> <Filter>Sound</Filter> </ClCompile> <ClCompile Include="sound\snd_decoder.cpp"> <Filter>Sound</Filter> </ClCompile> <ClCompile Include="sound\snd_efxfile.cpp"> <Filter>Sound</Filter> </ClCompile> <ClCompile Include="sound\snd_emitter.cpp"> <Filter>Sound</Filter> </ClCompile> <ClCompile Include="sound\snd_shader.cpp"> <Filter>Sound</Filter> </ClCompile> <ClCompile Include="sound\snd_system.cpp"> <Filter>Sound</Filter> </ClCompile> <ClCompile Include="sound\snd_wavefile.cpp"> <Filter>Sound</Filter> </ClCompile> <ClCompile Include="sound\snd_world.cpp"> <Filter>Sound</Filter> </ClCompile> <ClCompile Include="sound\OggVorbis\vorbissrc\analysis.c"> <Filter>Sound\vorbissrc</Filter> </ClCompile> <ClCompile Include="sound\OggVorbis\vorbissrc\barkmel.c"> <Filter>Sound\vorbissrc</Filter> </ClCompile> <ClCompile Include="sound\OggVorbis\vorbissrc\bitrate.c"> <Filter>Sound\vorbissrc</Filter> </ClCompile> <ClCompile Include="sound\OggVorbis\vorbissrc\block.c"> <Filter>Sound\vorbissrc</Filter> </ClCompile> <ClCompile Include="sound\OggVorbis\vorbissrc\codebook.c"> <Filter>Sound\vorbissrc</Filter> </ClCompile> <ClCompile Include="sound\OggVorbis\vorbissrc\envelope.c"> <Filter>Sound\vorbissrc</Filter> </ClCompile> <ClCompile Include="sound\OggVorbis\vorbissrc\floor0.c"> <Filter>Sound\vorbissrc</Filter> </ClCompile> <ClCompile Include="sound\OggVorbis\vorbissrc\floor1.c"> <Filter>Sound\vorbissrc</Filter> </ClCompile> <ClCompile Include="sound\OggVorbis\vorbissrc\info.c"> <Filter>Sound\vorbissrc</Filter> </ClCompile> <ClCompile Include="sound\OggVorbis\vorbissrc\lookup.c"> <Filter>Sound\vorbissrc</Filter> </ClCompile> <ClCompile Include="sound\OggVorbis\vorbissrc\lpc.c"> <Filter>Sound\vorbissrc</Filter> </ClCompile> <ClCompile Include="sound\OggVorbis\vorbissrc\lsp.c"> <Filter>Sound\vorbissrc</Filter> </ClCompile> <ClCompile Include="sound\OggVorbis\vorbissrc\mapping0.c"> <Filter>Sound\vorbissrc</Filter> </ClCompile> <ClCompile Include="sound\OggVorbis\vorbissrc\mdct.c"> <Filter>Sound\vorbissrc</Filter> </ClCompile> <ClCompile Include="sound\OggVorbis\vorbissrc\psy.c"> <Filter>Sound\vorbissrc</Filter> </ClCompile> <ClCompile Include="sound\OggVorbis\vorbissrc\registry.c"> <Filter>Sound\vorbissrc</Filter> </ClCompile> <ClCompile Include="sound\OggVorbis\vorbissrc\res0.c"> <Filter>Sound\vorbissrc</Filter> </ClCompile> <ClCompile Include="sound\OggVorbis\vorbissrc\sharedbook.c"> <Filter>Sound\vorbissrc</Filter> </ClCompile> <ClCompile Include="sound\OggVorbis\vorbissrc\smallft.c"> <Filter>Sound\vorbissrc</Filter> </ClCompile> <ClCompile Include="sound\OggVorbis\vorbissrc\synthesis.c"> <Filter>Sound\vorbissrc</Filter> </ClCompile> <ClCompile Include="sound\OggVorbis\vorbissrc\vorbisenc.c"> <Filter>Sound\vorbissrc</Filter> </ClCompile> <ClCompile Include="sound\OggVorbis\vorbissrc\vorbisfile.c"> <Filter>Sound\vorbissrc</Filter> </ClCompile> <ClCompile Include="sound\OggVorbis\vorbissrc\windowvb.c"> <Filter>Sound\vorbissrc</Filter> </ClCompile> <ClCompile Include="sound\OggVorbis\oggsrc\bitwise.c"> <Filter>Sound\oggsrc</Filter> </ClCompile> <ClCompile Include="sound\OggVorbis\oggsrc\framing.c"> <Filter>Sound\oggsrc</Filter> </ClCompile> <ClCompile Include="sys\sys_local.cpp"> <Filter>Sys</Filter> </ClCompile> <ClCompile Include="sys\win32\win_cpu.cpp"> <Filter>Sys</Filter> </ClCompile> <ClCompile Include="sys\win32\win_glimp.cpp"> <Filter>Sys</Filter> </ClCompile> <ClCompile Include="sys\win32\win_input.cpp"> <Filter>Sys</Filter> </ClCompile> <ClCompile Include="sys\win32\win_main.cpp"> <Filter>Sys</Filter> </ClCompile> <ClCompile Include="sys\win32\win_net.cpp"> <Filter>Sys</Filter> </ClCompile> <ClCompile Include="sys\win32\win_qgl.cpp"> <Filter>Sys</Filter> </ClCompile> <ClCompile Include="sys\win32\win_shared.cpp"> <Filter>Sys</Filter> </ClCompile> <ClCompile Include="sys\win32\win_syscon.cpp"> <Filter>Sys</Filter> </ClCompile> <ClCompile Include="sys\win32\win_wndproc.cpp"> <Filter>Sys</Filter> </ClCompile> <ClCompile Include="sys\win32\rc\CreateResourceIDs.cpp"> <Filter>Sys\RC</Filter> </ClCompile> <ClCompile Include="tools\af\DialogAF.cpp"> <Filter>Tools\AF</Filter> </ClCompile> <ClCompile Include="tools\af\DialogAFBody.cpp"> <Filter>Tools\AF</Filter> </ClCompile> <ClCompile Include="tools\af\DialogAFConstraint.cpp"> <Filter>Tools\AF</Filter> </ClCompile> <ClCompile Include="tools\af\DialogAFConstraintBallAndSocket.cpp"> <Filter>Tools\AF</Filter> </ClCompile> <ClCompile Include="tools\af\DialogAFConstraintFixed.cpp"> <Filter>Tools\AF</Filter> </ClCompile> <ClCompile Include="tools\af\DialogAFConstraintHinge.cpp"> <Filter>Tools\AF</Filter> </ClCompile> <ClCompile Include="tools\af\DialogAFConstraintSlider.cpp"> <Filter>Tools\AF</Filter> </ClCompile> <ClCompile Include="tools\af\DialogAFConstraintSpring.cpp"> <Filter>Tools\AF</Filter> </ClCompile> <ClCompile Include="tools\af\DialogAFConstraintUniversal.cpp"> <Filter>Tools\AF</Filter> </ClCompile> <ClCompile Include="tools\af\DialogAFName.cpp"> <Filter>Tools\AF</Filter> </ClCompile> <ClCompile Include="tools\af\DialogAFProperties.cpp"> <Filter>Tools\AF</Filter> </ClCompile> <ClCompile Include="tools\af\DialogAFView.cpp"> <Filter>Tools\AF</Filter> </ClCompile> <ClCompile Include="tools\comafx\CDIB.cpp"> <Filter>Tools\ComAfx</Filter> </ClCompile> <ClCompile Include="tools\comafx\CPathTreeCtrl.cpp"> <Filter>Tools\ComAfx</Filter> </ClCompile> <ClCompile Include="tools\comafx\CSyntaxRichEditCtrl.cpp"> <Filter>Tools\ComAfx</Filter> </ClCompile> <ClCompile Include="tools\comafx\DialogColorPicker.cpp"> <Filter>Tools\ComAfx</Filter> </ClCompile> <ClCompile Include="tools\comafx\DialogGoToLine.cpp"> <Filter>Tools\ComAfx</Filter> </ClCompile> <ClCompile Include="tools\comafx\DialogName.cpp"> <Filter>Tools\ComAfx</Filter> </ClCompile> <ClCompile Include="tools\comafx\StdAfx.cpp"> <Filter>Tools\ComAfx</Filter> </ClCompile> <ClCompile Include="tools\comafx\VectorCtl.cpp"> <Filter>Tools\ComAfx</Filter> </ClCompile> <ClCompile Include="tools\common\AlphaPopup.cpp"> <Filter>Tools\Common</Filter> </ClCompile> <ClCompile Include="tools\common\ColorButton.cpp"> <Filter>Tools\Common</Filter> </ClCompile> <ClCompile Include="tools\common\MaskEdit.cpp"> <Filter>Tools\Common</Filter> </ClCompile> <ClCompile Include="tools\common\OpenFileDialog.cpp"> <Filter>Tools\Common</Filter> </ClCompile> <ClCompile Include="tools\common\PropertyGrid.cpp"> <Filter>Tools\Common</Filter> </ClCompile> <ClCompile Include="tools\common\RegistryOptions.cpp"> <Filter>Tools\Common</Filter> </ClCompile> <ClCompile Include="tools\common\RollupPanel.cpp"> <Filter>Tools\Common</Filter> </ClCompile> <ClCompile Include="tools\common\SpinButton.cpp"> <Filter>Tools\Common</Filter> </ClCompile> <ClCompile Include="tools\common\PropTree\PropTree.cpp"> <Filter>Tools\Common\PropTree</Filter> </ClCompile> <ClCompile Include="tools\common\PropTree\PropTreeInfo.cpp"> <Filter>Tools\Common\PropTree</Filter> </ClCompile> <ClCompile Include="tools\common\PropTree\PropTreeItem.cpp"> <Filter>Tools\Common\PropTree</Filter> </ClCompile> <ClCompile Include="tools\common\PropTree\PropTreeItemButton.cpp"> <Filter>Tools\Common\PropTree</Filter> </ClCompile> <ClCompile Include="tools\common\PropTree\PropTreeItemCheck.cpp"> <Filter>Tools\Common\PropTree</Filter> </ClCompile> <ClCompile Include="tools\common\PropTree\PropTreeItemColor.cpp"> <Filter>Tools\Common\PropTree</Filter> </ClCompile> <ClCompile Include="tools\common\PropTree\PropTreeItemCombo.cpp"> <Filter>Tools\Common\PropTree</Filter> </ClCompile> <ClCompile Include="tools\common\PropTree\PropTreeItemEdit.cpp"> <Filter>Tools\Common\PropTree</Filter> </ClCompile> <ClCompile Include="tools\common\PropTree\PropTreeItemEditButton.cpp"> <Filter>Tools\Common\PropTree</Filter> </ClCompile> <ClCompile Include="tools\common\PropTree\PropTreeItemFileEdit.cpp"> <Filter>Tools\Common\PropTree</Filter> </ClCompile> <ClCompile Include="tools\common\PropTree\PropTreeItemStatic.cpp"> <Filter>Tools\Common\PropTree</Filter> </ClCompile> <ClCompile Include="tools\common\PropTree\PropTreeList.cpp"> <Filter>Tools\Common\PropTree</Filter> </ClCompile> <ClCompile Include="tools\common\PropTree\PropTreeView.cpp"> <Filter>Tools\Common\PropTree</Filter> </ClCompile> <ClCompile Include="tools\compilers\aas\AASBuild.cpp"> <Filter>Tools\Compilers\AAS</Filter> </ClCompile> <ClCompile Include="tools\compilers\aas\AASBuild_file.cpp"> <Filter>Tools\Compilers\AAS</Filter> </ClCompile> <ClCompile Include="tools\compilers\aas\AASBuild_gravity.cpp"> <Filter>Tools\Compilers\AAS</Filter> </ClCompile> <ClCompile Include="tools\compilers\aas\AASBuild_ledge.cpp"> <Filter>Tools\Compilers\AAS</Filter> </ClCompile> <ClCompile Include="tools\compilers\aas\AASBuild_merge.cpp"> <Filter>Tools\Compilers\AAS</Filter> </ClCompile> <ClCompile Include="tools\compilers\aas\AASCluster.cpp"> <Filter>Tools\Compilers\AAS</Filter> </ClCompile> <ClCompile Include="tools\compilers\aas\AASFile.cpp"> <Filter>Tools\Compilers\AAS</Filter> </ClCompile> <ClCompile Include="tools\compilers\aas\AASFile_optimize.cpp"> <Filter>Tools\Compilers\AAS</Filter> </ClCompile> <ClCompile Include="tools\compilers\aas\AASFile_sample.cpp"> <Filter>Tools\Compilers\AAS</Filter> </ClCompile> <ClCompile Include="tools\compilers\aas\AASFileManager.cpp"> <Filter>Tools\Compilers\AAS</Filter> </ClCompile> <ClCompile Include="tools\compilers\aas\AASReach.cpp"> <Filter>Tools\Compilers\AAS</Filter> </ClCompile> <ClCompile Include="tools\compilers\aas\Brush.cpp"> <Filter>Tools\Compilers\AAS</Filter> </ClCompile> <ClCompile Include="tools\compilers\aas\BrushBSP.cpp"> <Filter>Tools\Compilers\AAS</Filter> </ClCompile> <ClCompile Include="tools\compilers\dmap\dmap.cpp"> <Filter>Tools\Compilers\DMap</Filter> </ClCompile> <ClCompile Include="tools\compilers\dmap\facebsp.cpp"> <Filter>Tools\Compilers\DMap</Filter> </ClCompile> <ClCompile Include="tools\compilers\dmap\gldraw.cpp"> <Filter>Tools\Compilers\DMap</Filter> </ClCompile> <ClCompile Include="tools\compilers\dmap\glfile.cpp"> <Filter>Tools\Compilers\DMap</Filter> </ClCompile> <ClCompile Include="tools\compilers\dmap\leakfile.cpp"> <Filter>Tools\Compilers\DMap</Filter> </ClCompile> <ClCompile Include="tools\compilers\dmap\map.cpp"> <Filter>Tools\Compilers\DMap</Filter> </ClCompile> <ClCompile Include="tools\compilers\dmap\optimize.cpp"> <Filter>Tools\Compilers\DMap</Filter> </ClCompile> <ClCompile Include="tools\compilers\dmap\optimize_gcc.cpp"> <Filter>Tools\Compilers\DMap</Filter> </ClCompile> <ClCompile Include="tools\compilers\dmap\output.cpp"> <Filter>Tools\Compilers\DMap</Filter> </ClCompile> <ClCompile Include="tools\compilers\dmap\portals.cpp"> <Filter>Tools\Compilers\DMap</Filter> </ClCompile> <ClCompile Include="tools\compilers\dmap\shadowopt3.cpp"> <Filter>Tools\Compilers\DMap</Filter> </ClCompile> <ClCompile Include="tools\compilers\dmap\tritjunction.cpp"> <Filter>Tools\Compilers\DMap</Filter> </ClCompile> <ClCompile Include="tools\compilers\dmap\tritools.cpp"> <Filter>Tools\Compilers\DMap</Filter> </ClCompile> <ClCompile Include="tools\compilers\dmap\ubrush.cpp"> <Filter>Tools\Compilers\DMap</Filter> </ClCompile> <ClCompile Include="tools\compilers\dmap\usurface.cpp"> <Filter>Tools\Compilers\DMap</Filter> </ClCompile> <ClCompile Include="tools\compilers\renderbump\renderbump.cpp"> <Filter>Tools\Compilers\RenderBump</Filter> </ClCompile> <ClCompile Include="tools\compilers\roqvq\codec.cpp"> <Filter>Tools\Compilers\RoqVQ</Filter> </ClCompile> <ClCompile Include="tools\compilers\roqvq\NSBitmapImageRep.cpp"> <Filter>Tools\Compilers\RoqVQ</Filter> </ClCompile> <ClCompile Include="tools\compilers\roqvq\roq.cpp"> <Filter>Tools\Compilers\RoqVQ</Filter> </ClCompile> <ClCompile Include="tools\compilers\roqvq\roqParam.cpp"> <Filter>Tools\Compilers\RoqVQ</Filter> </ClCompile> <ClCompile Include="tools\decl\DialogDeclBrowser.cpp"> <Filter>Tools\Decl</Filter> </ClCompile> <ClCompile Include="tools\decl\DialogDeclEditor.cpp"> <Filter>Tools\Decl</Filter> </ClCompile> <ClCompile Include="tools\decl\DialogDeclNew.cpp"> <Filter>Tools\Decl</Filter> </ClCompile> <ClCompile Include="tools\guied\GEApp.cpp"> <Filter>Tools\GuiEd</Filter> </ClCompile> <ClCompile Include="tools\guied\GECheckInDlg.cpp"> <Filter>Tools\GuiEd</Filter> </ClCompile> <ClCompile Include="tools\guied\GEDeleteModifier.cpp"> <Filter>Tools\GuiEd</Filter> </ClCompile> <ClCompile Include="tools\guied\GEHideModifier.cpp"> <Filter>Tools\GuiEd</Filter> </ClCompile> <ClCompile Include="tools\guied\GEInsertModifier.cpp"> <Filter>Tools\GuiEd</Filter> </ClCompile> <ClCompile Include="tools\guied\GEItemPropsDlg.cpp"> <Filter>Tools\GuiEd</Filter> </ClCompile> <ClCompile Include="tools\guied\GEItemScriptsDlg.cpp"> <Filter>Tools\GuiEd</Filter> </ClCompile> <ClCompile Include="tools\guied\GEKeyValueModifier.cpp"> <Filter>Tools\GuiEd</Filter> </ClCompile> <ClCompile Include="tools\guied\GEModifier.cpp"> <Filter>Tools\GuiEd</Filter> </ClCompile> <ClCompile Include="tools\guied\GEModifierGroup.cpp"> <Filter>Tools\GuiEd</Filter> </ClCompile> <ClCompile Include="tools\guied\GEModifierStack.cpp"> <Filter>Tools\GuiEd</Filter> </ClCompile> <ClCompile Include="tools\guied\GEMoveModifier.cpp"> <Filter>Tools\GuiEd</Filter> </ClCompile> <ClCompile Include="tools\guied\GENavigator.cpp"> <Filter>Tools\GuiEd</Filter> </ClCompile> <ClCompile Include="tools\guied\GEOptions.cpp"> <Filter>Tools\GuiEd</Filter> </ClCompile> <ClCompile Include="tools\guied\GEOptionsDlg.cpp"> <Filter>Tools\GuiEd</Filter> </ClCompile> <ClCompile Include="tools\guied\GEProperties.cpp"> <Filter>Tools\GuiEd</Filter> </ClCompile> <ClCompile Include="tools\guied\GEPropertyPage.cpp"> <Filter>Tools\GuiEd</Filter> </ClCompile> <ClCompile Include="tools\guied\GESelectionMgr.cpp"> <Filter>Tools\GuiEd</Filter> </ClCompile> <ClCompile Include="tools\guied\GESizeModifier.cpp"> <Filter>Tools\GuiEd</Filter> </ClCompile> <ClCompile Include="tools\guied\GEStateModifier.cpp"> <Filter>Tools\GuiEd</Filter> </ClCompile> <ClCompile Include="tools\guied\GEStatusBar.cpp"> <Filter>Tools\GuiEd</Filter> </ClCompile> <ClCompile Include="tools\guied\GETransformer.cpp"> <Filter>Tools\GuiEd</Filter> </ClCompile> <ClCompile Include="tools\guied\GEViewer.cpp"> <Filter>Tools\GuiEd</Filter> </ClCompile> <ClCompile Include="tools\guied\GEWindowWrapper.cpp"> <Filter>Tools\GuiEd</Filter> </ClCompile> <ClCompile Include="tools\guied\GEWorkspace.cpp"> <Filter>Tools\GuiEd</Filter> </ClCompile> <ClCompile Include="tools\guied\GEWorkspaceFile.cpp"> <Filter>Tools\GuiEd</Filter> </ClCompile> <ClCompile Include="tools\guied\GEZOrderModifier.cpp"> <Filter>Tools\GuiEd</Filter> </ClCompile> <ClCompile Include="tools\guied\guied.cpp"> <Filter>Tools\GuiEd</Filter> </ClCompile> <ClCompile Include="tools\sound\DialogSound.cpp"> <Filter>Tools\Sound</Filter> </ClCompile> <ClCompile Include="tools\sound\DialogSoundGroup.cpp"> <Filter>Tools\Sound</Filter> </ClCompile> <ClCompile Include="tools\materialeditor\ConsoleView.cpp"> <Filter>Tools\MaterialEditor</Filter> </ClCompile> <ClCompile Include="tools\materialeditor\FindDialog.cpp"> <Filter>Tools\MaterialEditor</Filter> </ClCompile> <ClCompile Include="tools\materialeditor\MaterialDef.cpp"> <Filter>Tools\MaterialEditor</Filter> </ClCompile> <ClCompile Include="tools\materialeditor\MaterialDoc.cpp"> <Filter>Tools\MaterialEditor</Filter> </ClCompile> <ClCompile Include="tools\materialeditor\MaterialDocManager.cpp"> <Filter>Tools\MaterialEditor</Filter> </ClCompile> <ClCompile Include="tools\materialeditor\MaterialEditor.cpp"> <Filter>Tools\MaterialEditor</Filter> </ClCompile> <ClCompile Include="tools\materialeditor\MaterialEditView.cpp"> <Filter>Tools\MaterialEditor</Filter> </ClCompile> <ClCompile Include="tools\materialeditor\MaterialModifier.cpp"> <Filter>Tools\MaterialEditor</Filter> </ClCompile> <ClCompile Include="tools\materialeditor\MaterialPreviewPropView.cpp"> <Filter>Tools\MaterialEditor</Filter> </ClCompile> <ClCompile Include="tools\materialeditor\MaterialPreviewView.cpp"> <Filter>Tools\MaterialEditor</Filter> </ClCompile> <ClCompile Include="tools\materialeditor\MaterialPropTreeView.cpp"> <Filter>Tools\MaterialEditor</Filter> </ClCompile> <ClCompile Include="tools\materialeditor\MaterialTreeView.cpp"> <Filter>Tools\MaterialEditor</Filter> </ClCompile> <ClCompile Include="tools\materialeditor\MaterialView.cpp"> <Filter>Tools\MaterialEditor</Filter> </ClCompile> <ClCompile Include="tools\materialeditor\MEMainFrame.cpp"> <Filter>Tools\MaterialEditor</Filter> </ClCompile> <ClCompile Include="tools\materialeditor\MEOptions.cpp"> <Filter>Tools\MaterialEditor</Filter> </ClCompile> <ClCompile Include="tools\materialeditor\StageView.cpp"> <Filter>Tools\MaterialEditor</Filter> </ClCompile> <ClCompile Include="tools\materialeditor\ToggleListView.cpp"> <Filter>Tools\MaterialEditor</Filter> </ClCompile> <ClCompile Include="tools\particle\DialogParticleEditor.cpp"> <Filter>Tools\Particle</Filter> </ClCompile> <ClCompile Include="tools\radiant\autocaulk.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\CameraTargetDlg.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\CamWnd.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\CapDialog.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\cmdlib.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\CommandsDlg.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\CommentsDlg.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\ConsoleDlg.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\CSG.CPP"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\CurveDlg.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\DialogInfo.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\DialogTextures.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\DialogThick.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\DlgCamera.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\DlgEvent.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\DRAG.CPP"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\ECLASS.CPP"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\EditorBrush.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\EditorBrushPrimit.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\EditorEntity.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\EditorMap.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\EditViewDlg.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\EntityDlg.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\EntityListDlg.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\EntKeyFindReplace.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\FindTextureDlg.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\GetString.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\GLWidget.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\InspectorDialog.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\LightDlg.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\MainFrm.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\MapInfo.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\MediaPreviewDlg.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\MRU.CPP"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\NewProjDlg.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\NewTexWnd.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\PARSE.CPP"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\PatchDensityDlg.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\PatchDialog.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\PMESH.CPP"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\PointFile.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\PrefsDlg.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\PreviewDlg.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\PropertyList.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\QE3.CPP"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\Radiant.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\RotateDlg.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\ScaleDialog.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\SELECT.CPP"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\splines.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\SurfaceDlg.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\TabsDlg.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\TearoffContainerWindow.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\TextureBar.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\Undo.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\VERTSEL.CPP"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\WaitDlg.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\WaveOpen.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\WIN_DLG.CPP"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\WIN_QE3.CPP"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\XYWnd.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\Z.CPP"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\ZClip.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\radiant\ZWnd.cpp"> <Filter>Tools\Radiant</Filter> </ClCompile> <ClCompile Include="tools\script\DialogScriptEditor.cpp"> <Filter>Tools\Script</Filter> </ClCompile> <ClCompile Include="ui\BindWindow.cpp"> <Filter>Ui</Filter> </ClCompile> <ClCompile Include="ui\ChoiceWindow.cpp"> <Filter>Ui</Filter> </ClCompile> <ClCompile Include="ui\DeviceContext.cpp"> <Filter>Ui</Filter> </ClCompile> <ClCompile Include="ui\EditWindow.cpp"> <Filter>Ui</Filter> </ClCompile> <ClCompile Include="ui\FieldWindow.cpp"> <Filter>Ui</Filter> </ClCompile> <ClCompile Include="ui\GuiScript.cpp"> <Filter>Ui</Filter> </ClCompile> <ClCompile Include="ui\ListGUI.cpp"> <Filter>Ui</Filter> </ClCompile> <ClCompile Include="ui\ListWindow.cpp"> <Filter>Ui</Filter> </ClCompile> <ClCompile Include="ui\MarkerWindow.cpp"> <Filter>Ui</Filter> </ClCompile> <ClCompile Include="ui\RegExp.cpp"> <Filter>Ui</Filter> </ClCompile> <ClCompile Include="ui\RenderWindow.cpp"> <Filter>Ui</Filter> </ClCompile> <ClCompile Include="ui\SimpleWindow.cpp"> <Filter>Ui</Filter> </ClCompile> <ClCompile Include="ui\SliderWindow.cpp"> <Filter>Ui</Filter> </ClCompile> <ClCompile Include="ui\UserInterface.cpp"> <Filter>Ui</Filter> </ClCompile> <ClCompile Include="ui\Window.cpp"> <Filter>Ui</Filter> </ClCompile> <ClCompile Include="ui\Winvar.cpp"> <Filter>Ui</Filter> </ClCompile> <ClCompile Include="framework\precompiled_engine.cpp" /> <ClCompile Include="framework\I18N.cpp"> <Filter>Framework</Filter> </ClCompile> <ClCompile Include="renderer\CinematicFFMpeg.cpp"> <Filter>Renderer</Filter> </ClCompile> <ClCompile Include="sys\win32\dxerr.cpp"> <Filter>Sys</Filter> </ClCompile> </ItemGroup> <ItemGroup> <None Include="sound\OggVorbis\vorbissrc\lookups.pl"> <Filter>Sound\vorbissrc</Filter> </None> <None Include="sys\win32\rc\res\BEVEL.BMP"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\BITMAP2.BMP"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\BMP00001.BMP"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\bmp00002.bmp"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\bmp00003.bmp"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\bmp00004.bmp"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\bmp00005.bmp"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\BMP0002.BMP"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\cchsb.bmp"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\ccrgb.bmp"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\dbg_back.bmp"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\dbg_breakpoint.ico"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\dbg_current.ico"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\dbg_currentline.ico"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\dbg_empty.ico"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\dbg_open.bmp"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\dbg_toolbar.bmp"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\DEFTEX.WAL"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\doom.ico"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\ENDCAP.BMP"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\fpoint.cur"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\fxed_link.ico"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\fxed_toolbar.bmp"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\fxeditor.ico"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\GetString.htm"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\guied.ico"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\guied_collapse.ico"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\guied_expand.ico"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\guied_hand.cur"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\guied_nav_visible.ico"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\guied_nav_visibledisabled.ico"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\guied_scripts.ico"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\guied_scripts_white.ico"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\guied_viewer_toolbar.bmp"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\IBEVEL.BMP"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\icon2.ico"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\IENDCAP.BMP"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\logo_sm3dfx.bmp"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\matedtree.bmp"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\MaterialEditor.ico"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\me_disabled_icon.ico"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\me_enabled.ico"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\me_off_icon.ico"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\me_on_icon.ico"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\MEFileToolbar.bmp"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\MEtoolbar.bmp"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\PropTree.rc2"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\Q.BMP"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\qe3.ico"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\Radiant.ico"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\RADIANT3.GIF"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\RadiantDoc.ico"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\shaderbar.bmp"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\shaderdoc.ico"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\shaderframe.ico"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\spliter.cur"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\Toolbar.bmp"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\TOOLBAR1.BMP"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\TOOLBAR2.BMP"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\VIEWDEFA.BMP"> <Filter>Sys\RC\res</Filter> </None> <None Include="sys\win32\rc\res\VIEWOPPO.BMP"> <Filter>Sys\RC\res</Filter> </None> <None Include="tools\comafx\riched20.tlh"> <Filter>Tools\ComAfx</Filter> </None> <None Include="sys\win32\rc\res\darkmod.ico"> <Filter>Sys\RC\res</Filter> </None> </ItemGroup> <ItemGroup> <ResourceCompile Include="sys\win32\rc\AFEditor.rc"> <Filter>Sys\RC</Filter> </ResourceCompile> <ResourceCompile Include="sys\win32\rc\Common.rc"> <Filter>Sys\RC</Filter> </ResourceCompile> <ResourceCompile Include="sys\win32\rc\Debugger.rc"> <Filter>Sys\RC</Filter> </ResourceCompile> <ResourceCompile Include="sys\win32\rc\DeclEditor.rc"> <Filter>Sys\RC</Filter> </ResourceCompile> <ResourceCompile Include="sys\win32\rc\doom.rc"> <Filter>Sys\RC</Filter> </ResourceCompile> <ResourceCompile Include="sys\win32\rc\GuiEd.rc"> <Filter>Sys\RC</Filter> </ResourceCompile> <ResourceCompile Include="sys\win32\rc\MaterialEditor.rc"> <Filter>Sys\RC</Filter> </ResourceCompile> <ResourceCompile Include="sys\win32\rc\ParticleEditor.rc"> <Filter>Sys\RC</Filter> </ResourceCompile> <ResourceCompile Include="sys\win32\rc\PropTree.rc"> <Filter>Sys\RC</Filter> </ResourceCompile> <ResourceCompile Include="sys\win32\rc\Radiant.rc"> <Filter>Sys\RC</Filter> </ResourceCompile> <ResourceCompile Include="sys\win32\rc\ScriptEditor.rc"> <Filter>Sys\RC</Filter> </ResourceCompile> <ResourceCompile Include="sys\win32\rc\SoundEditor.rc"> <Filter>Sys\RC</Filter> </ResourceCompile> <ResourceCompile Include="sys\win32\rc\PDAEditor.rc" /> </ItemGroup> <ItemGroup> <CustomBuildStep Include="tools\edit_public.h"> <Filter>Tools</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\af\DialogAF.h"> <Filter>Tools\AF</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\af\DialogAFBody.h"> <Filter>Tools\AF</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\af\DialogAFConstraint.h"> <Filter>Tools\AF</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\af\DialogAFConstraintBallAndSocket.h"> <Filter>Tools\AF</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\af\DialogAFConstraintFixed.h"> <Filter>Tools\AF</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\af\DialogAFConstraintHinge.h"> <Filter>Tools\AF</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\af\DialogAFConstraintSlider.h"> <Filter>Tools\AF</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\af\DialogAFConstraintSpring.h"> <Filter>Tools\AF</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\af\DialogAFConstraintUniversal.h"> <Filter>Tools\AF</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\af\DialogAFName.h"> <Filter>Tools\AF</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\af\DialogAFProperties.h"> <Filter>Tools\AF</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\af\DialogAFView.h"> <Filter>Tools\AF</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\comafx\CDIB.h"> <Filter>Tools\ComAfx</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\comafx\CPathTreeCtrl.h"> <Filter>Tools\ComAfx</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\comafx\CSyntaxRichEditCtrl.h"> <Filter>Tools\ComAfx</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\comafx\DialogColorPicker.h"> <Filter>Tools\ComAfx</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\comafx\DialogGoToLine.h"> <Filter>Tools\ComAfx</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\comafx\DialogName.h"> <Filter>Tools\ComAfx</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\comafx\StdAfx.h"> <Filter>Tools\ComAfx</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\comafx\VectorCtl.h"> <Filter>Tools\ComAfx</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\common\ColorButton.h"> <Filter>Tools\Common</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\common\DialogHelpers.h"> <Filter>Tools\Common</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\common\MaskEdit.h"> <Filter>Tools\Common</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\common\OpenFileDialog.h"> <Filter>Tools\Common</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\common\PropertyGrid.h"> <Filter>Tools\Common</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\common\RegistryOptions.h"> <Filter>Tools\Common</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\common\RollupPanel.h"> <Filter>Tools\Common</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\common\SpinButton.h"> <Filter>Tools\Common</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\common\PropTree\PropTree.h"> <Filter>Tools\Common\PropTree</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\common\PropTree\PropTreeInfo.h"> <Filter>Tools\Common\PropTree</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\common\PropTree\PropTreeItem.h"> <Filter>Tools\Common\PropTree</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\common\PropTree\PropTreeItemButton.h"> <Filter>Tools\Common\PropTree</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\common\PropTree\PropTreeItemCheck.h"> <Filter>Tools\Common\PropTree</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\common\PropTree\PropTreeItemColor.h"> <Filter>Tools\Common\PropTree</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\common\PropTree\PropTreeItemCombo.h"> <Filter>Tools\Common\PropTree</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\common\PropTree\PropTreeItemEdit.h"> <Filter>Tools\Common\PropTree</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\common\PropTree\PropTreeItemEditButton.h"> <Filter>Tools\Common\PropTree</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\common\PropTree\PropTreeItemFileEdit.h"> <Filter>Tools\Common\PropTree</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\common\PropTree\PropTreeItemStatic.h"> <Filter>Tools\Common\PropTree</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\common\PropTree\PropTreeList.h"> <Filter>Tools\Common\PropTree</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\common\PropTree\PropTreeView.h"> <Filter>Tools\Common\PropTree</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\decl\DialogDeclBrowser.h"> <Filter>Tools\Decl</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\decl\DialogDeclEditor.h"> <Filter>Tools\Decl</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\decl\DialogDeclNew.h"> <Filter>Tools\Decl</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\guied\GEApp.h"> <Filter>Tools\GuiEd</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\guied\GEDeleteModifier.h"> <Filter>Tools\GuiEd</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\guied\GEHideModifier.h"> <Filter>Tools\GuiEd</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\guied\GEInsertModifier.h"> <Filter>Tools\GuiEd</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\guied\GEItemPropsDlg.h"> <Filter>Tools\GuiEd</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\guied\GEItemScriptsDlg.h"> <Filter>Tools\GuiEd</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\guied\GEKeyValueModifier.h"> <Filter>Tools\GuiEd</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\guied\GEModifier.h"> <Filter>Tools\GuiEd</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\guied\GEModifierGroup.h"> <Filter>Tools\GuiEd</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\guied\GEModifierStack.h"> <Filter>Tools\GuiEd</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\guied\GEMoveModifier.h"> <Filter>Tools\GuiEd</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\guied\GENavigator.h"> <Filter>Tools\GuiEd</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\guied\GEOptions.h"> <Filter>Tools\GuiEd</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\guied\GEOptionsDlg.h"> <Filter>Tools\GuiEd</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\guied\GEProperties.h"> <Filter>Tools\GuiEd</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\guied\GEPropertyPage.h"> <Filter>Tools\GuiEd</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\guied\GESelectionMgr.h"> <Filter>Tools\GuiEd</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\guied\GESizeModifier.h"> <Filter>Tools\GuiEd</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\guied\GEStateModifier.h"> <Filter>Tools\GuiEd</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\guied\GEStatusBar.h"> <Filter>Tools\GuiEd</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\guied\GETransformer.h"> <Filter>Tools\GuiEd</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\guied\GEViewer.h"> <Filter>Tools\GuiEd</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\guied\GEWindowWrapper.h"> <Filter>Tools\GuiEd</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\guied\GEWorkspace.h"> <Filter>Tools\GuiEd</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\guied\GEZOrderModifier.h"> <Filter>Tools\GuiEd</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\sound\DialogSound.h"> <Filter>Tools\Sound</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\sound\DialogSoundGroup.h"> <Filter>Tools\Sound</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\materialeditor\ConsoleView.h"> <Filter>Tools\MaterialEditor</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\materialeditor\FindDialog.h"> <Filter>Tools\MaterialEditor</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\materialeditor\MaterialDef.h"> <Filter>Tools\MaterialEditor</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\materialeditor\MaterialDoc.h"> <Filter>Tools\MaterialEditor</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\materialeditor\MaterialDocManager.h"> <Filter>Tools\MaterialEditor</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\materialeditor\MaterialEditor.h"> <Filter>Tools\MaterialEditor</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\materialeditor\MaterialEditView.h"> <Filter>Tools\MaterialEditor</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\materialeditor\MaterialModifier.h"> <Filter>Tools\MaterialEditor</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\materialeditor\MaterialPreviewPropView.h"> <Filter>Tools\MaterialEditor</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\materialeditor\MaterialPreviewView.h"> <Filter>Tools\MaterialEditor</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\materialeditor\MaterialPropTreeView.h"> <Filter>Tools\MaterialEditor</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\materialeditor\MaterialTreeView.h"> <Filter>Tools\MaterialEditor</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\materialeditor\MaterialView.h"> <Filter>Tools\MaterialEditor</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\materialeditor\MEMainFrame.h"> <Filter>Tools\MaterialEditor</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\materialeditor\MEOptions.h"> <Filter>Tools\MaterialEditor</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\materialeditor\StageView.h"> <Filter>Tools\MaterialEditor</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\materialeditor\ToggleListView.h"> <Filter>Tools\MaterialEditor</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\particle\DialogParticleEditor.h"> <Filter>Tools\Particle</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\autocaulk.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\CameraTargetDlg.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\CamWnd.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\CapDialog.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\cmdlib.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\CommandsDlg.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\CommentsDlg.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\ConsoleDlg.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\CurveDlg.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\DialogInfo.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\DialogTextures.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\DialogThick.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\DlgCamera.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\DlgEvent.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\EditorBrush.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\EditorEntity.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\EditorMap.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\EditViewDlg.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\EntityDlg.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\EntityListDlg.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\EntKeyFindReplace.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\FindTextureDlg.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\GetString.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\GLWidget.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\InspectorDialog.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\LightDlg.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\MainFrm.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\MapInfo.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\MediaPreviewDlg.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\MRU.H"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\NewProjDlg.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\NewTexWnd.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\PARSE.H"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\PatchDensityDlg.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\PatchDialog.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\PMESH.H"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\PrefsDlg.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\PreviewDlg.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\PropertyList.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\QE3.H"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\QEDEFS.H"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\QERTYPES.H"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\Radiant.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\RotateDlg.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\ScaleDialog.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\SELECT.H"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\splines.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\SurfaceDlg.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\TabsDlg.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\TearoffContainerWindow.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\TextureBar.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\Textures.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\Undo.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\WaitDlg.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\WaveOpen.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\XYWnd.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\Z.H"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\ZClip.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\radiant\ZWnd.h"> <Filter>Tools\Radiant</Filter> </CustomBuildStep> <CustomBuildStep Include="tools\script\DialogScriptEditor.h"> <Filter>Tools\Script</Filter> </CustomBuildStep> </ItemGroup> </Project>