Debug with inlines and memory log Win32 Debug with inlines Win32 Debug Without MFC Win32 Debug Win32 Dedicated Debug with inlines Win32 Dedicated Debug Win32 Dedicated Release Win32 Release Without MFC Win32 Release Win32 Game {49BEC5C6-B964-417A-851E-808886B57430} Game Win32Proj DynamicLibrary MultiByte DynamicLibrary MultiByte DynamicLibrary MultiByte DynamicLibrary MultiByte DynamicLibrary MultiByte DynamicLibrary MultiByte DynamicLibrary MultiByte DynamicLibrary MultiByte DynamicLibrary MultiByte <_ProjectFileVersion>10.0.40219.1 AllRules.ruleset AllRules.ruleset AllRules.ruleset AllRules.ruleset AllRules.ruleset AllRules.ruleset AllRules.ruleset AllRules.ruleset AllRules.ruleset $(DXSDK_DIR)include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include; $(DXSDK_DIR)lib\$(PlatformShortName);$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib $(SolutionDir)..\darkmod\ false Use NO_MFC;%(PreprocessorDefinitions) Use precompiled_game.h libcmtd.lib;ZipLoader.lib;DevIL.lib;libpng.lib;libjpeg.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;ws2_32.lib;libcurl.lib;libpolarssl.lib LIBCMT.lib;%(IgnoreSpecificDefaultLibraries) Use Use Use Use Use NO_MFC;%(PreprocessorDefinitions) Use precompiled_game.h libcmt.lib;ZipLoader.lib;DevIL.lib;libpng.lib;libjpeg.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;ws2_32.lib;libcurl.lib;libpolarssl.lib precompiled_game.h precompiled_game.h precompiled_game.h LIBCMT.lib;%(IgnoreSpecificDefaultLibraries) precompiled_game.h precompiled_game.h precompiled_game.h precompiled_game.h Use NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing Create Create Create Create Create Create Create Create Create {49bec5c6-b964-417a-851e-808886b57400} false {6ea6406f-3e65-47d9-8246-d6660a81606f} false