Microsoft Visual Studio Solution File, Format Version 9.00 # Visual C++ Express 2005 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Game", "d3game.vcproj", "{49BEC5C6-B964-417A-851E-808886B57430}" ProjectSection(ProjectDependencies) = postProject {49BEC5C6-B964-417A-851E-808886B57400} = {49BEC5C6-B964-417A-851E-808886B57400} EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "idLib", "idlib.vcproj", "{49BEC5C6-B964-417A-851E-808886B57400}" EndProject Project("{8BC9CEB9-8B4A-11D0-8D11-00A0C91BC942}") = "doom3.exe", "F:\Programme\Doom3\doom3.exe", "{96122C98-4CD9-461A-A8F8-EAFDE4A0BBF5}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug with inlines and memory log|Win32 = Debug with inlines and memory log|Win32 Debug with inlines|Win32 = Debug with inlines|Win32 Debug|Win32 = Debug|Win32 Release|Win32 = Release|Win32 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {49BEC5C6-B964-417A-851E-808886B57430}.Debug with inlines and memory log|Win32.ActiveCfg = Debug with inlines and memory log|Win32 {49BEC5C6-B964-417A-851E-808886B57430}.Debug with inlines and memory log|Win32.Build.0 = Debug with inlines and memory log|Win32 {49BEC5C6-B964-417A-851E-808886B57430}.Debug with inlines|Win32.ActiveCfg = Debug with inlines|Win32 {49BEC5C6-B964-417A-851E-808886B57430}.Debug with inlines|Win32.Build.0 = Debug with inlines|Win32 {49BEC5C6-B964-417A-851E-808886B57430}.Debug|Win32.ActiveCfg = Debug|Win32 {49BEC5C6-B964-417A-851E-808886B57430}.Debug|Win32.Build.0 = Debug|Win32 {49BEC5C6-B964-417A-851E-808886B57430}.Release|Win32.ActiveCfg = Release|Win32 {49BEC5C6-B964-417A-851E-808886B57430}.Release|Win32.Build.0 = Release|Win32 {49BEC5C6-B964-417A-851E-808886B57400}.Debug with inlines and memory log|Win32.ActiveCfg = Debug with inlines and memory log|Win32 {49BEC5C6-B964-417A-851E-808886B57400}.Debug with inlines and memory log|Win32.Build.0 = Debug with inlines and memory log|Win32 {49BEC5C6-B964-417A-851E-808886B57400}.Debug with inlines|Win32.ActiveCfg = Debug with inlines|Win32 {49BEC5C6-B964-417A-851E-808886B57400}.Debug with inlines|Win32.Build.0 = Debug with inlines|Win32 {49BEC5C6-B964-417A-851E-808886B57400}.Debug|Win32.ActiveCfg = Debug|Win32 {49BEC5C6-B964-417A-851E-808886B57400}.Debug|Win32.Build.0 = Debug|Win32 {49BEC5C6-B964-417A-851E-808886B57400}.Release|Win32.ActiveCfg = Release|Win32 {49BEC5C6-B964-417A-851E-808886B57400}.Release|Win32.Build.0 = Release|Win32 {96122C98-4CD9-461A-A8F8-EAFDE4A0BBF5}.Debug with inlines and memory log|Win32.ActiveCfg = Debug {96122C98-4CD9-461A-A8F8-EAFDE4A0BBF5}.Debug with inlines|Win32.ActiveCfg = Debug {96122C98-4CD9-461A-A8F8-EAFDE4A0BBF5}.Debug|Win32.ActiveCfg = Debug {96122C98-4CD9-461A-A8F8-EAFDE4A0BBF5}.Release|Win32.ActiveCfg = Debug EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection EndGlobal