/***************************************************************************** The Dark Mod GPL Source Code This file is part of the The Dark Mod Source Code, originally based on the Doom 3 GPL Source Code as published in 2011. The Dark Mod Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For details, see LICENSE.TXT. Project: The Dark Mod (http://www.thedarkmod.com/) ******************************************************************************/ #version 140 // !!ARBfp1.0 in vec4 var_tc2; out vec4 draw_Color; uniform sampler2D u_texture0; uniform vec4 u_scaleWindowToUnit; void main() { // OPTION ARB_precision_hint_fastest; vec4 A, C; //TEMP A, C; A = (gl_FragCoord) * (u_scaleWindowToUnit); //MUL A, fragment.position, program.env[1]; C = texture(u_texture0, A.xy); //TEX C, A, texture[0], 2D; draw_Color = C; //MOV result.color, C; draw_Color.a = var_tc2.x; //MOV result.color.a, fragment.texcoord[2].x; }