/***************************************************************************** The Dark Mod GPL Source Code This file is part of the The Dark Mod Source Code, originally based on the Doom 3 GPL Source Code as published in 2011. The Dark Mod Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For details, see LICENSE.TXT. Project: The Dark Mod (http://www.thedarkmod.com/) ******************************************************************************/ #pragma tdm_include "heatHazeCommon.glsl" in vec4 attr_Position; in vec4 attr_TexCoord; uniform mat4 u_modelViewMatrix; uniform mat4 u_projectionMatrix; uniform vec4 u_localParam0; // texcoord scroll uniform vec4 u_localParam1; // deform multiplier out vec2 texcoordOriginal; out vec2 texcoordScrolled; out vec2 deformationMagnitude; void main() { gl_Position = heatHazeVertexShader( attr_Position, attr_TexCoord, u_modelViewMatrix, u_projectionMatrix, u_localParam0.xy, u_localParam1.xy, texcoordOriginal, texcoordScrolled, deformationMagnitude ); }