/***************************************************************************** The Dark Mod GPL Source Code This file is part of the The Dark Mod Source Code, originally based on the Doom 3 GPL Source Code as published in 2011. The Dark Mod Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For details, see LICENSE.TXT. Project: The Dark Mod (http://www.thedarkmod.com/) ******************************************************************************/ #version 330 core in float clipPlaneDist; in vec4 var_TexCoord0; uniform sampler2D u_texture; uniform float u_alphaTest; uniform vec4 u_color; out vec4 FragColor; void main() { if (clipPlaneDist < 0.0) discard; if (u_alphaTest < 0) { FragColor = u_color; } else { vec4 tex = texture(u_texture, var_TexCoord0.st); if (tex.a <= u_alphaTest) discard; FragColor = tex * u_color; } }