/***************************************************************************** The Dark Mod GPL Source Code This file is part of the The Dark Mod Source Code, originally based on the Doom 3 GPL Source Code as published in 2011. The Dark Mod Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For details, see LICENSE.TXT. Project: The Dark Mod (http://www.thedarkmod.com/) ******************************************************************************/ #version 330 core #pragma tdm_include "tdm_utils.glsl" in vec4 attr_Position; in vec2 attr_TexCoord; uniform mat4 u_modelViewMatrix; uniform mat4 u_projectionMatrix; uniform mat4 u_textureMatrix; uniform vec4 u_clipPlane; uniform mat4 u_modelMatrix; out float clipPlaneDist; out vec4 var_TexCoord0; void main() { var_TexCoord0 = u_textureMatrix * vec4(attr_TexCoord, 0, 1); clipPlaneDist = dot(u_modelMatrix * attr_Position, u_clipPlane); gl_Position = objectPosToClip(attr_Position, u_modelViewMatrix, u_projectionMatrix); }