/***************************************************************************** The Dark Mod GPL Source Code This file is part of the The Dark Mod Source Code, originally based on the Doom 3 GPL Source Code as published in 2011. The Dark Mod Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For details, see LICENSE.TXT. Project: The Dark Mod (http://www.thedarkmod.com/) ******************************************************************************/ #version 330 core #pragma tdm_include "tdm_lightproject.glsl" uniform sampler2D u_lightFalloffTexture; uniform sampler2D u_lightProjectionTexture; uniform vec4 u_lightTextureMatrix[2]; uniform vec4 u_blendColor; in vec4 var_TexLight; out vec4 FragColor; void main() { vec4 lightColor = projFalloffOfNormalLight(u_lightProjectionTexture, u_lightFalloffTexture, u_lightTextureMatrix, var_TexLight); FragColor = u_blendColor * lightColor; }