/***************************************************************************** The Dark Mod GPL Source Code This file is part of the The Dark Mod Source Code, originally based on the Doom 3 GPL Source Code as published in 2011. The Dark Mod Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For details, see LICENSE.TXT. Project: The Dark Mod (http://www.thedarkmod.com/) ******************************************************************************/ #version 330 core #pragma tdm_include "tdm_utils.glsl" uniform mat4 u_modelViewMatrix; uniform mat4 u_projectionMatrix; uniform vec4 u_fogPlane; uniform vec3 u_viewOrigin; in vec4 attr_Position; out float var_eyeDistance; out float var_eyeHeight; out float var_fragHeight; void main() { gl_Position = objectPosToClip(attr_Position, u_modelViewMatrix, u_projectionMatrix); var_eyeDistance = -(u_modelViewMatrix * attr_Position).z; var_eyeHeight = dot(u_fogPlane, vec4(u_viewOrigin, 1)); var_fragHeight = dot(u_fogPlane, attr_Position); }