/***************************************************************************** The Dark Mod GPL Source Code This file is part of the The Dark Mod Source Code, originally based on the Doom 3 GPL Source Code as published in 2011. The Dark Mod Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For details, see LICENSE.TXT. Project: The Dark Mod (http://www.thedarkmod.com/) ******************************************************************************/ #version 330 core #pragma tdm_include "tdm_utils.glsl" uniform mat4 u_projectionMatrix; uniform mat4 u_modelViewMatrix; uniform vec4 u_localLightOrigin; in vec4 attr_Position; void main( void ) { vec4 projectedPosition = attr_Position; if( attr_Position.w != 1.0 ) { // project vertex position to infinity projectedPosition -= u_localLightOrigin; } gl_Position = objectPosToClip(projectedPosition, u_modelViewMatrix, u_projectionMatrix); }