/***************************************************************************** The Dark Mod GPL Source Code This file is part of the The Dark Mod Source Code, originally based on the Doom 3 GPL Source Code as published in 2011. The Dark Mod Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For details, see LICENSE.TXT. Project: The Dark Mod (http://www.thedarkmod.com/) ******************************************************************************/ #version 330 core #pragma tdm_include "stages/surface_passes/texgen_shared.glsl" uniform int u_texgen; uniform sampler2D u_texture; uniform samplerCube u_cubemap; in vec4 var_TexCoord; in vec4 var_Color; out vec4 FragColor; void main() { if (u_texgen == TEXGEN_EXPLICIT) { FragColor = var_Color * textureProj(u_texture, var_TexCoord); } else if (u_texgen == TEXGEN_SCREEN) { vec2 tc = var_TexCoord.xy / var_TexCoord.w * 0.5 + 0.5; FragColor = var_Color * texture(u_texture, tc); } else if (u_texgen == TEXGEN_CUBEMAP) { FragColor = texture(u_cubemap, var_TexCoord.xyz); } }