/***************************************************************************** The Dark Mod GPL Source Code This file is part of the The Dark Mod Source Code, originally based on the Doom 3 GPL Source Code as published in 2011. The Dark Mod Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For details, see LICENSE.TXT. Project: The Dark Mod (http://www.thedarkmod.com/) ******************************************************************************/ #define SFL_SURFACE_HAS_DIFFUSE_TEXTURE 0x01 #define SFL_SURFACE_HAS_SPECULAR_TEXTURE 0x02 #define SFL_SURFACE_HAS_NORMAL_TEXTURE 0x04 #define SFL_SURFACE_HAS_PARALLAX_TEXTURE 0x08 #define SFL_SURFACE_NORMAL_TEXTURE_RGTC 0x10 #define SFL_SURFACE_HAS_TEXTURE_MATRIX 0x20 // in any stage #define SFL_LIGHT_CUBIC 0x0100 #define SFL_LIGHT_AMBIENT_HAS_DIFFUSE_CUBEMAP 0x0200 #define SFL_LIGHT_AMBIENT_HAS_SPECULAR_CUBEMAP 0x0400 #define SFL_LIGHT_AMBIENT_HAS_SSAO 0x0800 #define SFL_INTERACTION_SHADOWS 0x010000 #define SFL_INTERACTION_BUMPMAP_LIGHT_TOGGLING_FIX 0x020000 #define SFL_INTERACTION_PARALLAX_OFFSET_EXTERNAL_SHADOWS 0x040000 #define SFL_INTERACTION_SHADOW_MAP_CULL_FRONT 0x080000 bool checkFlag(int flags, int mask) { return (flags & mask) != 0; }