/***************************************************************************** The Dark Mod GPL Source Code This file is part of the The Dark Mod Source Code, originally based on the Doom 3 GPL Source Code as published in 2011. The Dark Mod Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For details, see LICENSE.TXT. Project: The Dark Mod (http://www.thedarkmod.com/) ******************************************************************************/ #pragma tdm_include "tdm_utils.glsl" // stgatilov: it is recommended to use objectPosToClip from tdm_utils.glsl instead // especially if you need to receive any matrix in different way... uniform block { uniform mat4 u_projectionMatrix; }; uniform mat4 u_modelViewMatrix; vec4 tdm_transform(vec4 position) { return objectPosToClip(position, u_modelViewMatrix, u_projectionMatrix); }