Overview

 

ModView is a tool to view Doom3/Quake4 models and animations. It supports any format that the Doom3 engine can import.

 

There are two main ways to view models in this tool.

 

1. Directly from files.

Use the open mesh toolbar button to load up an MD5MESH, LWO or ASE file. The model will be displayed in the view window with all the assets the game can find.

Use the open animation toolbar button to load up an MD5ANIM file. Hit the play toolbar button to see the model with that animation. If the model has no bones, or the animation was not defined for that mesh, then unpredictable results will happen.

 

2. Via def files

Use the “Spawn Class” drop down list to pick a spawn class, this will populate the “Entity Type” drop down list with every entity type that has that spawn class. Select your desired entity type from that list and the mesh will be loaded up for that entity type. The animations in the def file for that entity type will appear in the “Animations Available” list view box. Add these to the animation sequence using the >> button. Hit play to view them.

 

Loaded files have the spawn class of <file> and the entity type of <mesh name>. Within sessions, any loaded animations for a particular mesh will be remembered.

 

Sounds based on frame commands will play when loading a model through the def file system. Directly loaded files will not as they do not have the def file information. However, this means a def file is not required to load up and view a model.